Overwatch color blind

Overwatch color blind DEFAULT

The new colorblind options are great

Trilly:

Same, not colourblind, but love having my HUD customized. Currently I’ve got friendlies as magenta and enemies as teal (or what they call green, but it looks like teal to me). Briefly tried enemies as purple but it made them look weird, like too dark.

Wish it would let us chose the colours for the group and alerts too.

I think teal is a nice color too. You have great taste.

Mollinator:

Why light blue compared to red? Curious about your reasoning on your preference for enemy color. I tried a green color (forgot the shade color) for enemies and constantly thought they were my team. So I had to switch back to red. May go to a warm color that is similar to red like orange (if it is obvious it isn’t yellow) or even purple.

I think that it pairs great with purple. Or “aqua” as the game calls it, but it looks like a lighter purple to me.

LeeDento:

Ive mentioned it on twitter to them and a few of the well known color blind players have mentioned it in the dedicated topic. Just got to have hopes! Its definitly improved things for me though I dont want to sound ungrateful! My biggest counters right now are having a team symmetra orisa or mei and and enemy symmetra orisa or mei :rofl: definitly having to do some serious guesswork with torbs goop too, can I ask you regular sighted peeps if it is the same color for people on either team? :no_mouth:

Nope. Allies are blue, and enemies are red for people that aren’t colorblind.

1 Like

Sours: https://us.forums.blizzard.com/en/overwatch/t/the-new-colorblind-options-are-great/

'Overwatch' colorblind mode [email protected]#$-ing sucks, says a top player — and the community agrees

Blizzard has a good reputation for constantly making tweaks and updates to Overwatch to ensure all its characters stay balanced with one another, but there's one area it seems to be dropping the ball: Accessibility options for players with disabilities. In the past, Blizzard has come under fire for its lack of subtitles for hearing impaired players. This time around, Overwatch's colorblind players are asking for some much needed improvements.

According to one of the world's top Bastion players, Overwatch's colorblind mode makes everything look like a psychedelic fever dream but isn't actually all that helpful.

Overwatch's colorblind mode "[email protected]#$ing sucks"

In a post on the Overwatchforums and /r/Overwatch, Kolorbastion — a well-known top player — asks Blizzard to drastically overhaul its colorblind modes. Kolorbastion has protanopia, a type of color blindness that makes it difficult to distinguish between red and green. Unfortunately, the colorblind mode he uses changes the shade of every single color in the game, not just the ones he has trouble seeing.

Here's Kolorbastion's explanation of the problem:

It's a filter, so it changes every single color on your screen to a different color. For example, one of the colorblind modes is called the tritanopia mode. In theory, it makes the bad guys purple and makes the good guys a vivid green. Perfect, right?

Here's a video of what Overwatch gameplay looks like with the tritanopia mode enabled.

Based on the responses in the comments, other colorblind players agree: Overwatch's colorblind modes totally suck.

"Absolutely," DjJazzyPaul said on Reddit. "I have protanopia too and I agree with every point. I didn't even realize that enemies were supposed to have outlines until I tried the deutan filter for fun. Since then, I've checked all of them but none of them feel right. It feels like every option has trade-offs that shift the problem to a different perspective of the game."

"I want to see the game like it should be. I want to see the green grass and blue skies and radical skins without it being %^-*ed up by all this purple and green."

How could Blizzard make Overwatch's colorblind modes better?

Kolorbastion's hope is that Blizzard will update the colorblind mode to only selectively swap out certain shades in the UI, player outlines and ability colors that he and other colorblind players have trouble seeing. That way, only certain parts of the game would change — not the entire game from top to bottom.

"I'm forced to play like this and I hate it," he continued. "I want to see the game like it should be. I want to see the green grass and blue skies and radical skins without it being %^-*ed up by all this purple and green."

Kolorbastion closes his post with a simple plea.

"I'm begging you, please at least tell us why you refuse to fix it."

Mic has reached out to Blizzard for comment and will update with any response.

More Overwatch news and updates

For more on Overwatch, check out the rest of what Mic has to offer. Here is a list of our predictions for what seasonal events might appear in , a look at a very funny but naughty meme on the Overwatch subreddit, an interview with the creator of an awesome new Overwatch zine, the full patch notes for Overwatch version , a full explanation of the different types of health in Overwatch, our definitive ranking of every Overwatch hero, a roundup of awesome gender-bent Overwatch cosplay and a giant Overwatch FAQ for beginners.

Sours: https://www.mic.com/articles//overwatch-colorblind-mode-ing-sucks-says-a-top-player-and-the-community-agrees
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Overwatch: Streamer and #1 Bastion main &#;Kolorblind&#; discusses the impact of colorblind features

We sat down with streamer Kolorblind, who has amazed viewers not only with her #1 Bastion play, but also started conversations regarding Blizzard&#;s colorblind features. In this two-part series, Kolorblind shares her introduction to streaming, Overwatch and discusses playing at the highest level while colorblind.

How did you get started with streaming? Was there a certain game that made you want to pursue it?

When I first started streaming I was actually still playing Team Fortress 2, which is what I was playing before Overwatch; but back then Steam had some kind of built-in streaming software that I was trying. It wasn’t really on Twitch much, but I would mainly just do it to get a couple friends watching me. I’d be like, “hey look, watch me play this new war game.” It wasn&#;t really a big stream. I think maybe I had like one or two viewers, and I used that every now and then. But once I started really getting into streaming, I was playing Overwatch I wanna say around Season 3, it was a while after launch. But that&#;s when I started playing a lot more Bastion in competitive and that&#;s when I started realizing, dang,  I’m actually kind of good at this. I wonder if I stream this maybe people be interested.

So I would stream and get maybe five or six viewers, which was just totally mind blowing to me. That was crazy, like dang, five people are watching me play this video game. It was pretty cool. But after about a couple months of that really small viewer count, I eventually made a big accomplishment in Overwatch. I got to the top for the first time by playing only Bastion, which back then was a big deal. It was when comp was still a new mode, the whole one-tricking heroes thing was a pretty big deal. So I got pretty popular just because of that alone; like on Reddit and Twitter, mostly YouTube, honestly is where I got a lot of my viewers. I was doing YouTube a lot earlier before I was doing streaming, but eventually they just kind of came like one thing.

So about 6 months after the game came out roughly is when I started getting a boost in popularity and that just kept going up. And then as it went up, obviously people saw me not only playing Bastion, but clips and stuff were going around, and it would always have my game looking really really odd, you know, with the crazy colors. So I always tell people that go, “why are these colors so messed up?”, and I’d be like, “well, this is the colorblind mode in the game. It&#;s pretty bad, isn&#;t it?” And people saw that it was really bad, and I was like, “yeah, Blizzard should make a new one”. So two years went by of that just kinda going back and forth, and now Blizzard finally did.

What were your first reactions to Overwatch’s colorblind filters? Did that impact how much you played the game?

I&#;ve got a bunch of older siblings, and they all are super into video games, so when the game first came out, they were all playing the closed beta for Overwatch. And I didn’t get in the closed beta, so I just had to watch them. And I was like, “dude, this looks like the coolest game ever! Like, I want to play the robot with the big gun!” I was watching them play, and then the open beta finally came out so I got to try it out for myself. And I boot up the game with them, and I remember my first match ever was Quick Play on Kings Row, and Bastion was the first hero I played, of course.

At the time I didn&#;t even know the game had a colorblind mode, so I was playing it normally. I go out there and I&#;m starting to fight, and I&#;m pretty good at shooters. But I&#;m just getting my ass handed to me, and I’m like, “guys, this game is really hard to play”, because all my siblings are colorblind too, and they were like, “yeah, it&#;s pretty rough”. I couldn&#;t see the enemies, I couldn’t see their health bars, there was just a lot of red going on my head and I had trouble with that. So I was like, “does the game have a colorblind mode or anything?” My brother was like, “well, it has one, it’s not very good though, you can go take a look at it”.

So I opened it up and I go through the Protanopia and the Deuteranopia filters and I&#;m like man, these are kind of cool, they don&#;t change the game that much. And then I get to the Tritanopia filter, and I’m like, what is this? I turn it on and it was really different and I go to the menu and see that the humans, the characters have purple skin, like what? What is going on? And my siblings were like, “oh that’s the Tritanopia filter, don&#;t use that one.&#;

So I tried to play the game just without a filter for a while. I figured maybe I could get used to it, but I could not do it. So I was messing around with the filters and I found out you can change the strength of them, like how powerful the filter is. I use the Tritanopia one because I really like how it makes the enemies green and purple. Those are two colors that are easy for me to tell apart, so I use that and I tone it down about halfway, and then I started playing like that. It wasn&#;t perfect, but I was like this is nice, this is better, you know? So I got so used to that so when I started streaming, I wouldn&#;t even notice the filter was on, so people would come and be like what the fuck are these colors? Well yeah, those are just my colors. It&#;s pretty funny.

Did other games that you played before have similar colorblind options?

Overwatch is the game I play that uses a filter, which means that it changes literally everything on the monitor. I played a couple of other games that had colorblind modes, I want to make sure that people know there&#;s a difference between those. A colorblind mode, in my opinion is, for example, I play this game called Screencheat, it’s some indie game out there that&#;s not very popular. But it&#;s a four player split-screen shooter where your characters are invisible so the point of the game is to look at other people&#;s screens to see where they are on the map to try to shoot them.

It&#;s pretty baller, but since the game is about screen watching, the maps are laid out into four sections of four colors: red, blue, green and yellow. And so anyone can look at the colors, like okay, they&#;re in the green section so I&#;ll go over there. But obviously, you got people who are colorblind, so that game put in a mode that keeps the colors the same, but it will put some patterns on there. So the red ones have got polka dots, greens got stars, yellow has stripes and blue is squares or something. So that way, even someone like me who can&#;t tell the difference between green and red will look at that. And I’ll be like, “oh man, they’re in the star section, or they’re in the striped section, it’s easy mode.&#; That&#;s how you do it.

Part Two of our interview with Kolorblind will be released tomorrow. Look forward to more on the impact the initial colorblind filter had on her gameplay, her reaction to Blizzard&#;s new colorblind features and hopes for the future.

 

You can “Like” The Game Haus on Facebook and “Follow” us on Twitter for more sports and esports articles written by other great TGH writers along with Katrina!

Sours: https://thegamehaus.com/esports/overwatch-streamer-andbastion-main-kolorblind-discusses-the-impact-of-colorblind-features//10/05/
Playing Overwatch on the Worst Settings Possible

Fortnite Battle Royale includes 3 settings based on a player’s type of color vision deficiency. From the Accessibility menu, players may select one of 3 types of Color Blind Modes: Protanope, Deuteranope, or Tritanope. Additionally, players may further adjust the color blind settings of the game with the Color Blind Strength slider. The slider ranges from with 9 increments in between each whole number. This makes for 99 different strength levels for each type of colorblind setting. To the right of the color blind selections, the game features 6 examples based on the Ishihara color test that players may use to adjust the color blind settings to their preference. By including the Ishihara color test examples, players are able to select their preferred color blind settings without having to repeatedly return to gameplay to see how their selections have changed the appearance of colors in game.

These colorblind settings are of particular significance due to the loot system in Fortnite Battle Royale. Loot in the game is tier-based and classified via colors with common loot represented with gray, uncommon loot represented with green, rare loot represented with blue, epic loot represented with purple, and legendary loot represented with orange. Given that pick-ups are colored with a neon glow based on the aforementioned tiers, it is important for players to be able to distinguish loot tiers during gameplay.

Sours: https://accessible.games/accessible-player-experiences/access-patterns/distinguish-this-from-that/

Blind overwatch color

Colorblind Mode

https://static.tvtropes.org/pmwiki/pub/images/linxcblind.png

Pattern recognition > color recognition, in terms of frequency.

Colour-Coded for Your Convenience is fine. "Colour-Coded for Mandatory Gameplay Reasons" however well, that's where it becomes a bit of an issue for games.

Not every single person on the planet can see every color in the visible spectrum, or at least, not properly. This is known as Color Blindness, and it comes in many flavors. Some have protanopianote the inability to distinguish between colors in the green-yellow-red spectrum, deuteranopianote similar problems to protanopes, but without the abnormal dimming, tritanopianote seeing short-wavelength colors (blue, indigo and a spectral violet) as greenish and drastically dimmed, plus yellow is indistinguishable from pink, and purple colors are perceived as various shades of red or the rarest of them all, monochromacynote seeing everything as black, white, or gray.

To make games with color elements accessible to a wider audience, developers may implement a colorblind mode into their game via the settings (though even players with ordinary vision can freely select the option if they think it makes the game look better for them). It may affect either the entire screen's color palette, only the most vital parts of a game, or the game could add in symbols or patterns to its objects.

As you may expect, this trope is most commonly found in puzzle games that rely on colored objects, or games with Color-Coded Multiplayer that require you to know the color of what you're looking at, like distinguishing between abilities and team colors. Modern games studios started to commonly add color blind modes into their games in The New '10s and beyond, simply for the sake of accessibility, even if the game didn't really require such an option to make the game playable for those folks. In older games (even as late as The '90s), such a mode was sometimes implemented not with colorblind players in mind, but rather for players who didn't have color displays.

A very easy, and by far the most common way, that developers implement a color blind mode into a game is by overlaying a color filter preset on top of the game, which shows only specific colors to simulate different types of color blindness. The advantage of this is that it's good enough at replicating different colors for specific types of color blindness to get the job done, but the disadvantage is that color filters don't always work as expected, with certain colors still seeping through on occasion that could confuse color blind folks.

This also has the weighty advantage of game developers not having to manually adjust the colors for every part of the game. Part of the reason why modern 3D Games avoid recoloring the texture for color blind players is at least in part motivated by keeping the collective file size of a game down. In general, most 3D models in a given game have at least 3 textures associated to them; The Diffuse Map (that's the color and pattern you see) a Normal Mapor a Bump Map, the terms are basically interchangeable at this point, though there is a difference; bump maps are greyscale, instead of using the RGB spectrum (adds finer detailing to a model without modelling), and the Reflection Map (controls the reflection strength, go figure). A fair amount of games go even further to include other textures that control other functions (Occlusion maps, Specular Maps, Emissive Maps etc.), so as you might imagine, taken all together, any given model is gonna look pretty large if you also start to add six separate colored textures, which would lead to absurd file sizes for each modelIn general, 1K textures () will be less than kb, 2K textures () are about 2MB, 4K textures () are often 16MB, which is just unfeasible as a solution for most developers to add, not to mention the time taken to make and bake these colorblind oriented textures to begin with. In 3D games at least, color filters are here to stay.

When it comes to 2D games, like ones that use old bit sprites, the filesize issue is basically non-issue, as those sorts of games rely on sprite sheets that are significantly smaller. Not to mention the nature of these games means there are less textures to begin with, as level usually repeat the same tiles again and again. Another solution is to simply do in-engine color picking to a sprite sheet, as sprites of this nature lack complex shading, so they can change the color to a different hue in-engine.

Subtrope of Anti-Frustration Features.


Examples:

  • A Hat in Time has it in spite of there actually being no puzzles or tasks where seeing in color would be a necessity. Whether it means color-based puzzles were once intended but Dummied Out, or if Gears For Breakfast were just looking out for their color-blind fans is anyone's guess.
  • Arcaea's Arc Notes are normally blue and pink, but a toggle changes pink Arcs to yellow. One track, "Red and Blue", features hints pertaining to its Arc colors; colorblind mode will change all references to "RED" to "YELLOW".
  • The Atari had a color/black-and-white switch on the console, because black-and-white televisions were still fairly common when it was released. Exact effects depended on the game; Combat and many other early games switched to monochrome, while many later games ignore it.
  • Battlefield:
    • Battlefield 3 has a simple colorblind mode, originally exclusive to PC but later added to consoles. It makes teammates dark blue, squadmates yellow-green, and enemies dark red, plus it adds a black border to text and icons.
    • Battlefield 4 has a complete selection.
      • Off - Squad: Light Green, Team: Light Blue, Enemy: Orange
      • Protanopia - Squad: Gray, Team: Purple, Enemy: Green.
      • Deuteranopia - Squad: Purple, Team: Indigo, Enemy: Salmon.
      • Tritanopia - Squad: Purple, Team: Blue, Enemy: Orange.
    • Battlefield 1 has similar options, plus neutral things are white. Also, there's a custom option allowing players to adjust it for whatever coloration they need.
  • Blue Revolver has a few options to assist colorblind players, including reducing the background brightness and changing enemy bullet colors from pink and yellow to red and green.
  • The original Windows port of Chip's Challenge has an option to switch to black and white graphics, since monochrome displays were still in use at the time. Keys, doors and buttons are given unique patterns, rather than colors.
  • Crystal Crisis includes within its crystal colour sets a colourblind set that can be chosen, though it's anyone's guess how effective it is. It also includes an option to make a custom colour set for those unsatisfied with the one given to them.
  • DOOM () has its colorblind settings just filter the game to how it would look like if you had the disability rather than adjusting it to be more useful to such players, making them more suitable for challenge runs/curiosity than actual assistance, though it doesn't require hue recognition that much anyway (green lights often signify progress against many reddish backdrops, but they are glowing and thus still stand out well enough).
  • Games in the Dots series (including Two Dots and Dots & Co) have a color blind mode which changes the color palette so that the different colors of dot are more distinct, and also marks each type of dot with a distinct glyph (red dots have a horizon line, green dots have a cross, and so on).
  • The Game Boy port of Dr. Mario could be seen as this in comparison to its NES counterpart, albeit out of necessity due to console limitations. Rather than the NES that strictly uses color patterns the Game Boy uses both shades and patterns to differentiate between the pills, with them also appearing as hollow (yellow), checkerboard (blue), and solid (red) in addition to using different shades of green/grey. Undoubtedly there were color-blind fans who were very happy to learn that there was a version of this game they could actually play.
  • More recently, a colorblind mod of Dr. Mario was made that changes the red / blue / yellow palette to a brown / blue / white one, making them distinguishable for people with most kinds of colorblindness, being only unplayable for people who have full monochromacy.
  • Flow Free and its spinoffs, which normally have the user connecting same-colored dots, has a mode it adds letters to the dots. So instead of connecting dark-blue to dark-blue, you connect A to A.
  • Final Fantasy XIV didn't have a color blind mode for years. Originally, the AOE markers were colored a dark red, which made it hard to see in dark areas or against certain surfaces. While this would annoy color blind players, it also annoyed players that weren't color blind. To alleviate the issue for both camps, the AOE markers were changed to a bright orange and pulsated. The game would eventually get a proper color blind mode.
  • Fortnite has modes for protanopia, deuteranopia, and tritanopia, each of which can have a level which changes how strongly it's adjusted. According to players on Reddit, D10 also helps see through storm and T10 makes nighttime looks nice.
  • FTL: Faster Than Light has an option for a colourblind-friendly interface, which adds status icons for enemy ship's systems that are normally colour-coded (a lock symbol for systems disabled by ionisation and an X for damaged systems), among other changes.
  • The Polish puzzle game Kulki has a "mono monitor" mode, which desaturates the colors, apparently to make the game easier to play on a computer with a monochrome monitor.
  • League of Legends has a colorblind mode intended for players with deuteranopia which has received actual use from regular players who prefer it. It changes allied health bars from green to blue, makes certain red effects yellow and green effects blue, and changes particle colors slightly.
  • The Legend of Zelda: Link's Awakening: The Switch remake modified the Color Dungeon, adding square, circle and triangle shapes to all color-coded elements.
  • Linx has a mode that gives a pattern to colored lines and bases. Yellow ones lack a pattern, red ones are dotted, blue ones are striped vertically, green ones are striped diagonally, etc.
  • The ZX Spectrum puzzle game Mam Plan has an alternate graphics mode, where the tiles were indicated not by colors but by patterns.
  • Overwatch has three separate colorblind filters to simulate Deuteranopia, Protanopia, or Tritanopia. The game also comes with a slider to adjust the strength of the filter.
  • Paladins has three separate colorblind filters to simulate Deuteranopia, Protanopia, or Tritanopia.
  • Path Pix: You can have differently colored outlines around circles. They seem to be particularly useful for tritanopia and monochromacy.
  • Picross S5 has a "high contrast colors" toggle for Color Picross, which locks all cell colors to a fixed palette of easily-distinguishable colors.
  • Piczle Lines has settings for protanopia, deuteranopia, and tritanopia, each of them changing the in-game palette to better suit the need. For example, tritanopia focuses on greens, blues, and violets.
  • Colorblind mode in Progressbar 95 makes certain segments have characters mark them. For instance, dangerous red segments have an exclamation mark, or useless gray segments have a zero.
  • Later entries in the Puyo Puyo series allow you to change the designs of the Puyos. They are normally differentiated primarily by color, and subtly by shape and eye design, which can be easy for a colorblind player to miss. The most visually distinct designs are the Sonic the Hedgehog theme, which uses the heads of various Sonic characters, and the Alphabet theme, which changes the Puyo shapes to resemble the first letter of their respective color (R for red, G for green, and so on). Puyo Puyo Champions and Puyo Puyo Tetris 2 have direct menus that can adjust the Puyo colors specifically for various types of colorblindness; in PPT2, the Tetris pieces can also be swapped to their more visually distinct Game Boy designs.
  • Puzzle & Dragons has its colorblind mode make the water orbs darker, fire orbs brighter, dark squares less dark and more purple, light squares more yellowish, and the hearts go from pink to gray.
  • Rodina features an option to turn navigational symbols for celestial bodies, normally rings distinguished by colour, into the initials of their names.
  • Shovel Knight: King of Cards has a colorblind setting for Joustus. It makes the player's cards a much darker blue and the opponent's cards brighter orange than standard.
  • Splatoon and its sequel have a "Color-lock" option, which locks the team colors to bright orange versus dark blue. While yellow and purple would likely be a better option thanks to the colors being the closest to black and white in terms of colorspace, orange and blue are the colors that appear most in the first game's marketing.
  • The unreleased Game Boy and Game Boy Color versions of Sutte Hakkun would have contained a number of changes from the Satellaview/SNES versions to make it easier to tell apart the three different paint colors and their effects when injected into blocks without having to solely rely on color. Jars of paint use double-sided arrows that face either vertically (red), horizontally (blue), or diagonally (yellow), and the blocks they fill in are marked with stripes to indicate the direction they travel in.
  • Team Fortress 2 has a colorblind mode that can be enabled in the options. So far, it just displays an icon over players that have been splashed with Jarate or Mad Milk for those who have trouble seeing the yellow tint or splash effect.
  • Tetris 99 has an incidental example in the temporarily-unlockable Game Boy Tetris skin, which uses monochrome patterns on individual blocks to differentiate the seven tetriminoes, unlike the other skins which use colors. Downplayed, in that colors and block designs don't have any functional purpose in Tetris other than helping players see what the next piece is at a glance.
  • Trainyard has an option to add letters to the colored trains and other elements that use colors. The letters used are R for Red, O for Orange, Y for Yellow, G for Green, B for Blue, P for Purple, and T for brown.
  • This Very Wiki has one: The Highlight Links toggle in the Display Options. Turning it on gives page links a yellow highlight and an underline.
  • World of Warcraft has a standard colorblind mode in the settings which for example changes money so that it isn't marked by colored coins, but by letters indicating which coin type it is (like "31g 41s 59c"), or marks recipes more likely to give skill points with plus signs. That said, hues can be adjusted for several forms of the disability, including the less talked about ones like achromatomaly. If you want a specific type, just type "/console colorblindshader #" in the chat with # replaced by the mode's number ().

Alternative Title(s):Colourblind Mode

Sours: https://tvtropes.org/pmwiki/pmwiki.php/Main/ColorblindMode
Overwatch: PRO SETTINGS Guide - Graphics, Controls, \u0026 Crosshairs (2018)

How 'Overwatch' Became a Better Game for Colorblind Players

Overwatch'slatest update reworked Torbjorn and kicked off Halloween Terror , two events that people have been waiting for since they were first announced. But for a specific group of Overwatch players, the most important changes by far were the expanded options for colorblind individuals.

Blizzard's hero shooter had colorblind options prior to the October 9th update, of course, but the settings weren't sufficient for many. Being unable to distinguish certain colors from others added an extra challenge for colorblind players. The recent update, howeer, added nine different colorblind-friendly colors and the option to colorize user interfaces with the goal of removing that barrier and quite literally letting players see the game in a new way. The changes stem from features that were first seen in the Overwatch League that made it so that spectators could easily recognize professional teams' heroes, particle effects, and the objective waypoints during matches.

Overwatch's Andrew Boyd, the producer who oversaw the colorblind settings update, can attest to the differences these changes make. He himself is colorblind, his deuteranopia making it difficult to see greens and reds, and is now able to experience the game differently. He also has the chance to play heroes he previously avoided, with the producer specifically mentioning Hanzo and Zenyatta as two characters that are now in his pool of heroes.

"Personally, it's actually changed the way that I play the game because there are certain heroes that I always avoided," Boyd told ComicBook.com. "Being colorblind, the outlines weren't as distinctive to me as they were to other players, so I just shied away from playing long-range hit-scan heroes. Now, I'm starting to get back into some of those heroes more and play them."

Overwatch Colorblind Settings

Boyd said he's been advocating for the change internally and helped prototype some of the early adjustments while lending his unique perspective to the project. He also said one of the pivotal moments in the project that made him realize the changes would be significant was when he showed a non-colorblind programmer a prototype color. The prototype didn't chanced anything for the programmer but made a world of difference to Boyd, an experience shared by colorblind players when the update went live.

But Boyd wasn't the only one using his position to push for better colorblind options in Overwatch. Perhaps the biggest advocate for the colorblind changes within the community has been a streamer who aptly goes by "Kolorblind," also known as "Kolorbastion." Ranked as a top-tier Bastion player, Kolorblind used her skill and stream to raise awareness for Overwatch'scolorblind issues.

Kolorblind told ComicBook.com that she's been playing Overwatch since its open beta in , which was when both her and her colorblind siblings first found the accessibility settings lacking. After initially forgoing the colorblind settings altogether, she eventually settled on an option that worked with her protanopia, but she continued advocating for better accommodations for colorblind players.

"The colorblind gaming community is very big, but very quiet, and there was never a big streamer or popular YouTuber who was actively trying to push for new colorblind support in Overwatch, and so I decided that I could do that with my popularity from playing Bastion!" Kolorblind said.

After being active within the Overwatch subredditand discussing her situation on her her Twitch stream for over a year, the culmination of Kolorblind's advocacy was seen when Blizzard announced the incoming colorblind changes in the developer update seen at the top of the article. Overwatch game director Jeff Kaplan said Blizzard would be introducing "more robust colorblind options," an announcement watched by an emotional Kolorblind, who saw her efforts had finally paid off.

"After requesting a new one for two years, making minute YouTube videos, and huge posts going into detail about why we need a new colorblind mode, it felt really, really good to finally have the pay off," Kolorblind said about that moment. "I've honestly dreamed about the moment for a very long time, and it felt good to live it!"

Boyd said he watched Kolorblind's stream when the PTR update was unveiled, and considered that one of the coolest moments he experienced when working on the project. It's a scene that might be hard to sympathize with for those not impacted by colorblindness, but Boyd said the best way to understand it is for people to try and put themselves in the shoes of a colorblind player.

"Imagine what it would be like to play Overwatch without outlines at all, I think is what I would say to someone who could perceive red normally, and that's what it's like to play Overwatch when you were colorblind or had that particular form of colorblindness," Boyd said.

Blizzard watched what the community was saying about colorblind settings prior to the update being announced -- Kolorblind recalled one specific interaction between her and Kaplan in a Reddit AMA -- and directly reached out to players when the update was being tested on the PTR. Boyd said it was easier to have a dialogue when Blizzard had something to show the community, but it's continuing to keep an eye on places like Reddit and the forums to monitor feedback. In the same way it's difficult for a non-colorblind person to think from a colorblind player's perspective, he said it's similarly difficult for him to fully understand what's experienced across the varying degrees of colorblindness.

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"It's kind of funny because a lot of those initial colors were colors that I set up, so if they look a little weird, it's because a colorblind person did it," he joked.

Kaplan's developer update ended its colorblind segment by saying that the changes are something that Blizzard can iterate on and that it's not the end for what the developers will do for colorblindness. When asked what plans Blizzard has moving forward, Boyd said the company intends to wait and see what needs to be changed and will speak more on its plans when they have something to reveal.

Sours: https://comicbook.com/gaming/news/overwatch-colorblind-options-update/

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