Payday 2 actors

Payday 2 actors DEFAULT

PAYDAY: The Web Series directed by Demian Lichtenstein is the main advertising and first look into the backstory of the new game by Overkill Software, PAYDAY 2. There are a total of six episodes in the Web Series. While there have been rumors of a 7th episode in development, nothing about has been confirmed about the existence of said episode.

Episodes[]

Every episode of the web series were officially released on Steam as of the Jacket Character Pack update. They can be viewed here.

Cast & Crew[]

Demian Lichtenstein. The director, producer, and co-writer of the PAYDAY: The Web series. He is best known for directing 3000 Miles to Graceland. Lichtenstein directs and also plays as the character Lucas in Episode 3, "Hector", as a "bullshit Hollywood producer" who is helping Hector, a Colombian drug lord, to smuggle cocaine loads in his next Hollywood movie.

Demian

Demian Lichtenstein.

Protagonists[]

Eric Etebari is an American film actor, director, and producer. He has worked in films such as 2 Fast 2 Furious, Cellular, and The Lincoln Lawyer. In the PAYDAY: The Web Series, Etebari plays as Dallas, the self proclaimed leader of the PAYDAY Gang and is also the bank manager of First World Bank (Web Series). Dallas is also the older brother of Houston played by Derek Ray. Eric Etebari is the in-game model of Dallas in PAYDAY 2, however Dallas is voiced by Simon Kerr.

Derek Ray is an American television film actor. He is known for his in shows such as Mad Men and Southland. In the PAYDAY: The Web Series, Ray plays as Houston, the cocky jokester of the PAYDAY Gang and is the younger brother of Dallas played by Eric Etebari. There is little information about what Houston does outside the group. Derek Ray is also the in-game model of Houston.

Ulf Andersson is a Swedish lead game designer at Overkill Software. He is known for co-founding Grin, a Swedish game company with his brother Bo Anderrson (CEO of Starbreeze studios). Andersson is also the co-founder of Overkill Software. In the PAYDAY: The Web Series, he is known for playing his character Wolf, he is the only character in the Web Series to be inspired, voiced, and acted by Andersson himself. There is little information about his life outside the PAYDAY Gang in the Web Series. Wolf is now played by Christian Hicks. During the first two episodes, Wolf was credited as himself.

Christian Hicks is an American film actor. He is found to be the new actor and there isn't any information out there to date his official career. This may be his first time portrayed as a main character in a show. He now plays as Wolf in the PAYDAY: Web Series. 

Damion Poitier is an American film actor and stuntman. He is known in films and television shows such as Jarhead, The Avengers, and True Blood. In PAYDAY: The Web Series, Poiter plays as Chains, the Enforcer of the PAYDAY Gang. Chains is known for his military tactics, quick thinking, and positive personality. There is little information about his life outside the crew.

Digger T. Mesch is an American film actor and producer. He is known for his role in various films such as Ultraviolet, Vampire Effect, and Mental. In the PAYDAY: Web Series, Mesch plays as the global private entity known only as Bain. Bain is the "Brain" of the PAYDAY Gang from which his name derives from. There is little to no information on exactly who Bain is outside of the crew. The only thing people know is, he is the creator of Crime-Net, has thousands of contacts and he has his fingers in every major crime done within D.C. The name is synonymous to crime and he only contacts the best of the best. Bain is the only other character from the web series to be voiced differently in PAYDAY 2. The lead composer of PAYDAY 2, Simon Viklund, voices Bain in PAYDAY 2.

Etebari

Eric Etebari as Dallas.

Derek-ray-3

Derek Ray as Houston.

Ulf-resize

Ulf Andersson as Wolf.

Hicks

Christian Hicks as New Wolf.

Poitier

Damion Poiter as Chains.

Mesch

Digger T. Mesch as Bain.

Supporting characters[]

Ilia Volok is a Ukrainian actor known for his roles in Indiana Jones and the Kingdom of the Crystal Skull, The Curious Case of Benjamin Button, and Air Force One. In the PAYDAY: Web Series, he plays Vladislav "Vlad" Kozak, a former Ukrainian mob boss. 

Gary Daniels is a British film actor and a professional kick-boxing champion. He's known for films such as The Expendables, Fist of the North Star, and Hunt is Kill. In the PAYDAY: Web Series, he plays Hector Morales, a Colombian cartel boss whose gang is fighting the Mendoza cartel for criminal dominion of Washington D.C.

Bokeem Woodbine is an American actor whose roles in action movies have made him famous. In the PAYDAY: Web Series, he plays Congressman John Henry Simmons, known on Crime.Net as The Elephant, a Republican senator and Crime.Net contractor.

Gabriella Wright is American actress. In the PAYDAY: Web Series, she plays Greta, a mysterious female assassin.

Dash Mihok is an American actor, whose famous works includes "The Day After Tomorrow", "The Thin Red Line" and "Punisher: War Zone". In the PAYDAY: Web Series, he plays Gage, an Afghan war veteran and black market weapons launderer.

Beatrice Rosen is a French-American actress. She is internationally known for her role in the film 2012 (2009). In the PAYDAY: Web Series, she plays Special Agent Jordan Griffin, an fbi agent trying to learn about and take down the Payday Gang.

Sours: https://payday.fandom.com/wiki/PAYDAY:_The_Web_Series

Characters / PAYDAY 2 The Payday Gang

Click here to go back to the main PAYDAY 2 character page.

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    In General 

  • Amazon Brigade: As of the Icebreaker event 2018, it's possible to get an all-female Heister team together with Clover, Bonnie, Sydney, Hila, and Joy.
  • Badass Crew: The Payday Gang lets nothing stand in their way. While they start off with smaller crimes, they have canonically robbed The Benevolent Bank (which had a record of never being robbed in its 200-year history), raided an FBI satellite office, robbed a mercenary group without being seen, and stolen a server full of extremely sensitive (and valuable) information from FBI Headquarters. And, to top it all off, they steal from the damn White House There's a reason cops respond with overwhelming force to reports of a Payday heist.
  • Badass in a Nice Suit: How they start out. Later on, they can be upgraded to wear body armor (under which they still wear the nice suit). It's such an identifier for them that the main theme of the game is called Mayhem Dressed In A Suit. The exceptions are Jacket, who wears his trademark letterman jacket from Hotline Miami as his default outfit, Bodhi and Rust, who are both decked out in fine leather jackets, Sangres, who favors Hawaiian shirts, and Joy, who dons a hoodie, ripped jeans, and mismatched sneakers.
    • You don more traditional two-piece suits when playing the Shacklethorne Auction Heist. Said suits come in both Black and White, complete with Bowties. Everyone dons funeral suits for Bain's burial in The End, but it's not exactly a badass moment...
  • Caper Crew: They are a team of criminals who perform a variety of ridiculous heists.
  • Determinator: Make no mistake, once they get a contract, nothing will stop them from completing it. No matter what it is; bank robbery, assassination, Nuclear Warheads, saving their boss, stealing from the White House, what have you, they will get it done.
  • Equal-Opportunity Evil: The Payday Gang includes not only men and women, but also Swedes, Russians, Australians and even a mixed-race Japanese man.
  • Even Evil Has Standards:
    • Akin to Heat, the robbers are professionals and thus minimize innocent casualties. Also encouraged in-game, as players who take liberties with civs will be scolded by either Bain or Locke, and will lose cash to bribe the death away, and will also sit in custody for longer if caught.
    • The trailer for the Big Bank heist features a civilian who has been turned down for a small business loan for Black Bulldozer bobbleheads. This is noticed by Dallas. Once the robbery begins, the civilian ends up helping the gang out multiple times on their heist, sometimes intentionally and sometimes not. Dallas himself repays him by tossing him a wad of cash before their helicopter takes off.
    • The crew also don't go out of their way to rob innocent people, but opting to rob establishments whose money can easily be replaced (banks) or belongs to a shady group who are just as bad as the crew themselves (gangsters, corrupt politicians, etc).
    • The crew also have a certain other type of standard, namely they prefer to be professional about things, especially Bain. They never pick the pockets of the hostages they get, never grab random dollar bills on the floor (even the smallest cash pickups you can take are bundles of at least a thousand bucks) and they only indulge in torture if it's absolutely necessary. To them, heisting is a profession and nothing more, and there's no reason to be excessively cruel unless the job calls for it.
    • Bain and presumably the rest of the crew are perturbed when the cargo Vlad wants them to steal from the Murkywater mercenaries in "Meltdown" turn out to be Nuclear Warheads. When Bain figures this out, he promptly calls Vlad out for not telling them. The whole scene is set-up as if the team wouldn't have taken the job if Vlad had been straight up with them, and only continue the heist because they're now surrounded by Murkywater mercenaries, and police with a lethal payload slung round their backs, and no safe way to extract except by way of the train Vlad so-graciously provided.
    • With the cross-promotional trailer for Hardcore Henry, Dallas initially accepts a job through the Elephant, who is acting as the liaison to Akan, the big bad of the movie, to do a job for him. Jimmy, however, manages to convince the crew not to do it because of Akan being even worse than they are, and even offers to pay a lot more to work with him instead. This is lampshaded by Bain in the mission briefing for the assault level. Bain even points out that it feels weird doing something outright good for once.
  • The Fellowship Has Ended: The gang retires and goes their separate ways in the ending.
  • Four-Temperament Ensemble: Each of the five different classes belonging to Dallas, Chains, Wolf, Houston and Hoxton complement each other in different areas:
    • The Mastermind is sanguine: focuses on controlling people (whether civilian or cop), team support and motivation, and sinking skills into dexterity and shouts, especially so as their shouts can terrify civilians, speed up allies, and even revive people.

    The Mastermind is a manipulative leader who excels in situational control.

    The Enforcer is a violent criminal, usually employed by crime syndicates to execute jobs that no one else can.

    The Technician is an expert in the practical application of criminal science, enjoying anything that goes BOOM!

    The Ghost is a stealth artist, capable of grand theft without force or violence.

    The Fugitive is a survivor, always on the run and an expert at hiding from the law.

  • Hired Guns: While the lower level jobs are all robberies or petty crimes of some sort (though of the type to make petty criminals cringe), the Payday crew is sufficiently professional that they get involved as criminals for hire by all sorts of people. Their personal morality aside, they never decline even the dirtiest of jobs, as long as the money is good.
  • Honor Among Thieves: While some members of the crew are pretty friendly with each other, others may not feel the same and prefer to either keep the relationship professional or use the "stay out of my way, I stay out of your way" attitude. Regardless, the whole crew work very closely together, watch each other's backs, never harming civilians, and they don't squabble over who should claim what for the loot since everyone gets paid equally.
  • Ink-Suit Actor: The gangs faces are mostly based on real-life people, often their VA's or actors who play them in the web series:
    • Dallas has the face of Eric Etabari, but his VA is Simon Kerr.
    • Chains is portrayed by Damion Poitier.
    • Wolf is portrayed by Ulf Andersson (mostly).
    • Houston is portrayed by Derek Ray.
    • Hoxton has the face of Josh Lenn, but the voice of Pete Gold.
    • John Wick is loosely based on Keanu Reeves, but has the voice of Dave Foquette.
    • Clover is portrayed by Aoife Duffin, making the whole Butter Face situation a bit weird.
    • Dragan is portrayed by Dragomir Mršić.
    • Jiro is portrayed by Togo Igawa (just without glasses and a beard).
    • Jimmy is portrayed by Sharlto Copley.
    • Sydney has the face and voice of Georgia Van Cuylenburg, just not the hair.
    • Rust is portrayed by Ron Perlman.
    • Sangres is loosely based on his VA, Joseph Balderrama.
    • Ethan and Hila are portraying...themselves.
  • And averted by:
  • Karma Houdini: After the crew steals the Presidential pardons. they effectively absolved themselves of every single crime they committed and there's nothing that law enforcement can do about it.
  • Large Ham: While they remain professional most of the time, each heister (except Jacket) hams it up from time-to-time, typically when answering pagers, or dealing with special enemies.
  • Legacy Character: The Hoxton alias that originally belonged to the Mean Brit from the first game. After his arrest, the name went to Dallas' younger brother. The name went back to "old" Hoxton once he was freed from prison and "new" Hoxton is renamed "Houston". However, Houston keeps Hoxton's old mask and Hoxton gets a new one based on his old mask.
  • Made of Iron: In classic movie fashion, even with armor, pretty much the only thing keeping them alive or coming back from being downed in fights is sheer willpower, and maybe a little bit of medicine.
  • Malevolent Masked Man: All of them are robbers and murderers who wear creepy masks during their jobs, it's a given.
  • Monster Clown: Surprisingly, averted for three of the default masks; they're all fairly mundane clown masks, albeit made iconic and terrifying by the Payday Gang's prominence. Played straight by Wolf's, and later Hoxton's, masks, however, the former being a scary white-red demon mask and the latter featuring black tears from the eyes and a huge burn mark. Also played straight by several of the unlockable masks.
  • Multinational Team: The crew's members come from many places, such as the United States, the United Kingdom, Russia, Japan, Australia, Mexico, and even Croatia.
  • One-Man Army: Every single one of them counts as this. A single gang member can mow down dozens of police, soldiers, and other assorted enemies. Together? Nothing can seem to stop them.
  • One Steve Limit: Enforced. Houston was originally called Hoxton, taking over the name after the original was captured by the police. After the real Hoxton is rescued, he makes it clear that Houston needs either get a new nickname or get his ass kicked. That said, since they are aliases, which are designed at least in part to mask identities during heists, but allow them to identify each other, this is somewhat justified that they would not want to cause confusion in the middle of a firefight. Despite the filmic reference Hoxton himself makes, the name change also ties into the fact that Houston and Dallas are siblings, with both aliases being two of the largest cities in Texas.

    Hoxton: They call you Hoxton, right? It should be more like Houston... 'cause you've got a fucking problem!

  • Only Known by Their Nickname: Played with. It's played straight with Dallas (whose use of "Nathan Steele" is all but stated to be an alias, as he uses it when talking to the FBI and The Dentist), Wolf, Jacket, Houston, and Bodhi. This is Averted with the full names of six heisters (John Wick, Kelli "Sydney" King, Thomas "Rust" Bishop, Bonnie "McGee", James "Hoxton" Hoxworth, Dragan "Zubović", August "Duke" Lindenhurst, Ethan and Hila "Klein"), while the first names of six heisters are revealed (Nicholas "Chains", Roxanne "Clover", Sokol, Jiro, Jimmy and Sangres), and Inverted with one heister (Tony Montana is never referred to by his codename of "Scarface" by the other heisters).
  • Retired Outlaw: All of them, at the end of the story. The End shows the group dropping their masks into Bain's open grave and walking away scot-free owing to the pardons they stole, free to live their lives without fear of the police coming after them. Only time will tell if this will stick, though the True Ending suggests that it will.
  • Smoking Is Cool: All of them have a smoking animation when an AI player is left idle.
  • Undying Loyalty: The crew is willing to go to pretty extreme lengths to take care of each other. Exemplified in the Hoxton Breakout trailer, where Dallas, Wolf, Chains and Houston (who doesn't even know Hoxton) intentionally stir up a hornet's nest of cops by staging a very public, very dangerous raid to save Hoxton from police custody. Doesn't stop him from insulting all of them - especially Houston - a whole lot.
  • Villain Protagonist: All of the main characters are ruthless thieves who have no problem with robbing hundreds of thousands of dollars worth of money and goods from stores, killing cops, breaking into the local FBI office, working with some pretty nasty fellow criminals and even shooting innocent civilians, though at least that last one gets them a penalty.

    Dallas (The Mastermind) 

https://static.tvtropes.org/pmwiki/pub/images/payday_dallas_873.jpg

Make 'em remember the day they fought the PAYDAY gang!

Portrayed By: Simon Kerr (voice), Eric Etebari (The Web Series)

Associated with the Crew Chief perk deck

Nathan Steele, AKA Dallas, is undoubtedly an experienced, cunning, and methodical criminal. At the age of 30, he tried to play two of Chicago's mob families against each other. While initially successful, the plan went south fast, and several mob bosses ordered his head on a plate, but somehow he managed to go underground and survive.

After things calmed down, he worked his way back up the criminal ladder, bringing in Chains, Hoxton, Wolf, and eventually his brother, Houston, to found the Payday crew. Now he's the face that everyone fears. As the universe rolled on, and more live-action trailers were released, he became more and more of the official face of the game (outside of what little we see of Bain), serving as de-facto lead.

The Mastermind tree has three specialties: The Medic, the Controller, and the Sharpshooter. The Medic makes First Aid Kits and Doctor Bags more useful, as well as possessing the beloved Inspire skill, which instantly revives a crewmate from a distance when aced. The Controller is all about situation management, involving gaining buffs from taking hostages, as well as being able to recruit up to two cops to your team. The Sharpshooter grants buffs for assault rifles, SMGs and sniper rifles, with some requiring them to fire in single-fire modes, with buffs including improved accuracy and stability, doing more damage to marked enemies, and refunding a bullet after a couple of headshots.

The Crew Chief deck gives passive buffs in different fields. 8% damage reduction is given to everyone (while the Chief benefits at 16% when at half health) with an additional 8% with at least one hostage, 6% less damage from within medium range, a 50% stamina increase for all, a longer shouting distance, 10% more health for all (20% for the Chief), 15% more armor for all (10% for the Chief), and 6% max health and 12% stamina for each hostage for up to four taken. This makes it adaptable with almost any build, especially for a Mastermind, but there cannot be more than one Crew Chief, as the perks do not stack.


  • Annoying Video-Game Helper: Invoked. During the back to the basics tutorial heist for stealth, Dallas complains about Bain putting him through simple things that he would have easily figured out on his own.
  • Armor-Piercing Question: The Dentist asks him one when Dallas brushes off his attempts to get Dallas to help him do jobs for him. His reaction to the below quote is him being visibly shaken up and regretful at Hoxton's arrest.

The Dentist:"How did it feel... leaving him behind?"

  • Boring, but Practical: The Crew Chief perk deck provides benefits for the whole crew, namely extra health, armor, stamina, and damage reduction. Maximum health and damage reduction depends on the amount of hostages taken. Damage reduction doubles for the player if their health is below 50%. It has no outstanding benefits compared to the other perk decks, making this more of a Master of None class, but playing the game effectively is pretty hard (especially on Death Wish and beyond) without some of those bonuses.
  • Bring My Brown Pants: Though he'd never admit it, one of Bain's expository lines in the contact database reveals that Wolf once screamed at a group of civilians so ferociously that even Dallas pissed himself.
  • Combat Medic: His main gameplay role in the second game along with being the mastermind. His class equipment is the medical bag and he can obtain several skills that involve using them more effectively along with special recovery abilities in general.
  • Cold Sniper: He inherited Wolf's sharpshooter skills after the revamp and now the Mastermind skill tree has heavy focus on accurate single-shot weapons.
  • Compelling Voice: Later levels allow Masterminds to make civilians stay down, make allies hurry up (with a speed boost), and can instantly revive an incapacitated friend just by shouting.
  • Demoted to Extra: Downplayed example. When the story got more involved and deeper, certain heisters started getting more speaking roles in mission briefings and intro cutscenes for heists; specifically Duke, then Chains, and finally Hoxton. Dallas, for the most part did not, despite being the face of the crew. Finally subverted in the last heist, where his speaks in the intro cutscene, has a final live-action appearance in The End and gets more lines in the Safe House.
  • Diabolical Mastermind: The second game even depicts him as the canonical "Mastermind", and most of his dialogue during heists indicates he's the most senior of the gang. Dallas' history also reveals that he had set two gangs against each other in order to profit from it and then went into hiding once the gangs found out they were tricked.
    • Dallas is also seen playing the FBI for fools in the web series; at the end of the bank heist, he has Houston punch him in the face so that he can pose as a victim in the robbery for the police. When Dallas is interviewed by an FBI agent on what Crime.net is, Dallas pretends that he has never heard of it.
  • The Dragon: He canonically leads the gang during the heists and is Bain's second in command.
  • Even Evil Has Loved Ones: Houston's older brother, and the two occasionally get into brotherly ribbing during the Web Series. It's also implied in the Prison Nightmare heist that one of their deepest fears is the other getting downed and they can't help.
  • Even Evil Has Standards:
    • He seems to really really dislike the drug trade. Reflected in the "Dentist" trailer, where he refuses Novocaine for his tooth problem which has to be injectednote Though, given Novocaine's tendency to loosen lips, this might be less of a moral stance and more of a necessity in making sure he doesn't blow his cover while under the influence. Also sort of reflected in his top tier skill set which allows him to revive others by yelling at them, without using the adrenaline shots everyone else uses.

    "Pain is just mental, get back in the fight buddy!"

    • The Hardcore Henry trailer has Dallas visibly disturbed by Akan's brutality on an ordinary waitress.
  • Expy: Dallas looks very much like Neil McCauley from Heat. Just like Robert De Niro's character, he's the mastermind of the gang and he paraphrases an iconic line during the miniseries bank-job.
  • The Face Of The Band: In-universe, Dallas' mask is incredibly iconic, and even referred to as "the face everyone fears". He's also the effective leader of the gang when Bain or Locke isn't handling them behind the scenes.
  • Guttural Growler: His voice in-game is this, but his voice in most trailers (and the webseries) is that of Eric Etabari's, who is soft-spoken and calm most of the time. Like with Bain and his voice and demeanor, It's completely at odds with his in-game personality.
  • Healing Factor: The Hostage Taker skill in the Mastermind tree gives him a large healing over time ability so long as the crew has at least one hostage under their control.
  • Iconic Item: His mask, above any other in the group. You think Payday, you think either the Thermal Drill (go get it), or that mask. Notably, he keeps it rather than throw it in Bain's grave in The End, a good sign he's not quite ready to call it quits, even after everyone else is ready to move on.
  • Leeroy Jenkins: Dallas seems to prefer plan B to heists (run in and go loud), as heard if stealth fails.

    "I never liked Plan A anyway!"

  • Made of Iron: Gets a dental filling without any painkillers. He reacts, but better than most probably would.
  • Mook–Face Turn: The Joker skill allows a dominated enemy to aid your crew. Acing it and Partners in Crime increases their health and damage. Acing confident lets you recruit two of them.
  • My Greatest Failure:The Dentist implies a downplayed version - he's not exactly angsting over it, but it's clear Dallas feels some regret (or responsibility) about Hoxton's arrest. Dallas is initially reluctant at best to go along with the Dentist's "requests", but when the Dentist drops one hell of an Armor-Piercing Question that being... ("How did it feel... leaving him behind?") and shows that he has access to Hoxton's prisoner transfer schedule, Dallas becomes much more willing to do his work.
  • Properly Paranoid: In The Dentist trailer, Dallas can be seen looking a bit nervous due to a security camera being in the waiting room and sitting next to a cop. And when he drops his wallet, he pretends it isn't his when the cop tries to give it back to him. Subverted that the cop and the camera are the least of his worries when the Dentist working on Dallas' teeth reveals that he knows who he is and gives him some jobs to do for him. Dallas tries to get up from his chair once his identity has been discovered, only for the Dentist and his nurse to restrain him.
  • Stockholm Syndrome: Cops, SWAT, and most other non-specials (if injured) can be made to give up, cuff themselves, and become a hostage. Later levels even allow for hostages to help you back up, and can even result in persuading an enemy into fighting for you. A skill by the same name allows a Mastermind to convince a hostage to trade themselves in for the Mastermind's release IMMEDIATELY, even during assault waves.
    • The Big Bank trailer shows the trope in full swing when Dallas ties up a civilian and leads him to the vault. Said civilian sees the crew in action when they clean the vault try and when the police frees him, he rushes to Dallas' side and revives him when he gets incapacitated by the cops. Dallas rewards the man later on by giving him a bundle of money. The character in question dubbed Bobblehead Bob more than likely was willing to do this because the bank supposedly refused to give him an investment on his Senpaidozer bobbleheads.
  • Support Party Member: Out of all classes, The Mastermind has the least focus on personal combat effectiveness and most focus on team play.
  • Terror Hero: Has the power to totally frighten and intimidate civilians or enemies, effectively scaring them into not running into gunfire.
  • Walking the Earth: Rather, sailing the Earth, according to the Golden Ending.
  • Weapon of Choice: Dallas' Mastermind skill tree provides significant bonuses to rifles, including better accuracy and reload speed. In various trailers, however, he's often seen using pistols as his main weapon, as earlier builds of the game had pistol skills filed under the Mastermind tree.
  • Wearing a Flag on Your Head: His default mask has an American flag print on it.
  • Would Hit a Girl: In the "Hoxton Breakout" trailer, Dallas gets held at gunpoint by a female security guard and shoots her in the head with a concealed handgun.

    Chains (The Enforcer) 

https://static.tvtropes.org/pmwiki/pub/images/payday_chains_2192.jpg

Get the fuck up!

Portrayed By: Damion Poitier

Associated with the Muscle perk deck

Nicholas, AKA Chains, always got into trouble as a teenager. After years of jumping between foster homes and juvenile institutions, he ended up in the military. There, he became an excellent soldier, but he always hated being told what to do. He also met John Wick during his service, and the two became close friends.

Chains later left the military and become a soldier of fortune, offering military expertise to the highest bidder. He eventually joined up with Dallas and the Payday crew, and the rest is history. As the universe rolls on and more live-action trailers are released, Chains has morphed into something of The Lancer, usually acting as and being trusted by Dallas as his second-in-command. Perhaps understandable being one of the originals, very experienced, and by comparison, not nearly as quirky as some of their other gang members.

The Enforcer specializes in being able to stay on the offensive and put up a strong defense with raw fire power. Their specialties are the Shotgunner, the Tank, and the Ammo Specialist. The Shotgunner provides buffs that greatly increases shotgun efficiency, such as faster reloading, reduced spread when aiming, and a temporary damage boost, which can also work for the OVE9000 saw, and for other weapons when aced. The Tank buffs the armor and makes the player more durable overall, such as being able to whack shields, wear the ICTV, regenerate armor with headshots, etc. The Ammo Specialist, as it implies, allows the user to be more ammo efficient, such as guaranteeing an extra ammo box to show up for every sixth kill, being able to bring two ammo bags, increase the efficiency of the OVE9000 saw, and more.

With the Muscle perk deck, the player draws in a little more attention than other players (15% increase). But on the plus side, they have an extra 80% maximum health, with all firearms being able to cause panic (which sometimes makes enemies hesitate to fight back), and a passive 3% health regeneration every five seconds that pass. A good deck to start out with and improves the player's survivability.


  • Awesome, but Impractical: The saw can cut through all but safe locks, and it even goes through secure doors like butter. That said, it chews through blades incredibly fast (even if used conservatively), requires spare ammo bags to feed it and takes up the primary weapon slot. Somewhat mitigated by rebalances, which now allow to carry it as a secondary with a perk.
  • The Berserker: Damage perks mean that Enforcers actually lose less health and deal more damage when swarmed by cops; in other words, it's mostly better to charge straight into battle guns blazing.
  • Blood Brothers: With Wick, as they served in the military together.
  • Bottomless Magazines: Laying down ammo packs can come with (very temporary) unlimited ammo and magazines. The issue, however, is that a bottomless magazine that is already empty doesn't work; an infinite amount of nothing is still nothing.
    • Post-Update 100 changed the skill to where you and your team mates gain infinite ammo for 5 seconds or more, depending on how much ammunition is replenished, plus 15 seconds when aced.
  • Breakout Character: Very popular with the community, and got bigger speaking roles for most of the heists in 2018. Notably, the Crime.Net briefing for No Mercy is strictly him, lamenting what an unforseeable impact that heist from years ago had on the crew.
  • The Brute: Played straight (and then some) with Payday 2, as the Enforcer soaks up damage like a literal bullet sponge, can easily carry bags that would leave the rest of the crew struggling, and has a propensity for "loud" weapons, like shotguns and the OVE-9000 saw.
  • Celebrity Paradox: When talking to him at the safehouse:

    "You seen that new Captain America movie? It's got some great actors in it!Damion Poiteir plays a mercenary in the opening of Captain America: Civil War, not to mention having a non-speaking role as Thanos in The Avengers (2012)."

  • Chainsaw Good: Whilst not a chainsaw, the OVE9000 comes close as an industrial, circular saw that doubles as a melee weapon.
  • Chick Magnet: In the webseries, he is often portrayed enjoying the company of beautiful women. The trend continues in the John Wick update, where it is revealed that he has a lover in Sweden.
  • Crazy-Prepared: Being a long time criminal requires Chain to be this. In the John Wick update trailer, Chains can be seen grabbing a suitcase that contains guns, a bulletproof vest, and his mask after he learns that the cops are about to raid his home. Chains also had a boat by the lake he could have used to escape, but when he gets shot and falls into the lake, we see Chains takes his preparedness one step further by having scuba gear planted at the bottom of the pier and he uses a device that blows up the house to destroy all evidence linking to him.
  • Grease Monkey: Seems in charge of managing the firearms in the Safehouse.
  • Healing Factor: The fully upgraded muscle perk deck provides a health regeneration every 5 seconds, in addition to an extra 80% of health.
  • Mighty Glacier: The enforcer has a skill that allows the player to wear the improved combined tactical vest, providing the most armor, but also makes the wearer really slow. The muscle perk deck also provides extra health and a healing factor.
  • Military Maverick: An actual example of this not working out; Chains got kicked out of the army because he was too trigger-happy and unreliable.
  • More Dakka: Chains is almost always seen with a light machine gun in the trailers.
  • Reformed Criminal: In the Golden Ending, he spends his fortune to become a legitimate and incredibly successful stuntman, helping to revitalize practical effects in films.
  • Required Secondary Powers: Carries the perks to wear the heaviest armor and use the OVE9000, presumably because they would cripple a layman.
  • Scary Black Man: He is the member of the crew who most relies on offense, intimidation, and sheer brute force to complete his objectives. The muscle perk deck even grants any gun he fires a chance to cause panic among his enemies, and tends to draw focus when near by them..
  • Shotguns Are Just Better: The weapon of choice, along with the saw. Buffs include extra damage, range, smaller bursts when aiming, faster reloaded or bigger mags and damage boosts.
  • Suspiciously Similar Substitute: While Hoxton's initial replacement has been explained with the revelation that he'd been arrested, Chains is effectively the same character — while they changed his face and voice actor, his backstory and personality remain consistent with the previous installment.
  • Talkative Loon: His pager responses can sometimes get even more out-there than Wolf's.
    • Motor Mouth: A stark contrast from Chains in the first game.
  • Third-Person Person: Explained by Bain in one of his descriptions, is the reason why he keeps changing foster homes when he was kid and probably one of the distinctions of Ax-Crazy behavior which the Navy kicked him out from the first place. He just keeps calling himself "Chains" even before the Payday heists.
  • Weapon of Choice: The Enforcer skill tree provides bonuses to shotguns, but in trailers Chains is usually seen wielding light machine guns. His armory in the new safehouse splits the difference, with him often seen working on a KSP machine gun, but with posters showing the blueprints for a Jackhammer shotgun.

    Wolf (The Technician) 

https://static.tvtropes.org/pmwiki/pub/images/payday_wolf_8371.jpg

Keep drillin', you piece of shit!

Portrayed By: Ulf Andersson (game & voice), Christian Hicks (The Web Series, episode 3 on)

Associated with the Armorer perk deck

Wolf used to be a law abiding businessman, until the economy tanked. The recession reduced his business's source of income to just one client who eventually got cold feet and refused to pay. This sent Wolf's business into bankruptcy and his family into homelessness. Wolf snapped from the events, abandoning his family and taking on the persona of a Hollywood-style criminal. He now pursues a criminal career with the same determination that drove him when he used to run his company.

The Technician focuses on utilizing shaped charges and/or turrets to their fullest capacity, as their specialties are the Engineer, the Breacher, and the Oppressor. The Engineer focuses entirely on making sentry guns very effective, such as adding armor, carrying up to four, using AP rounds, etc, with one other skill allowing you to carry two deployables (although the secondary's efficiency is halved). The Breacher focuses on shaped charges and trip mines, as well as making drills more efficient, with skills such as adding an incendiary effect on the trip mines, making the drill work faster along with a small chance of restarting itself, carrying even more charges, etc. The Oppressor focuses on full auto weapons, namely LMGs, SMGs, and assault rifles, with skills allowing you to move and shoot at the same time, being able to stumble enemies, deliver a fraction of the headshot damage anywhere on an enemy body, have all guns pierce armor, etc.

The Armorer perk deck focuses on improving the armor for the player and their crew by providing an extra 35% of armor, and a 10% increase of their armor recovery rate. The Armorer also gains a two second invincibility to damage when armor depletes, but comes with a 15 second cooldown.


  • Ax-Crazy: Let's just say that Wolfreallydidn't take to poverty.
  • Bad Liar: His pager responses consist entirely of him nervously stuttering out Blatant Lies of varying believability, in stark contrast to the rather Ax-Crazy behavior he normally presents.
  • Big Damn Heroes: In the trailer for the Hoxton Breakout heist, Dallas and Wolf get ambushed by a Bulldozer. Wolf goes flying off the stairs when the Bulldozer shoots him and Dallas later suffers the same fate. Just when the Bulldozer is ready to kill Dallas, Wolf runs in yelling and leaps on the Bulldozer's back to distract him so Dallas can get to the control room.
  • Creator Cameo: He shares his face, voice, backstory, and (technically) name with Overkill co-founder and former CEO, Ulf Andersson.
  • Demolitions Expert: The charges allow him to cut huge chunks of time off a heist, by simply blasting a safe open or a door off the frame rather than whittling away with a saw or drill.
  • Do Not Run with a Gun: Can be averted with the Lock N' Load skill, which allows the player to sprint and shoot at the same time.
  • The Engineer: As the "Technician" implies, he acts as a more indirect Enforcer; while the former carves through with a saw, he uses (incendiary) charges, turrets and more efficient drilling methods. At the safehouse, he is seen near his gadgets, or observing the kill chamber with John Wick.
    • Slightly subverted, as his interaction with computers, tools and other gadgets outside of his skill tree are just as fast as his teammates.
  • The Faceless: Although averted in-game, the web-series never has Wolf without his mask. Not until the Hardcore Henry trailer.
  • Foreign-Language Tirade: Occasionally slips into Swedish when caught in a tight spot.
  • Glass Cannon: Engineer class became this after the skill tree revamp. Wolf has a lot of firepower with his automatic weapons focus, Sentry Guns, and trip mines, but he doesn't have any skills that improve his survivability.
  • It's Personal: When a bulldozer nearly kills him in the Hoxton Breakout trailer, he relishes the moments when he gouges out the dozer's eyes. Everyone else is shocked, but Wolf was adamant on making him suffer.
  • Justified Criminal: While the others mostly do jobs for the personal gain, Wolf became a criminal because he lost all of his money doing honest work and didn't have any other options available to him.
  • Loves the Sound of Screaming: He's a complete psychopath who is described as going from happy go lucky one moment to frothing mad the next, and he loves violence.
    • Best demonstrated in the Hotline Miami DLC teaser, where is seen tormenting a captive who's clearly outlived his usefulness,just because it's fun. Then he leaves him for Jacket to cap off the horror show.
    • The "Hoxton Breakout" trailer takes it up another notch; Wolf tackles a Bulldozer to the ground and uses a drill to drill through the face plate and into the guy's skull, laughing manically as he does so.
  • Made of Iron: The armorer perk deck provides an armor boast of 35%, armor recovery increased to 20%, and 2 seconds of invincibility when the armor breaks (but comes with a 15 second cool down each time)
  • More Dakka: The Engineer class has a focus on automatic weapons under the Oppressor skill tree. This is encouraged with the Body Expertize skill, which grants a fraction of the head-shot damage bonus to any other part of the body (30% basic, 90% aced), but can only work with automatic weapons at full auto mode.
  • The Nicknamer: For some odd reason, he uses a wide range of nicknames when referring to Hoxton.

    "Hey Hox! Hoxtilicious! El Hoxo! Hoxtinite! Hoxtinator! Hoxtimo!"

  • Noodle Incident: What did Wolf do that prompts Bain to specifically warn him to stay off the dance floor in Nightclub and Alesso Heists?
  • Out of Focus: Due to Ulf Andersson, Wolf's voice actor, damaging his vocal cords and later leaving Overkill, Wolf has gotten no new dialogue or interaction lines with other characters while the others had their voice lines gradually updated. Even in the new safe house where each character had a few phrases recorded specifically for the safe house, Wolf's lines are just reused from his pager responses.
  • Reality Subtext: In the Golden Ending, it's mentioned that he's believed to have decided to "get the fck out" of the criminal underworld. Wolf's voice actor left Overkill to start his own studio, and their first game (which didn't come out until after the end of Payday 2) was named GTFO.
    • Wolf's origin story is also a heavy allegory to how Ulf's studio prior to Overkill, Grin, was left in financial trouble and shut down after Square Enix cancelled an Ivalice game they were to make.
  • Screw This, I'm Outta Here!: Leaves the gang and returns to Sweden in the "Where Are They Now?" Epilogue, where he's said to have gone underground and left crime behind.
  • Sucks at Dancing: During the briefings for the Nightclub and Alesso Heist contracts, Bain explicitly tells Wolf to stay off of the dance floor. Though whether he's referring to this or something much more horriblethat happened the last time Wolf was on a dance floor is left ambiguous.
  • Token Evil Teammate: By far the most violent and sadistic of the crew, only rivaled by his implied best buddy, Jacket. It's especially prevalent in the supplemental material; for example, in the "Hoxton Breakout" trailer, he tackles a Bulldozer to the ground and kills him bydrilling through his faceplate, laughing and hollering all the while. Dallas has to physically pull Wolf off the Dozer's corpse.

    Dallas: For fuck's sake, Wolf! Let's go!
    *random chatter in Breakout*Hoxton: What you did to that bulldozer back there, Wolf... You need help mate.

    • When Bain warns the crew against shooting civilians in the Mallcrashers opening, he specifically adds "This means you Wolf."
  • Took a Level in Badass: By Update 100, Wolf's skill tree is fully refurbished, coming with an aggressive skill set meant on charging head on and a brand new turret that makes him and his turrets an even deadlier threat.
  • The Turret Master: His Engineer skill tree grants him sentry guns that can distract enemies so his teammates can pay attention to more important matters. Perks in the tree include armor-piercing rounds, silencers, a protective shield, and the ability to carry and place up to four guns at a time.
  • Weapon of Choice: The Technician tree provides bonuses to LMG's, automatic rifles and sub-machine guns. However, Wolf is usually seen wielding pump-action shotguns in trailers, and the tree is also focused on the automatic turrets.
  • Villainous Friendship: He is implied to be good friends with Jacket, which would make a lot of sense. The two are seen "interrogating" a Russian gangster in the Hotline Miami DLC trailer and at the end of the hype train campaign, he is seen introducing Jacket to the rest of the crew.

    Houston (The Ghost) 

https://static.tvtropes.org/pmwiki/pub/images/hoxton_3642.jpg

Don't act dumb.

Portrayed By: Derek Ray

Associated with the Rogue perk deck

The younger brother of Dallas, Houston could never hold a job, even if his life depended on it. His lifestyle eventually turned him to a life of cons and burglary. However, his debts continued to grow, as did his collection of enemies, and soon he needed larger and larger sums of money to keep the loan sharks at bay.

He committed his first major felony at age 24, and hasn't looked back once. Dallas eventually contacted him to fill the space left by Hoxton, and he's served loyally ever since. Despite his efforts, though, he struggles to be accepted by both his crewmates and the fandom.

After Hoxton was busted by the FBI, he took the mask, the codename, and the spot on the team. Once Hoxton was rescued, he let the boy keep the mask, but absolutely refused to let him keep the codename. It was here that he gained the name "Houston" in order to avoid confusion, emphasize his connection to Dallas, and keep Hoxton from beating the living shit out of him.

The Ghost focuses on being defensive and cunning, while also providing perks that are very useful for stealth operations, but also being able to fight just as well as the armored players when things go loud. The Ghost's specialties are the Shinobi, the Artful Dodger, and the Silent Killer. The Shinobi provides abilities to make stealth objectives easier and improve ECM efficiency, such as faster lock-picking, the ability to pick some safes, to being able to purchase additional assets, to make the ECMs last a longer, and more. The Artful Dodger has skills that helps the less advantaged player a chance to evade a quick demise, such as being able to cause enemies to stumble with each shot once armor breaks, being able to run faster, sabotage tasers, etc. The Silent Killer makes the Ghost a more effective combatant by taking advantage of suppressed weapons and critical hits, with skills like increased damage with silenced weapons, gaining greater critical hit chances with more concealment, gaining a critical hit boost for avoiding damage for a few seconds, etc.

The Rogue perk deck is all about dodge. The deck boasts a whopping 45% dodge increase, along with a 25% chance to pierce armor, faster weapon swapping, and a lower chance of getting shot at when you are near your crew. A classic among dodge builds as it possess high risk, high reward, but also relies on the mercy of the RNG.


  • And the Adventure Continues: He's one of the few members of the gang to not completely retire from the criminal lifestyle in the Golden Ending, instead opening a bar in Mexico and acting as a mediator for shady deals between gangs, criminals, and government officials.
  • Berserk Button: Hoxton has become his ever since the Hoxton Breakout heist, not helped by Hoxton throwing no end of vitriol and insults his way. Later updates have updated Houston's callouts to Hoxton to reflect this, and he gives as good as he gets.
  • Beware the Quiet Ones: Houston is a little more on the quiet and even-tempered side, most of the time. Doesn't stop him from being a terrifyingly efficient bank robber.
  • Boring, but Practical: Almost every perk the Ghost uses is passive and/or uninteresting. Granted, Ghost perks can make-or-break the harder heists, and are absolutely essential for stealth, but watching people use the OVE9000 saw and blast doors with C4 can feel a bit unfair when you've got "reduced cleaner costs", "quicker ladder climbing speed", and "reduced silencer penalties".
    • Simple, yet Awesome: The skill tree revamp, however, made the ghost tree just as beneficial as the rest while maintaining its subtlety. ECM feedbacks now have a cool down instead of being a one time use, and can turn turrets into temporary allies when deployed. There are skills that can increase the overall effectiveness of any weapon that you can put a silencer on (which is almost any of them that isn't a special weapon or LMG) which can outweigh boosts in other classes in certain respects. Finally, able to dish out critical hits under certain conditions, such as maintaining a high concealment, or simply staying in cover for four seconds to gain this bonus, depending on the skills.
  • The Engineer: Shared with Wolf, with his specialty being electronics. He also repairs and maintains the crew's automobiles.
  • Even Evil Has Loved Ones: Dallas' younger brother, and the two occasionally get into brotherly ribbing during the Web Series. It's also implied in the Prison Nightmare heist that one of their deepest fears is the other getting downed and they can't help.
  • Fragile Speedster: As with Dallas' Mastermind skills, his skill tree tends to focus on bullet-dodging and guile rather than armor. The Rogue perk deck exemplifies this, since it gives you an increase in dodge chance. Of course, all but one armor type has negative dodge, so it has a negligible effect... unless you wear only a two-piece suit. After the skill revamp his skill tree makes him more of a Glass Cannon, maintaining its focus on dodging and light armor but adding in powerful damage-boosting skills and critical hits.
  • Gentleman Thief: If the suit didn't give it away, though there is a cat-pun in his perks.
  • Grease Monkey: He can be found tinkering with a vehicle in the Safehouse.
  • Legacy Character: When Hoxton was caught by the FBI, the crew needed someone to replace him. Houston stepped in and adopted Hoxton's alias and mask until Hoxton returned; Houston got to keep the mask but had to give up the code name.
  • Ludicrous Precision: Can apparently mark a three-minute span of time to the second without needing a stopwatch.
  • No Respect Guy: His long-standing status as The Scrappy in the fandom has translated into this in-game, where he's subject to numerous take-thats, mostly from Hoxton.

    Hoxton: "Hey, shit for brains! Come with me!"

  • Only Sane Man: Aside from being notably less excitable than the other crew members, Houston has some of the most normal responses to guards' pagers...
    • Deadpan Snarker: ...the ones that aren't, however, are dry enough to use as sandpaper.
  • Properly Paranoid: Houston shows shades of this in the web series where he grows extremely concerned that the cops will track the crew to their safe house and find incriminating evidence, such as the dead bodies. Chains brushes it off and tells Houston to relax.
  • Random Number God: The Ghost's Commando subtree thrives on dodge mechanics, meaning that survival depends entirely on enemy miss probability. Provided you boost it well enough (e.g. into the sixties or seventies), you can become a Glass Cannon that runs entirely on the hope that bullets aren't going to cause damage.
  • The Rival: Seems to have settled into this role with Hoxton, as shown in the "Hoxton Breakout" trailer.
  • Sad Clown: His mask evokes this image, although his personality doesn't fit as well. However, the descriptions for his room upgrades post-Housewarming imply he's depressed.
  • Safecracking: He gains this as a late-tier skill, allowing him to bypass certain locks without the use of a drill.
  • Take Up My Sword: For a time, he used Hoxton's codename as well as his mask. Once Hoxton returned, he was forced to give the alias back, though he got to keep the mask.
  • Taking You with Me: One perk allows for backfiring a Tazer's attack through his line, hurting them both.
  • The Teetotaler: Only drinks root beer after and between jobs in order to keep himself sharp for the next heist.
  • Useless Security Camera: Final level powers allow for tricking cameras through hacking.
  • Weapon of Choice: His skill tree provides bonuses for submachine guns and silenced weapons in general.
  • What Kind of Lame Power Is Heart, Anyway?: Originally held the final tier "Lucky Charm" perk to increase rare drops, though basic mathematics showed that it cost just under $2.5m to max it for a 1.86% total boost. Thankfully, it was removed in an update and made a passive skill for all Perk Decks.
    • Heart Is an Awesome Power: Even though his skill tree's focus on silenced weapons emphasizes stealth, one skill can give a total of 30% bonus damage to all silenced weapons. Another increases stability and accuracy with silenced weapons, too. The game lets you put a silencer on almost any gun, including light machine guns and shotguns, and the bonuses always outweigh the penalties. A later update removed the skill that increased damage, however, leaving increased general accuracy as the only benefit for investing in silencer skills.

    Hoxton (The Fugitive) 

https://static.tvtropes.org/pmwiki/pub/images/hoxtilicious_9.png

Did ya miss me, ya wankers?! HAHAHAHAHA!!

Portrayed By: Pete Gold (voice), Josh Lenn (Hoxton Breakout trailer)

Associated with the Crook perk deck

The original bearer of the codename Hoxton, James Hoxworth got his nickname after being arrested as a teenager in the East End of London. After doing time in HMYOI, he worked with several crime syndicates in his 20's, until he finally joined the Payday Gang. After a successful stint of major heists up until 2011, Hoxton was captured by the FBI and sent to prison.

Hoxton is rescued from the FBI in the Hoxton Breakout heist, at a courthouse hearing arranged by the Dentist's contacts in the District Attorney's office. Players must complete the heist in order to unlock him as a playable character, though his perk deck — The Crook — and Skill Tree are available from the start.

His codename was briefly inherited by his replacement, now known as Houston, but he's regained the title now that he's back.

The Fugitive is all about surviving at any cost, with the player doing everything possible to stay alive and dish out damage with pistols and their own fists. Their specialties include the Gunslinger, the Revenant, and the Brawler. The Gunslinger is for buffing pistols, including akimbos, with buffs such as faster reloading, a faster firing rate, and increasing the stability and ammo pool for akimbos. The Revenant is all about keeping yourself alive, and providing buffs if you survive, such as getting an additional down before going into custody, a chance to instantly get revived when going down, the ability to revive yourself by taking an enemy with you, etc. The Brawler makes melee combat more optimal, as well as making you more dangerous, with abilities like 100% more melee damage with every kill (up to 1600%) to use once at a time, being able to counter cloakers, gaining increased damaged at 50% health, and more the lower it gets, etc.

The Crook provides a compromise between dodge and armor builds, providing 40% dodge (25% of which only applies if you're wearing one of the three ballistic vests), 65% more armor for ballistic vests, and a 10% recovery rate. While the benefits are not impressive compared to either the Armorer and Rogue decks, it can still be effective when utilized properly.


  • Berserk Button: Hoxton cannot stand civilians. While the other heisters will shout and threaten the civvies to keep them down, Hoxton practically screams vulgarities at them.

    Hoxton: Stay down. Yeah, I'm talking to you. No, don't answer back, you twat!

    • And, of course, there's Houston...
  • Black Comedy: Should Wick be present in the breakout mission, he may innocently ask how Wick's family is. Given that this takes place after the movie...

    Hoxton: John motherfuckin' Wick. I thought you'd got out. How's the family?
    *Beat, just long enough for Hoxton to receive a Death Glare*
    Hoxton: *confused* What, did I say something bad?

  • Blood Knight: His skillset hints that he is much more prone to slaughtering innocents rather than tying them up. With Winston Wolfe and Undertaker Aced, he could slaughter and hide large numbers of them with relative ease.
  • Cluster F-Bomb: In the Hoxton Breakout trailer, Hoxton unleashes a huge barrage of F bombs and other kinds of swearing as his crew drags him to the escape truck due to his shrapnel injury from the C4.
  • Comically Missing the Point: When Hoxton was in jail, he asked his lawyer if there was anything that could be done to set him free. The lawyer replied that he was "out of mana"note Mana is a term frequently used in fantasy games to show how much magic power someone has., meaning there was nothing more he could do. Hoxton, not understanding what mana meant, thinks that his lawyer ran out of money and is holding out for more.
  • Complaining About Rescues They Don't Like: Never stops harassing Houston and Dallas about it.
  • Counter-Attack: One of Hoxton's skills is the ability to use a melee weapon to counter enemies that melee him and knock them down. Acing the skill lets him counter Cloakers if they try to kick him.
  • Dented Iron: One of the few heisters with visible external injuries, not that this stops him from being just as sturdy as the rest of the crew. Strangely enough, his face seems to have healed up nicely by the Golden Ending.
  • Demoted to Extra: Hoxton Breakout, Hoxton Revenge and the Christmas album aside, his place in the Main Four (Dallas, Wolf and Chains being the other three) has been almost entirely replaced by Houston, though he does make the odd appearance here and there.
    • Averted in the Locke and Load event's comic, where he's the group's fourth member once again, with no Houston in sight. And then averted further in Hell's Island and The White House Heist, where he gets a full speaking role and thus canonically is along for both the liberation of Bain and the biggest heist of all.
  • Desperation Attack: Swan Song lets Hoxton hold out for a few seconds if his health is fully depleted, allowing him to lay waste to cops or retreat to safety so he can go down behind cover. Acing the skill lets Hoxton hold out longer and also grants him infinite ammo so that he can utterly destroy cops as a last ditch move before becoming incapacitated.
  • The Determinator: The Revenant tree is all about avoiding death, and becoming far more threatening in the process. Revenants are VERY good at not-dying.
  • Even Evil Has Standards: If Wolf is present on the Hoxton Breakout heist, he may comment about a moment in the trailer, where Wolf killed a Bulldozer by way of drill to the eye where even he sounds a little unnerved.

    "Wolf. What you did to that Bulldozer back there was a bit... I think you need help, mate!"

  • Fragile Speedster: To a lesser extent than the Ghost set, but still there; his Crook perk deck gives dodge bonuses, but only to ballistic vests (which are less armored than the flak jacket and tactical vests). To get the most out of it, he needs to wear a Light Ballistics Vest, which is the second lightest armor in the game, but he'll be much faster than most of his allies.
  • Good Scars, Evil Scars: The left side of Hoxton's face bears severe burn scarring. Based on the fact that his mask is similarly burned, it's likely this happened when he was apprehended.
    • Word of God states that Hoxton got the burns from an inmate throwing industrial bleach on his skin. Not as flashy as a burn gotten from a Last Stand, but certainly just as painful.
    • Subverted in the true Payday 2 ending when his burn scar is gone, indicating that he used the money to rectify his skin.
  • Guest-Star Party Member: Day 2 of the Hoxton Breakout has him aid the crew with a pistol. Unlike the team AI, Hoxton can't be ordered around and he's completely invincible from enemy gunfire.
  • Guns Akimbo: Pre-update 100, Hoxton can dual wield certain pistols as a primary weapon like John Wick can, but unlike Wick, he has a skill dedicated to dual pistols so the player can use it if they don't want to use the related perk decks.
    • The Gunslinger: Post-update 100, since Akimbo weapons no longer require a skill, the Fugitive tree simply possesses a skill to decrease the stability penalty and increase the ammo pool by 50%. He also inherited all the pistol skills (and then some) that were present in the Mastermind tree.
  • He's Back: Hoxton being replaced by Houston (who was called Hoxton at that point) was one of the more controversial changes from the first game...so Old Hoxton was eventually reintroduced due to fan demand, complete with an elaborate heist to break him out of jail.
    • One of the first things he does after the crew breaks him out? Surprise a group of SWAT Mooks when he bursts out from under a tarp in the back of the truck dual wielding assault rifles, saving Chains and Houston. Cue casual danger dialogue.

    Hoxton:*Smirks* Got anymore guns?
    *Houston shoots a mook aiming at Hox*
    Hoxton: ... At least he's notcompletelyuseless.

  • Jack-of-All-Trades: Unlike the other skill trees, Hoxton's Fugitive skills are all based on multiple situations rather than being specialized in a particular field. He has a lot of focus on pistols, both on their own and paired up, as well as increased effectiveness with melee weapons and increased survivability in extreme situations. However this all comes at the cost of decreased effectiveness as a team player, since Fugitive doesn't provide any team focused skills or bonuses for deployable items.
  • Jerkass: In keeping with his shtick as a Mean Brit, he continuously insults and demeans the rest of the crew - especially Houston - even as they bust him out of jail. He tries to be nice to John Wick, but winds up accidentally provoking him anyway.
  • Let's Get Dangerous!: On his own, the Fugitive isn't impressive; skill with pistols, but the Crook perk deck only provides minimal armor paired with middling dodge, making for a weak first impression. Then the Revenant and Berserker skill trees come into play, and the Fugitive becomes one of the hardest-hitting, hardest-to-keep-down heisters. Combine with Crook's focus on light armor, and he'll usually be the fastest, too.
  • Lightning Bruiser: Superb damage from the Berserker tree, combined with the associated perk deck focusing on (very) light armor and emphasizing speed.
  • London Gangster: He hails from Oop North rather than London, but otherwise plays this trope straight with a lot of focus on melee, a foul mouth and being a Nouveau Riche with his own butler and everything.
  • A Man Of Wealth And Taste: He clearly enjoys a luxurious lifestyle and he eventually gets so bored with the poor state of the crew's safe house that he decides to burn it down and buy a new one.
  • Mean Brit: Basically the poster boy for it. He even specifically cites this as one reason the crew note read: the fanbase busts him out of jail.
  • Mythology Gag: Invoked in his lines, as he mentions that everyone must have missed his lovely English accent.

    "Did ya miss me, wankers?!"

  • Only Known by Their Nickname: The first character for whom this is completely averted - while "Nathan Steele" (Dallas) and "Nicholas" (Chains) may be aliases, "Jim Hoxworth" likely isn't, else the prison system would not be using it in their official documents.
  • Oop North: Voiced again by Pete Gold, Hoxton hails from Sheffield, South Yorkshire.
  • Prison Rape: Mentions attempts at this as one of the dangers associated with being imprisoned. Given who he is, it's unlikely that anyone actually succeeded, but the danger was bad enough for him to temporarily consider giving up crime.
  • Properly Paranoid:
    • Believes that someone ratted him out to the FBI, leading to his arrest. As it turns out, he was right.
    • Hallucinations in the Prison Nightmare heist also implies he's terrified a second mole may be in the crew. And he's right again— it's the Dentist.
  • Reformed Criminal: In the Golden Ending, he retires from crime entirely, buying the Golden Grin Casino and spending his retirement partying on the beach and playing poker for fun.
  • Sanity Slippage: While not unhinged, especially compared to many of the other heisters, it's clear his stint in jail didn't do him many favours.
  • Sir Swears-a-Lot: Compared to the rest of the crew, Hoxton swears up a storm like no one's business. This gets worse if he happens to be on the same team as Houston since Hoxton refuses to actually use Houston's name, instead using a variety of colorful epithets.
  • Spot of Tea: The Hoxton Breakout heist alludes to him having a liking for tea, since one of his quotes is him complaining about the tea in the prison.

    "I could not get a proper brew at that place. All green tea and Earl Grey bollocks. Where's the Gold?"

  • Stock British Phrases: To a ludicrous degree; the drill isn't broken, it's "bollocks'd up".
    • He deliberately invokes this in the Breakout, claiming the crew missed his 'lovely English accent' before calling them all wankers.
  • Super Reflexes: His Fugitive tree is (quite appropriately) based around evasion and dodging. As a counter to the Mighty Glacier high-armor builds, several perks boost "dodge" granted as armor reaches zero. After the skill tree overhaul the focus instead shifts from this to his capability to survive in extreme situations.
  • Took a Level in Jerkass: Hoxton was very crass in the first game, but he rarely ever snapped at his teammates. By the time Hoxton is busted free for the sequel, he is much more abrasive and goes out of his way to pick on and berate Houston. It's to the point that he refuses to call Houston by his name, instead filling the blank with vulgarities. Even when Hoxton is incapacitated, he still calls Houston with vulgarities when asking for his help. Later patches and heists turned this down, but he's still much more bitey than in the first game.
  • Ungrateful Bastard: Yeah. He's somewhat grateful to his old friends, but when Houston's involved, the guy never gets so much as a "thank you," even after he saves Hoxton's life.
    • The same applies for Hoxton Breakout, as he spends less time thanking the crew and more time shouting about how they took their time getting to him.
    • Hilariously translated to gameplay, but only when dealing with Houston. When downed, Hoxton will still cry out to him desperately for help... right after calling him more insulting and vulgar nicknames.
  • Vitriolic Best Buds: With most of the crew - he trades a great deal of insults with them, but at the end of the day he's glad to be back with them. Except Houston. He hates Houston.
  • Weapon of Choice: Pistols. Especially dual pistols, albeit only with half the stability penalty reduction as the Hitman perk deck provided. Thankfully, both the Akimbo skill, and the perk deck do synergize.

    John Wick (The Hitman) 

https://static.tvtropes.org/pmwiki/pub/images/johnwick_1198.png

No mercy, no surrender!

Portrayed By: Loosely based on Keanu Reeves, Dave Fouquette (voice)

John Wick was once a feared Hitman, known among some of the largest crime syndicates in the country. After having gone dark for some time, he resurfaced and, through a series of odd coincidences, wound up helping his old buddy Chains out of a sticky situation in Sweden. In return for his help, Wick asked for a spot on the team. How could Chains say no?

Added during Crimefest 2014 as part of a promotional deal with Lionsgate Studios, Wick is the title character of their critically acclaimed thriller John Wick. While he doesn't add a new class, like Hoxton, he does come with an extra perk deck - The Hitman, which allows players to Dual Wield secondary weapons (pistols and, later, some submachine guns) as a primary. And no, he's not voiced by Keanu Reeves.

In mid-2015, when it was announced that John would be getting his own game (not made by Overkill), it was also announced that more John Wick content would be included in Payday in even more Canon Welding. This eventually resulted in the John Wick Weapon Pack in late 2016, adding a few new weapons that showed up in the film, including Wick's signature pistol. Another DLC was added in February 2017, just in time for the release ofJohn Wick: Chapter 2 that sees the gang assisting the concierge of the Continental.

The Hitman focuses on being able to stay aggressive provided you play carefully, with a faster armor recovery rate (45%), 50% extra ammo and 8% stability for akimbos, and armor recovering within 1.5 seconds of breaking, which never gets interrupted. This perk deck allows one to get aggressive, and to spend as little time in cover as possible, allowing those to get straight back into the fight. The akimbo perks also stack with the akimbo skill in the Gunslinger subtree, making this an excellent complement.


  • Adaptational Villainy: John Wick in his home series is a reserved hitman who's got an aversion to killing civilians and innocents, and his rampages were waged against criminal groups who screwed with him too badly. Here, he's a career criminal like his fellow heisters who kill cops, burglarize places for money/drugs/treasure and can kill as many civilians as whoever's playing him deems necessary. As far as heisters go though, he's probably the most straight-edge and reserved of the group.
  • Big Damn Heroes: The John Wick character trailer has him warning Chains of a police ambush, and providing cover fire, all while requesting the crew's services.

    Chains: Hey Wick! Did you get the heat on me?!

    Wick: *shoots a cop in the head* Does that answer your question?

    Chains: ...welcome to the crew!

  • Blood Brothers: He is apparently close friends with Chains, as they served together in the military.
  • Canon Welding: Given that John's now joined the crew and information in his bio, his movie seemingly has happened in this universe and John has returned fully to a criminal lifestyle or the PAYDAY 2 canon is an alternate universe to his. The "Where Are They Now?" Epilogue implies that PAYDAY 2 is a Stealth Prequel to the first John Wick film.
  • Consummate Professional: Much of his dialogue reflects this - where other characters would be cracking jokes and getting emotional, he keeps his cool and gets straight to the point. He also spends most of his time in the Safehouse training and holds most of the crew's marksmanship records.
  • Cool Shades: His default "mask" since he refused to wear a mask when Chains told him that he needed one (though he'll still wear a mask if the player wishes him to). The update that he came with also added a few extra pairs, based on the Cool Shades from other famous films.
  • Determinator: When Wick is revived, his lines usually reflect his determination to get back into the fight, such as "This time, it's personal!"
    • Post-Update 100 grants his perk deck faster armour recovery, and a guaranteed 1.5 seconds full recovery should his armour break. This means that he'll go straight back into the fight within 1.5 seconds, regardless if bullets are still raining on him!
  • Evil Wears Black: Wick's entire outfit is colored black.
  • Guest Fighter: Essentially what he is, though he is more integrated into the game and its universe than most examples. For instance, much like the rest of the Payday Gang, one of his biggest character traits is his Undying Loyalty as well as being a Determinator able to keep going through sheer grit and medicine.
  • Guns Akimbo: The main focus of his perk deck.
  • He's Back: He'll say this sometimes when he gets revived, in reference to one of the more iconic lines from the movie.
  • Heroes Love Dogs: Bain mentions in his database entry that he came out of retirement to hunt down some thugs who killed his dog - indeed, this is a major part of the film's plot. As part of a 2016 update, an achievement was added to the Bank Heists where the gang is rewarded for kidnapping a pair of punks which are heavily implied to have sent John a video of them killing a dog... and according to Bain, John wants "to have a little chat with them".
    • Interesting to note is that one of the masks from the John Wick heist pack is a mask of Daisy the dog.
  • Hero of Another Story: Is the main protagonist of the titular film series.
  • It's Personal: Often says something along these lines whenever he's been revived, regardless if said enemy is alive or not.
    • Wick also said this for the Brooklyn 10-10 heist, in reference to helping Charon.
  • Memetic Mutation: One of Bain's database quips regarding him mentions that he has an "ageless physique," referencing the theory that Keanu Reeves is, in fact, immortal.invoked
    • Many of his pager response start with Keanu's trademark "Woah." He'll also scream "WOAH, SNIPER!" whenever he calls one out.
    • He only has ONE line when putting a loot bag into the drop-off, which is, in fact:

    "ONE!"

  • Mythology Gag: A lot of his lines reference moments or quote things from the movie, including, but not limited to: "Bourbon would be perfect right now!" (Wick uses Bourbon as an anaesthetic in the movie), "You have no idea how much damage I can do with a pen!" (Viggo says John killed three men with a pencil in the movie, it's possible to unlock a pencil as a melee weapon in-game and you see him actually use a pencil in Chapter 2), "Fortus Fortuna Adjuvat!" ("Fortune favors the Bold", which would be John's tattoo), "Yeah, I'm back!" ("Yeah, I'm thinkin' I'm back!" is one of the movie's most famous lines), etc.
  • Nonstandard Character Design: A minor case. Unlike the rest of the crew, he wears black leather gloves instead of the usual blue latex gloves and his default masks are just a pair of unique sunglasses.
  • Retired Badass: In the Golden Ending epilogue he leaves the killing business behind, getting married and adopting a dog. He gets pulled back into the killing game when some thugs shoot his dog, mirroring the events of the film.
  • Sir Swears-a-Lot: Downplayed. He is one of the only few heisters to not use profanity in their dialogue, though he uses an F-word when controlling civilians.
  • Token Good Teammate: He is a straight-up criminal with few heroics here, but he is also one of the least bloodthirsty member of the entire crew, and frequently brings up the possibility of an honest job in the safehouse.
  • Weak, but Skilled: With update 100, his perk-deck changed considerably. As a hitman, he gets increased stability and ammunition with akimbo weapons (in addition to the skills on the fugitive tree, if any are applied), and has faster armor recovery, allowing him to get back into the fight faster. Armor recovery will also kick in in 1.5 seconds should it deplete. Unlike normal circumstances where any gunfire will interrupt the recovery period, it never gets interrupted with this perk deck. Pre-Update 100 Wick's Hitman perk deck lets him dual-wield pistols while having massive stability loss and he also gains the ability to regenerate his armor faster at the cost of having less durable armor. Skilled players can lay waste to cops with just dual pistols alone and if they take enough cover, their fast armor regeneration can put them back in the game a lot sooner.
  • Weapon of Choice: Like with Hoxton, Guns Akimbo pistols. More specifically, Chimano Compacts, which came with his character pack. Pre-Update 100, his Hitman Perk Deck would allow him to dual wield, but it had more penalties than the Fugitive skill itself. Post-Update 100, akimbo weapons are now able to be equipped without a skill, with the perk deck simply providing stability and ammo pool bonuses instead, in addition to the skills in the fugitive tree. The later weapon pack added the Contractor Pistol(s), Wick's signature HK P30Ls from the film.

    Clover (The Burglar) 

https://static.tvtropes.org/pmwiki/pub/images/cloverimage_3235.png

I wanna hear those bullets roar!

Portrayed By: Aoife Duffin

Hailing from Dublin, Ireland, Clover (real name Rochelle) first met Hoxton years ago when she tried to run a con on him, though he quickly saw through the act due to his years of experience. Seeing a bit of himself in the girl, Hoxton worked with Clover on a few heists across the UK, until one day she stole his share of the take and escaped in a ferry, giving him a two-fingered salute as she disappeared. He couldn't have been prouder.

The seventh playable heister, Clover was teased during a Crimefest 2014 stream, singing Happy Birthday as her clown mask was revealed. Clover narrates the history of the diamond in the trailer for The Diamond, and must be purchased through DLC to be unlocked as a playable character. Like John Wick, she lacks a Skill Tree, instead bringing a new perk deck, The Burglar.

The Burglar is similar to the Rogue in play-style, but with a greater emphasis on stealth. With a 25% dodge, they also benefit from 20% armor recovery and are 20% less likely to be targeted as long as they stay put and crouch. They also can crouch-walk faster with a 10% boost. For stealth, they are able to bag corpses faster, pick locks faster, and respond to pagers faster. A great choice for those who wish to stealth a heist, but otherwise, it provides minimal benefits for when they go loud.


  • Action Girl: Goes without saying.
  • Butter Face: Invoked - The community specifically asked for Clover not be a stereotypically attractive female. After her release, most people agree she looks perfectly fine with her mask on, but without it she's not very appealing.
  • Call to Agriculture: In the Golden Ending, she buys a castle in Ireland with her ill-gotten gains and starts a career breeding show horses.
  • Carry a Big Stick: Her signature melee weapon is a shillelagh. Like the baton, it possesses high knockdown chance but low damage.
  • Classy Cat-Burglar: While her language and demeanor don't fit the bill, like the rest of the gang, she fits the dress-code, and her Burglar Deck is one of two perk decks designed for aiding with stealth missions (The other being Hacker, which was released much later on in 2018).
  • Con Man: She had attempted to swindle money off of Hoxton and would have succeeded if it wasn't for Hoxton knowing the same tricks of being a con artist.
  • Distaff Counterpart: She's no different from the rest of the crew other than being female, and can run and gun with the best of them.
  • Fake Static: One of her pager responses is using it... badly. As always, it somehow works.
  • Fighting Irish: Like most of her family.
  • Girly Bruiser: Usually not, but one of her lines when equipping her mask humorously uses this.

    "Alright, alright, let a lady get her face on."

    • In terms of backstory, she came from a generation of fighters, and she is no stranger to getting her own fists dirty.
  • Irony: As a burglar, she spent most of her career learning how to get around security systems to avoid being spotted. In the new safe house, she's in charge of the security system and she points out how ironic it is.
  • Laughing Mad: Clover sometimes lets out a sinister cackle when she scores a kill on a special SWAT unit.
  • Nervous Wreck: Comes off as one when heists go loud, as she more than anyone else in the gang seem terrified of the special SWAT units, screaming and stuttering often times. Often times she'll also laugh to herself when downing a special, a common thing people do when they're very suddenly relieved of stress. Justified considering she's a burglar and a con-artist, the type of criminal who prefers to deal with things quietly, as reflected by her perk deck.
  • No Indoor Voice: Clover is loud, at least outside of stealth, and almost all of her voice lines during assault waves consist of her screaming out her orders.
  • Reformed Criminal: In the Golden Ending, she leaves the criminal life behind entirely and starts breeding horses.
  • Scotireland: The character has went through three voice changes, going from Irish in her announcement, Scottish in her teaser, and then back to Irish for her recordings. Naturally, the yoyo-ing between the two and the accent similarities has been somewhat confusing to non-Brits.
  • Sir Swears-a-Lot: Clover's vulgarity almost rival Hoxton's. Considering who her mentor was, this is not exactly surprising.
  • The Smurfette Principle: Before Bonnie, Sydney, Hila and Joy joined the Gang, she was the only playable character circa early 2015 to be female. This was enforced in the Road to Crimefest 2015, as being one of only two girls in the Payday Gang at that time she's needed to enter one of the paths to Cagliostro's treasure.
  • The Sneaky Gal: She comes with one of the two Perk Decks in the game offers that is directly suited towards stealth.
  • So Long, Suckers!: Stole a shipment full of guns and then abandoned Hoxton while making a gesture at him. Strangely, Hoxton didn't seem to mind and admires Clover for having the balls to pull off such a stunt.
  • Weapon of Choice: Her character pack DLC includes her two signature weapons: The Queen's Wrath rifle, an Enfield L85A2 customized with a four-leaf clover sticker and 38 kill tally marks, and apparently the last of the weapon shipment she stole from Hoxton, along with her shillelagh.

    Dragan (The Infiltrator) 

https://static.tvtropes.org/pmwiki/pub/images/c64b57bd1d7f558e2702d301965bb795.png

You can't kill me! I'm invisible!

Portrayed By: Dragomir Mršić

A crooked Interpol agent from Croatia, Dragan Zubović has made a lucrative career out of playing both sides. He makes his big break when he betrays his assigned partner from Budapest to the Butcher, who in turn sends him on a mission to the US to join the PAYDAY gang as part of her deal with Bain.

Added as part of Overkill's Crimefest collaboration with Lion Game Lion, Dragan is the second heister to be made available through paid DLC. He stars in the announcement trailer for the "Bomb Heists", a DLC pack containing jobs from a new contact, The Butcher. Like Wick and Clover before him, he brings a new perk deck to the table — The Infiltrator — as opposed to a full skill tree.

The Infiltrator is designed to stay within medium range and take advantage of the damage reduction they benefit from, with any enemy within medium range reducing the damage taken by 18%, and an addition 8% if there are three or more of them. Each melee hit also increases damage by 20%, which can be stacked up to 80% and last for seven seconds at a time. Finally, they are able to leech health from enemies, a whopping 20% just from hitting them, but it comes with a ten second cooldown. Ideal for those who enjoy fighting in close range and favor melee attacks.


  • Actor Allusion: Shares a number of similarities with Dragomir Mrsic, his actor. Firstly, Dragomir was involved in a bank robbery in his youth. It even continues with the ending, in which he retires from crime and turns over a new leaf as a legitimate (and highly successful) gym owner. This is almost exactly what happened with Dragomir himself, who currently works as an actor and the owner of the gym "Extreme Training."
  • Attack! Attack! Attack!: Encouraged with melee attacks, where each successful hit can increase the base damage by 20% (up to 80%) for seven seconds. Landing one also heals 20% of the total health back.
  • Balkan Bastard: A corrupt Croatian Interpol agent.
  • Close-Range Combatant: Dragan's Infiltrator perk deck encourages melee combat by increasing a player's attack power and defense when he is near enemies.
  • The Comically Serious: Extremely calm and the least likely of the crew to jump, startle, or yell. His pager responses are also reasonable and professional. Usually.
    • Just... listen to this pager response of his.

    "The radio is near my crotch. My boner pressed the button, not me."

  • Deadpan Snarker: Most evidenced in his pager responses where his voice is as dry as humanly imaginable.
  • Evil Sounds Deep: Just listen to his pager quotes.
  • Fake Static: A surprisingly common tactic of his for answering the pager. The fact that it works says a lot about the man on the Pager.
  • Foreign-Language Tirade: Will often start speaking Croatian when he's really excited or angry.
  • Irony: Others in the Payday gang would poke fun at his weight and looking unhealthy. After the safehouse update, he has a gym in the basement, and will sometimes mock other crew members that they need to hit the gym to so they can work off their "baby fat".
  • Informed Attribute:
    • His infiltration skills... don't really show up in his perk deck, which is instead focused on close-quarters and damage resistance.
    • According to several heisters' remarks in the Safehouse, he's out of shape. He doesn't look the part in-game, though; the first-tier upgrade for his gym in the new safehouse indicates they could just be teasing him.
  • Knife Nut: His DLC pack includes a cleaver for him to use.
  • Life Drain: A fully upgraded Infiltrator deck allows the player to drain 20% health back just from hitting an enemy with a melee weapon, but comes with a 10 second cool-down.
  • Mercy Kill: Suggested in a couple lines regarding himself when damaged to critical health.
  • The Mole: Until he betrayed his partner to The Butcher, he was this to Interpol. He's since become a full-time criminal.
  • No Celebrities Were Harmed: Surprisingly, his ending in which he retires from crime and turns over a new leaf as a legitimate (and highly successful) gym owner is exactly what happened with the model for his physical appearance
  • Reformed Criminal: While he doesn't immediately give up his life of crime in the Golden Ending, originally working as The Butcher's business partner, he eventually goes straight and becomes a legitimate, successful gym owner.
  • Victory Is Boring: Unlike most of the crew, Dragan returns to a life of crime in the Golden Ending, but soon grows bored and instead turns over a new leaf as a legitimate (and highly successful) gym owner.
  • Vitriolic Best Buds: In the 2016 E3 teaser trailer, Dragan trades quips with Dallas with insults like "I don't like your face" and "You Americans always have an answer for everything". Seeing that the two of them and Chains are laughing at the jabs, it's implied that while the group may not like each other that much, they can at least trust each other. Also, several crew members will jab at him being 'out of shape' knowing he's a fitness nut, just to annoy him.
  • Weapon of Choice: His DLC pack includes the Lion's Roar assault rifle, the Croatian HS Produkt VHS. The pack also includes a cleaver. The simultaneously-released Bomb Heists DLC also includes the LEO pistol, a Croatian HS2000 (aka Springfield XD).
  • Wearing a Flag on Your Head: His mask has part of the Croatian Coat of Arms on its forehead, rather like Dallas's American Flag mask.

    Jacket (The Sociopath) 

https://static.tvtropes.org/pmwiki/pub/images/5ad728f0bcd552449559e038eba41b0c.png

Do you know what time it is?

Portrayed By: Carmen Duran Garcia, Damien Faity Rougier, Antonella Giannini, Holger Buhr (voices)

Jacket may be the last one to brag – in fact, he doesn’t speak at all – but his murderous exploits have made him a feared name in the criminal underworld. Allegedly, he wiped out the entire Russian mafia in Miami all on his own back in 1989. His military background and unflinching attitude towards over-the-top violence have made him an excellent hitman – or “messenger” as some prefer to call him. For unknown reasons, he remains completely mute and chooses to communicate only with the help of a tape recorder – playing back bits and pieces of language learning tapes, PAs and documentary narrations instead of speaking.

The third DLC heister and arguably the most unexpected of them all, Jacket is the Silent Protagonist of Hotline Miami. He comes equipped with a set of new weapons and a perk deck - The Sociopath. Unlike the other paid DLC characters, Jacket's DLC cannot be bought by itself - it is exclusively available through purchasing Hotline Miami 2: Wrong Number's Digital Special Edition on Steam. However, as Wrong Number was infamously banned in Australia, players residing there can instead email OVERKILL with proof of Aussie citizenship and then eventually be granted the DLC for free.

The Sociopath benefits from a 6% damage reduction when an enemy is within medium range. What makes it impressive is the 30% armor regeneration (60% if within medium range) for each enemy killed, plus a 10% health regeneration if the kill was done with a melee weapon. Also, a 75% chance to spread panic for each kill leaves surrounding enemies hesitating to fight back, leaving plenty more free targets. The last three effects have a one second cooldown. This is for players who are able to keep up the offensive to keep their armor up, and also great for melee attacks, especially when paired with the buffs in the Brawler subtree.


  • Achilles' Heel: The Sociopath perk deck is terrifyingly effective against swarms of cops with light-to-medium damage weapons in close-quarters combat, but burst damage or tougher targets (in particular, Snipers and Bulldozers) can easily shut a Sociopath down before he can get close enough for his deck to matter. Fitting, since a run-in with police snipers made for aThat One Level in his home series.
  • Adaptational Villainy: In his home series, he was an Anti-Hero / Anti-VillainProtagonist who repeatedly Pet the Dog and had sympathetic motivations. His PAYDAY incarnation is a complete lunatic who only doesn't tear the other Clowns apart because he's on the same side as them. Everything else is fair game.
  • Alternate Continuity: Hotline Miami takes place in 1989, while PAYDAY 2 takes place in the present day. Between his youthful appearance and the ending of the sequel, it's utterly impossible for the two games to exist in the same timeline. The Prison Nightmare heist features a voiceline that heavily implies he's not the real Jacket however.
  • And the Adventure Continues: Unlike most of the crew, he returns to his life of crime in the Golden Ending, starting his own gang in Miami.
  • Attack! Attack! Attack!: His Sociopath perk deck rewards constant aggression, giving him extra armor when he makes a kill, rather than hiding in cover and regenerating it normally. He also regenerates health if it is a kill with a melee attack.
  • Ax-Crazy: On par with Wolf. His character trailer has a Cloaker tied up in a room full of corpses while Jacket toys with him before smashing his skull with a hammer.
  • Bilingual Bonus: His voice tapes often slip into multiple foreign languages, mostly German or Spanish. If you can speak any of these languages you might notice that they have much more specific threats and even cuss a lot of times.
  • Blood Knight: He really does enjoy the killing, if his perk decks and some of the recordings he uses are any indication.

    "I really enjoyed that."

  • The Brute: Jacket's brought aboard for his viciousness and skill at close-quarters combat, and it reflects well in his skills; the Sociopath deck demands a berserker approach with its melee-focused perks, boosting melee damage and granting health regen if the player keeps getting melee kills.
  • Captain Obvious:
    • Jacket will often times to invoke this to try to get a message across to the rest of the gang:

    "If you've sustained injuries, you may need to seek medical attention."

    • Similarly, in the safehouse he'll mention facts of things which are often common knowledge (The [NES] was called the Famicom in Japan), or just definitions that the crew obviously know (such as what a firearm is.)
  • Close-Range Combatant: Most of the Sociopath perk deck only triggers from kills made at medium range or closer, greatly limiting its effect at long-range.
  • Comic-Book Fantasy Casting: Keeping with his status as an expy of The Driver, he bears a passing resemblance to Ryan Gosling.
  • Dissonant Serenity: His recordings are oddly calm and soothing considering the context they are being used in.
  • The Dreaded: His perk deck bonus Showdown causes enemies to go into short bursts of uncontrollable fear if he kills enemies in close quarters.
    • In the Hotline Miami DLC trailer a Russian mobster keeps calling Wolf an idiot despite being tortured and beaten. When Jacket comes into the room he breaks and starts crying for mercy. Not that it helps...
  • Drop the Hammer: He comes with the "Carpenter's Delight" hammer as a melee weapon. Unlike most examples of the trope, it's a literal carpentry hammer.
  • Early-Bird Cameo: Assists Wolf in torturing a hostage in the Hotline Miami trailer.
  • The Faceless: Completely averted. Jacket's face has never been seen in detail, either in his home game or official artwork, but it can be easily-seen ingame in the safehouse, before masking up, or by simply wearing a "mask" that doesn't cover his face.
  • Guest Fighter: Like Wick, he is a character from another series.
  • Hero of Another Story: Is the main character of Hotline Miami, but it's unlikely that the story takes place in the same universe as Payday itself.
  • Hyperspace Arsenal: Never needs to swap out, rewind, or indeed even touch his recorder to get it to play the exact sound he wants.
  • Irony: From a meta and gameplay standpoint. The Sociopath perk deck is weak against Snipers. The Hotline Miami DLC map, particularly the second day, has the largest amount of Sniper spawns in the game, making it possibly the worst map in the game for using that perk deck.
  • Life Drain: Killing an enemy with a melee attack restores 10% health per second from each hit.
  • Nonstandard Character Design: He wears his iconic varsity jacket instead of a two-piece suit and instead of the blue gloves, his hands are wrapped in bandages while still exposing his fingers.
  • The Sociopath: He even has a perk deck named as such. Particularly odd, considering he had rare Pet the Dog moments in his home game and was demonstrably not one there. Then again...
  • Spared by the Adaptation: He's seen in The End and is well past the window where Hotline Miami 2 happens, making it very likely he survives the entire thing, compared to his fate in 2.
  • Sesquipedalian Loquaciousness: Comes with the medium in how he speaks. Case in point, whereas most heisters respond to bad odors with some variation of "what the hell is that smell?"...

    Jacket: Analysis of the air indicates presence of offensive matter.

  • Understatement: Happens often due to how he communicates. Will often say "I'm feeling a bit sick" when in critical condition or "I have made a mistake" when downed.
  • The Voiceless: Uses a tape recorder loaded with soundbites from PAs, language-learning tapes and documentary narration in place of actually speaking. This is due to him being a Heroic Mime in Hotline Miami-though in this case, the "heroic" part is being stretchedto its limits.Double Subverted in the ending— he finally dumps the recorder into Bain's grave in The End, signalling the end of his heisting days, but the Golden Ending states that he's switched to a fully digital setup instead.
  • Weapon of Choice: His character pack includes "Jacket's Piece", a modified SWD Cobray M11/9 machine pistol that can even be modified with a ridiculous neon palm trees paintjob inspired by Hotline Miami. Also includes is the "Carpenter's Delight", a carpenter's hammer that, unlike in Hotline Miami, is a melee weapon instead of a throwing one.
  • Weak, but Skilled: His deck used to qualify for this. The Sociopath perk deck revolves around using Melee weapons, which for the longest time were all but unusable due to the damage stats for most melee options being identical to each other in terms of damage stats. And because most melee options were equally useless, Sociopath fell out of use rather quickly. Update 164 changed a perk in the deck to make melee weapons bed-wettingly viable in most armour builds, so long as the melee weapon note or empty palm kata... in question can do damage twice in less than a second, which increases the damage of subsequent swings by 1000% Speaking of which... The Shinsakuto Katana deals the highest damage of any melee weapon and has a 0.5s delay between swings. In the hands of a competent Sociopath, it is a terrifying weapon.

    Bonnie (The Gambler) 

https://static.tvtropes.org/pmwiki/pub/images/703ab8319798122f4ef1800629f514b3.jpg

A kiss from Bonnie for each dead copper!

Voiced By: Rhona Cameron

An old partner of Hoxton's during his days as a Con Man, Bonnie McGee is a gambler at heart - though as it turns out, taking chances isn't the best bet for a criminal, and she recently landed a prison sentence. She did her share of work on the inside, though, using her people skills to dig up information about who ratted out Hoxton. Using this as leverage, she asked her old pal for a spot on the team, and he graciously accepted.

Conceived as a result of the kerfuffle with Clover's voice actor, Bonnie was eventually teased as a reward during the Hype Train event. She was released as a free update on day three of the Spring Break event, bringing with her a new set of weapons and a perk deck, The Gambler.

The Gambler requires taking great risks to collect ammo pickups, with said pickups benefiting yourself the crew. Each ammo pickup regenerates 32-40 points of health for the player, with half that amount also regenerated for the crew, with a four second cooldown. Plus, 50% of the ammo picked up will be distributed to your crew (as if it's been cloned), which has a five second cooldown. If the Gambler's health is lower than another players, they get an additional 20% health for the pick up, which is stackable (meaning if the Gambler's health is lower than all three of their crewmates, that Gambler can receive 60% additional health points to regenerate).


  • Acrofatic: Despite her weight, she retains the same agility as the other heisters.
  • Action Girl: Again, goes without saying.
  • American Accents: Does a hilariously stereotypical impression of one when answering pagers. The Pager Guy buys it.
  • Big Beautiful Woman: Sees herself as this, judging by her dialogue.
  • Brawn Hilda: Particularly a Scottish one. Complete with ammunition-based healing factor.
  • Butter Face: Like with Clover, Bonnie isn't exactly a good-looking gal, though some of that is because of her time in Prison.
  • The Brute: Of the Dumb Muscle variety. She's a Lower-Class Lout whose crimes before joining the gang were murdering spouses for insurance money, barely covering her tracks, and then losing her ill-gotten cash gambling. She gets into the gang not by being recruited for her skill, but by trading a spot in the gang for information on the Rat... which she won gambling inside jail. Gameplay and Story Segregation aside, her skills are "Being 6 foot 3" and that's pretty much it. Then again, she somehow manages to turn her own brew into both a household name and uprooting wine as the victory drink of choice in the underworld in the Golden Ending...
  • Delinquent Hair: Sports a shaved head.
  • Grievous Bottley Harm: Her pack came with a bottle melee weapon. It's not too spectacular, but it makes up for it with the satisfying glass thwack that it makes upon striking an enemy.
  • Glasgow Grin: What her mask implies. Fitting, considering where she's from and what kind of profession she's in.
  • Improbable Antidote: Her perk has an ability to heal herself and the crew by using an ammo pickup. It's as insane as it sounds.
  • Multiple-Choice Past: Either she's a hardened specialist in armed robbery, or she's a sloppy honeymoon murderer.
  • Noodle Incident: Mentioned in one of her lines.

    "The last time I saw so many men coming at me... nevermind, just kill these bastards!"

  • An Offer You Can't Refuse: Bonnie obtained some clues on who betrayed Hoxton through information gambling while incarcerated, and she used that information as leverage to get Hoxton and the crew to agree in letting her join the gang. Hoxton reluctantly agreed to let Bonnie join the PAYDAY crew if it meant getting one step closer to the bastard who got him thrown in prison.
  • Reformed Criminal: She builds a distillery in the Golden Ending and becomes a highly successful business owner. "Bonnie's Single Malt" becomes a household name, as well as the victory drink of choice in the criminal underworld.
  • Shotguns Are Just Better: Her pack came with the Joceline shotgun that shares most of its stats with the Mosconi, but more accurate and capable of carrying additional ammo when modified, but can't be sawn off for concealment as effectively as the latter.
  • Super Strength: A gag in one of her pager responses mentions how she accidentally hit the radio when she walked into a lamp post and damaged it.

    "I'm fine, but the lamp post is... it's fucked up."

  • Support Party Member: Her Gambler Perk deck is based around healing and providing extra ammo for her teammates.
  • Tattooed Crook: Has tattoos running down her neck.
  • Trademark Favorite Food: Well, drink, anyway. She has a fondness for Rivertown Glen, to the point of wielding an empty bottle of it as a melee weapon and occasionally asking Pager Guy to send her some.
  • Violent Glaswegian: She grew up in 1980's Glasgow, and is heavily implied to be a veteran of the infamous "Ice Cream Wars."
  • Weapon of Choice: Her character pack includes the Joceline O/U 12G, a double-barreled over/under shotgun that is a hybrid of several other real world shotguns and which is tied with the default Mosconi 12G for the second-highest damaging shotgun in the game. For her melee weapon, she has an empty bottle of what is presumably whiskey.
  • Wearing a Flag on Your Head: Following Dallas and Dragan, Bonnie decorated parts of her mask with the flag of Scotland.

    Sokol (The Grinder) 

https://static.tvtropes.org/pmwiki/pub/images/11c05bea5ec3e7649bb1eb7e206cb5dc.jpg

Come on, clowns!

Portrayed By: Alexej Manvelov

Hailing from Russia, Sergei "Sokol" Kozak was a grinder for the STP Bombers, a fictional Russian hockey team. However, this was a front. Between matches, Sokol robbed casinos. Eventually, as the Russian authorities closed in, Sokol realized his time as an independent heister was drawing to an end. Only one man had the skill and resources to hide his identity - Bain. Described as a "gifted athlete", Sokol nonetheless has a keen intelligence, enough to design the BFD used in the Golden Grin heist, which he was released alongside.

The Grinder deck has some similarities to the Rogue. Instead of relying on dodge, the player must rely on health regeneration, where they gain up to 4 health points every third of a second for over four seconds upon damaging an enemy (with a one and a half second cooldown timer) just by damaging an enemy! Also, they benefit further with 40% max health, and a 30% chance to pierce enemy armor. The catch is that this will only work if the Grinder is wearing a two-piece suit or lightweight ballistic vest.


  • All There in the Manual: His backstory is very hard to find, leading some to assume he was recruited completely out of the blue.
  • Bilingual Bonus: His introduction in the Golden Grin trailer has him speak entirely in (somewhat awkward) Russian.
  • The Engineer: Designed the "Big Fucking Drill" the team uses in the Golden Grin Casino heist.
  • Fragile Speedster: The Grinder perk deck only works with the two lightest types of armour in the game, meaning that while a Grinder will move quickly, and can regenerate his health quickly over a firefight, he's very vulnerable to burst damage, like Snipers.
  • From Nobody to Nightmare: His bio states that Sokol more or less had no experience in the crime world prior to joining the Payday gang, he had all the makings for a legendary criminal. His strength, wits, technical skills, and attitude simply made him a natural heister. In the Golden Ending, he establishes a crime organization in Cyprus powerful enough to have direct influence in the local government.
  • Jack-of-All-Stats: His grinder perk deck is meant to land itself somewhere in between the heavy armor focused Muscle/Armorer decks and the light armor focused Rogue. It doesn't give as much armor and health bonuses as Muscle/Armorer nor does it increase your dodge like rogue but compensates by giving Regenerating Health.
  • Life Drain: His perk deck is essentially leeching life from enemy units, as it requires you to cause damage to activate it.
  • The Mafiya: Moves to Cyprus with his family and friends in the Golden Ending, and establishes a powerful crime organization.
  • New Meat: The youngest heister prior to the introduction of Sydney and Joy.
  • Pretty Boy: Young, pretty and has a fairly high-pitched voice, but he's nowhere near effeminate or weak.
  • Regenerating Health: His perk deck allows you to keep gaining back lost health as long as you deal damage to enemies.
  • Start of Darkness: Interestingly, Sokol's time in the Payday gang is his start of darkness. He goes on to become an even more infamous criminal after the gang disbands in the Golden Ending.
  • Trademark Favorite Food: He frequently expresses the desire to eat bear meat in the Safehouse.
  • Weapon of Choice: The Valkyria, an assault rifle based on the AS Val. Notably the only weapon in the game with an integrated suppressor that cannot be removed. His melee weapon is, naturally, a hockey stick.

    Jiro (The Yakuza) 

https://static.tvtropes.org/pmwiki/pub/images/jiro.jpg

「マスクを着けたら 情けはあらへん。」trans No mercy once the mask goes on.

Portrayed By: Togo Igawa

A Japanese-American and former member of the Yakuza with a Dark and Troubled Past. Jiro was abandoned by his parents at a young age and quickly turned to a life of crime. After gaining both wealth and respect from his peers, he fell in love with his boss's daughter Yoshimi. After word spread about their affair, he was betrayed by his boss and Yoshimi was killed. After spending two decades in prison he went on a Roaring Rampage of Revenge and killed his old boss. Now he has come to America in search of his and Yoshimi's long lost son, whom Bain is said to have information on.

As a Yakuza, they receive the max benefits when in a berserk mode. Like the skills in the fugitive tree, the benefits begin with the player's health at 50% (25% if it has yet to be completed). Depending on where their health is at, a Yakuza can benefit with armor recovery increased up to 60%, and up to 20% movement speed. This complements the berserker and the frenzy skills in the Brawler subtree, which allows additional melee damage at low health, and permanently places the player at low health but with high damage reduction to compensate.


  • A Day In The Lime Light: 2017's Spring Break event focused on Jiro and the gang trying to find his son. While Spring Break 2018 reveals just where he went to.
  • All for Nothing: The entire reason why Jiro joins the gang and returns to a criminal life is to find his son. Said son turns out to be working for the very mercenary group Jiro opposes due to the ongoing fighting between the gang and Murkywater, and ends up getting killed by Jiro's own boss. Who then promptly dies after getting the crew their ticket to freedom.
  • Betrayal by Offspring: Kento is heavily implied if not outright confirmed to be the mercenary in the windowed room showing Bain's Cold-Blooded Torture in the Henry's Rock heist.
  • Bilingual Bonus: Almost all of his dialogue is in Japanese, even his pager lines which the pager guy is still somehow able to understand. Jiro only speaks English (albeit slurred) when talking to at the Safe House though, and he speaks English during certain scenes on The Search for Kento website. Dialogue with him in the Safe House reveals he knew little to no English when he first joined the gang, and got better over time.
  • But Not Too Foreign: His father was a US Navy lieutenant.
  • Crazy Enough to Work: Like all of his dialogue, Jiro's pager responses are in Japanese yet the pager guy doesn't seem to realize that something's wrong.
  • Critical Status Buff: His Yakuza perk deck grants various bonuses at low health.
  • Dark and Troubled Past: Has a much more detailed backstory compared to previous heisters exploring his character and motivations.
  • Early-Bird Cameo: Appeared at the very end of the Ninja Pack trailer, holding up one of the ninja stars, before he was officially announced.
  • Half the Man He Used to Be: The katana he brought to the game has a unique effect on Cloakers where, if they are killed with it they'll either be cleaved in two at the waist or decapitated.
  • Heroic BSoD: After the Henry's Rock heist, with The Reveal that Kento is working for Murkywater, Jiro can no longer be interacted with in the Safe House. It goes without saying that Jiro did not take the revelation well.
  • Humiliation Conga: 2018 was not a good year for Jiro. His search for Kento goes nowhere, his boss, Bain, gets captured by a strange group, tortured and injected with a fatal virus. He finally finds Kento... and it turns into a Trauma Conga Line as Kento is a mercenary working for Murkywater, the same people torturing said boss. Then Kento gets killed by Bain when they go to save him. And then Bain dies, dissolving the team and putting him right back where he started. Jiro basically lost everything he came to America to find.
  • Japanese Delinquents: He was member of a Bōsōzoku gang before joining the Yakuza.
  • Kansai Regional Accent: Speaks with a thick Kansai-ben accent.
  • Katanas Are Just Better: Unsurprisingly, his standard melee weapon, and at whopping 450 (900 with Pumping Iron), it has the highest charged damage of any melee weapon in the game making it especially great for Sociopath builds, and for general use (unless something with more knockback is required). The addition of OVERDOGnote increases melee attack strength with consecutive swipes, provided the weapon can attack once every 0.5 seconds into Sociopath and Infiltrator turns the blade into an instrument of death, able to cleave armies in twain.
  • Kick the Dog: After years of searching for his son, he finally finds him... working for the PMC that he actively opposes, having captured and possibly tortured the man he calls his boss. Said boss kills his son after he escapes from his prison cell.
  • Not So Above It All: In his introductory trailer (and parts of The Search for Kento), Jiro is close to being The Stoic, going over his backstory in a very dark, brooding and sombre manner. In the game, his pager responses can be very juvenile,
Sours: https://tvtropes.org/pmwiki/pmwiki.php/Characters/PAYDAY2ThePaydayGang
  1. Greige quartz
  2. Disney material fabric
  3. Vintage big wall clocks
  4. 99 nail salon

Payday 2

2013 video game

2013 video game

Payday 2 is a cooperativefirst-person shootervideo game developed by Overkill Software and published by 505 Games. The game is a sequel to 2011's Payday: The Heist. It was released in August 2013 for Windows, PlayStation 3 and Xbox 360. An improved version of the game, subtitled Crimewave Edition, was released for PlayStation 4 and Xbox One in June 2015.[3] A version for the Nintendo Switch was released in February 2018.[4]

Two years after the events of the previous game, the Payday gang comes to the Washington metropolitan area to perform another heisting spree. The player takes control of one of the gang's twenty two members and can perform heists alone, or with up to three teammates. The player can participate in a variety of heists, including but not limited to robberies of banks, shops and armored cars, and producing and distributing narcotics. The game differs on the previous by allowing much more customization of the player (aesthetically and gameplay-wise), somewhat improved graphical interface and experience, more variety and playability in levels, and has reworked stealth mechanics.

An accompanying web series was produced to promote the game.[5] The game was profitable from pre-orders alone[6] and received positive reviews. Payday 2: Crimewave Edition which offers improved graphics, new content and some DLCs, was released for PlayStation 4 and Xbox One in June 2015.[7]

A sequel, titled Payday 3, is currently in development and is scheduled for a 2023 release and will be published by Koch Media. It has also been announced that Payday 3 will be made on Unreal Engine.[8]

Gameplay[edit]

See Also: Payday: The Heist § Gameplay

A screenshot of a player engaging with enemies during an assault wave in a bank heist.

The game consists of a variety of 'heists' that a player can opt to either carry out by themselves, with the AI, or as part of a multiplayer game. There are heists such as bank robberies, drug trafficking runs, rigging an election, or stealing smuggled nuclear warheads. Some of the heists put a large emphasis on stealth, often leading to bonus experience points and money on completion, and certain heists can only be done in stealth.

The level selection menu is styled as a fictional website, Crime.net, where missions pop up periodically as contracts in a map of Washington, D.C.[9][10] The player can pick up an open contract, join a contract another player has started, or buy a contract with in-game money in an offshore bank account. There are seven difficulty levels: Normal, Hard, Very Hard, Overkill, Mayhem, Death Wish, and Death Sentence (formerly One Down), with increased money and experience payouts for higher difficulty levels. Currently there is an option to enable the "One Down" function on any difficulty, meaning that players can only go down once before going into custody (goes up to two downs with the "Nine Lives" skill aced). Independent of difficulty was the "pro job" condition - pro jobs give additional experience, but cannot be retried if the players fail. Pro Jobs were later removed in an update. Some contracts in Payday 2 take place over multiple days, with each day represented by a separate level with different objectives.[11] After certain days of heists are completed in 'loud' (In which the alarm has sounded) the game may add an escape level, where the players' original escape is thwarted and they must survive to reach their backup getaway.[10]

Many jobs in Payday 2 can be completed in stealth. If players avoid getting caught on camera, evade or silently kill security guards, don't kill more than four guards with pagers (number of pagers may be lowered via modifications in the "crime spree" game-mode) and keep any civilian witnesses from calling the police, the alarm will not be raised and the players will receive an experience bonus. Otherwise, players will have to achieve their objectives, carry out any loot they find to a drop-off point, and then reach their escape point under the pressure of constant police assault waves. Most of the enemies are SWAT units sourced from D.C. police, then FBI SWAT, GenSec private security contractors and finally the DHS as difficulty increases. Mixed in with these are special units; all versions of Payday 2 include the "Shield" and the "Taser" - both named for their signature equipment, the "Bulldozer" - a SWAT team member in a modified near-bulletproof bomb suit, and snipers. The Crimewave Edition and PC version include the "Cloaker" - an infiltration and hand-to-hand combat expert. Exclusive to the PC and Crimewave editions are near-indestructible SWAT van turrets, capable of area denial, a medic capable of returning an enforcer to full health with no status effects, and Captain Winters, a well-protected veteran police officer who sustains assaults and buffs enemies until he can be driven off.

If a player takes too much damage they will be knocked down and incapacitated. If no one helps them back up, or if they are downed a number of times without healing up via a "Medic Bag", they will be taken into custody. On lower difficulty levels players in custody will eventually come out of custody after a set time period, but otherwise, their teammates must take a hostage to trade to get them back into the game. A job is failed if all players are downed or in custody, or reaching a heist-specific fail condition (blowing up the meth lab on Cook Off, for example).

Players can use skill points to obtain various abilities and bonuses on skill trees representing five criminal archetypes and playstyles. The Mastermind skill tree is pictured in this screenshot.

At the end of each heist, the player is presented with a screen with three cards, one of which is to be chosen by the player (called a "Payday"). These bonus cards can be either weapon modifications, masks, weapon skins, colors or materials for masks, bonus experience or money. Players can purchase and customize masks, although these are purely cosmetic and have no effect on the gameplay. (Besides a few masks that give night vision).

Throughout the game, players accumulate money and experience. The money is divided into two parts. 20% of the money is given to the player to spend on weapons, masks and skills, and 80% is placed into the player's "Offshore Account", which is intended as part of the story to be the player's retirement fund, however the player can use it to purchase heists from a broker, to buy bonus cards without performing a heist, to become infamous, or a player can press a button in their safehouse to 'burn' all of it.

During the 4th day of "The Search For Kento" event the Crime Spree gamemode was added, in which players complete heists simultaneously to earn large rewards. As the player completes heists, their crime spree rank adds up, with the amount of ranks varying depending on the heist chosen. Every 20 ranks, players must choose modifiers for loud, and every 26 ranks players must choose modifiers for stealth, making the heists increasingly more difficult, and every 50 ranks the enemy's health and damage is increased. Starting a new crime spree with no points costs 0 continental coins, but starting a crime spree at a certain point amount can vary in continental coin cost, from 20 ranks for 10 continental coins, to 40 ranks for 20 coins, to the player's personal highest crimespree for a certain amount. When choosing a heist, players have to choose from one of three heists given to them, but can choose to reroll the heists for 6 continental coins. Players do not automatically get their rewards, instead they can choose to end their crime spree, giving them all the rewards, including loot, payday bonus cards, and continental coins. If a player fails a heist, or their game closes during the heist for whatever reason, their crime spree can no longer be continued, and they can choose to either pay a certain amount of continental coins to resume the crime spree, or end it and take the rewards. At 0 ranks, every heist will start at "Overkill" difficulty, but the modifiers can manage to higher the difficulty to even above "Death Sentence". During the pre-planning part of the heists, certain "Gage Perks" can be purchased with continental coins to provide players with buffs.

As players earn experience points, their reputation level increases. When a player's level increases they earn skill points, allowing them to buy abilities and bonuses from skill trees representing five criminal archetypes and playstyles. They have two stages: Basic and Aced[12][13] It is not possible to max out every single tree and players are often encouraged to mix and match skills from each tree to maximize usefulness. Players also receive "perk points," in proportion to their experience earned, that can be used to unlock additional bonuses from 17 "perk decks." Players can switch between 15 profiles of skills, perk decks, weapons and equipment at no cost before starting a heist.

When a player reaches level 100, they can opt to raise their "Infamy" level, up to level 500 (as of 5 January 2020; there are only five levels of Infamy on PS3 and Xbox 360). Becoming Infamous grants a player access to special skill trees and items and gives them special poses in lobby screens. However, raising one's Infamy level causes them to lose all of their spending money and experience, and a sum of $200,000,000 is deducted from their offshore account until they reach Infamy level 5 (going 'Infamous' after this point is free).

Plot[edit]

Payday 2, when first released, allowed players to control one of four pseudonymous robbers, three of these returned from Payday: The Heist: former Chicago mobster Dallas (portrayed by Eric Etebari, voiced by Simon Kerr), ex-Swedish software developer Wolf (Ulf Andersson), and rogue Navy SEAL and mercenary Chains (Damion Poitier). The fourth member of the gang, the English crook Hoxton (portrayed by Josh Lenn, voiced by Pete Gold), was arrested by the CIA in between the events of the two games, so Dallas' younger brother Houston (voiced by Derek Ray) is recruited to take his place.

The gang's command and control, the secretive Bain (portrayed by Digger T. Mesch, voiced by Simon Viklund), sets up Crime.net, an online service for contractors to hire criminals for jobs that they need doing. Two years after the events of the first game, Dallas returns to heisting and Bain contracts him with the task of sneaking into a police department to steal a flash drive and use it to delete the intel the police have on Crime.net. Afterwards, Dallas raids a mobster's nightclub to retrieve cocaine that belonged to Bain's acquaintance and fights through the police force to escape by helicopter. Bain then arranges for the Payday Gang to relocate to Washington D.C. and helps them set up heists and jobs in the area, and connecting the gang with other contractors. The first is Vladimir Kozak (Ilia Volok), a Ukrainian gangster trying to reassert his power after getting out of prison. They assist him by intimidating mall and store owners into paying him protection money, in addition to harassing his rival, Dmitri, by robbing his nightclub and stealing a tiara made for his wife. The next is Hector Morales (Gary Daniels), a Colombian drug trafficker trying to oust the rival Mendoza cartel. They start by protecting a shipment of cocaine as it is ambushed by police, then weaken the Mendozas by destroying their weapons shipments and burning their stored money at a local bank. When the surviving Mendozas try to give evidence to the FBI in exchange for passage out of the country, Hector has the gang assassinate them. Finally, there is The Elephant (Bokeem Woodbine), a corrupt Republican politician who hires the gang to aid his party, framing a local senator by planting cocaine in his apartment, or by exposing an arms deal made by that senator.

Later in 2013, the gang rob a diamond store as well as number of armored truck convoys (and a train) run by the GenSec security company. Their next job comes in early 2014, when the Elephant tasks them with tampering with the upcoming election to ensure that his ally, Bob McKendrick, becomes mayor of Washington D.C. In order to achieve this, the gang tracks a truck carrying voting machines to a warehouse at night. They infiltrate the warehouse, find the voting machines, and hack them in order for their votes to swing in the Republicans' favor. Thanks to their trickery, McKendrick is elected as mayor of Washington. They also assist weapons smuggler Gage (Dash Mihok) by performing a midnight raid on a warehouse belonging to the Murkywater PMC.

Later in the year, Dallas is introduced to "The Dentist" (Giancarlo Esposito), a middleman for a number of wealthy clients who seems to know a lot about the gang. Dallas initially refuses his offer of work, but when The Dentist reveals that he can use his connections to help free Hoxton from prison, he changes his mind. In order to test their skill, The Dentist makes the gang rob the Benevolent Bank, which had never been successfully robbed in its two-hundred-year history. Satisfied, he has them assassinate a Russian mob boss known as 'The Commissar', who has ties to Washington's district attorney. With the Commissar dead, the Dentist uses his connections to force the DA into giving Hoxton a retrial at a local courthouse, giving the gang a perfect opportunity to ambush his guards and free him. While glad for the rescue, Hoxton is annoyed that his alias and mask were usurped by Dallas' brother and insists that they rename him Houston, but he is allowed to keep Hoxton's old mask. After escaping the police, Hoxton and the gang raid the FBI headquarters to obtain intel on an informant who helped to imprison him.

Around the same time, Chains is on vacation in Sweden when he is ambushed by Interpol agents. He is able to escape thanks to a tip off from John Wick (Dave Fouquette), an old friend from his time in the Navy SEALs. Having recently come out of retirement to enact revenge on New York's Russian mob, Wick tells Chains that he is looking for a crew, to which he responds by inviting him to the gang. After rescuing Vlad's brother-in-law from a plane crash in the woods, the gang descend upon the McKendrick museum in order to steal 'the diamond', a valuable gemstone that the Dentist is interested in. Hoxton's former partner-in-crime, the Irish burglar Clover (Aoife Duffin), is recruited to help, becoming the first female member of the gang.

In January 2015, Bain is contacted by a Croatian weapons smuggler known as the Butcher (Mira Furlan), who sends Dragan (Dragomir Mrsic), a crooked Interpol agent, to help the gang steal a thermobaric bomb. The gang steal the weapon in one of two ways - either by stealing it from a ship at the docks, or intercepting a train carrying it in the middle of a forest. After the job is complete, Dragan stays in the U.S. as a permanent member of the gang. After this, Hoxton is contacted by an old associate named Bonnie (Rhona Cameron), who possesses information vital to finding the rat that sold him out, and she bargains this information in exchange for a place in the gang. Knowing where the informant is hiding, the gang infiltrate his FBI safehouse to find that it was Hector who ratted on Hoxton. They kill him and recover the evidence that the FBI have about them. Around this time, Jacket (protagonist of Hotline Miami) joins the gang through unknown means, just as the gang further humiliate GenSec by stealing money from various display vaults at their newly built arena, during a concert by Swedish DJ Alesso.

Later in the year, the Dentist gives the gang his final job - a heist on the Golden Grin Casino in Las Vegas. The vault beneath it is tougher than any they have faced before, so Bain recruits Russian hockey star Sokol (Alexej Manvelov), who moonlights as a casino thief and possesses expert technical knowledge, to help them. With his help, they build the 'BFD' (Big Fucking Drill) and use it to break into the casino's vault. The Dentist's target is a strange box hidden deep within, though the gang make off with the money inside the vault as well. Soon after this, Bain recruits former Yakuza member Jiro (Togo Igawa), who travels to the U.S. in search of his long lost son, Kento.

In September, Mayor McKendrick, becoming increasingly unpopular due to Washington's rising crime rate, betrays the gang by hiring Commissioner Solomon Garrett in an effort to end their crime spree. Garrett uses Captain Neville Winters in the field in order to assist and inspire regular police in their fight against the gang, but his presence has little effect. After protecting one of Vlad's weapon shipments in an earthquake-hit Los Angeles, the gang are forced to work for Murkywater officer Vernon Locke (Ian Russell) after he hacks into Crime.net. Locke puts them in contact with Bodhi (Josh Lenn), who helps them raid a Murkywater black site in Nevada, and steal pallets of cash from a Murkywater cargo plane.

The gang's first job of 2016 comes from Vlad, who is eager to capitalise on a power vacuum in Washington's drug trade that was created as a result of Hector's death. He has them intercept a shipment of goats with bags of cocaine smuggled in their rectums. Though an accident scatters the goats around a city block, the gang retrieve them and take them to an associate to have the packages removed. Unfortunately, they are ambushed by a Honduran cartel before this can be done, forcing them to extract the goats by plane as they fight off both cartel members and police. Once this is done, Dallas meets with the Elephant again, who offers them a job from the mysterious Akan. Before Dallas can agree, he and the gang meet a strange man named Jimmy (Sharlto Copley[14]), who convinces them that Akan is evil and offers them an alternative job. With Jimmy's help, they steal an EMP bomb from a Murkywater train yard and use it to break into a hidden laboratory run by Akan in Russia. While fighting off mercenaries, they steal data relating to Akan's super soldier project and destroy it.

The next addition to the gang, Australian Kelli 'Sydney' King (Georgia van Cuylenburg), introduces herself sometime later, showing up unannounced during a bank heist and using the surprise of her sudden entrance to steal a bag of money. Impressed by her audacity, Bain offers her a spot in the gang. Not long after, the Elephant requests the gang's help again, putting them in contact with Tom 'Rust' Bishop (Ron Perlman[15]), a former member of the Overkill motorcycle club, who has information regarding a BCI helmet that is in the hands of the club. Rust refuses to part with this knowledge, however, until the gang rescue his friend Mike, a mechanic, and help him fix up his personal bike. After obeying his requests and getting the info they need, the gang steal the helmet from a freight train in transit, fighting through waves of bikers and police before escaping by helicopter.

The gang go quiet until October. Hoxton, frustrated with the gang's small safehouse beneath a local laundromat, destroys it, organising for them all to move into a larger one elsewhere in the city, contacting his old family butler Aldstone (John Cleese), who agrees to fly to Washington to tend to their new home. The Continental Hotel, an establishment in Manhattan that caters exclusively to criminals, offers to have some associates help improve the new safehouse in exchange for their 'Continental Coin' currency. As Christmas approaches, the gang help Vlad's brother-in-law again when he is cornered by police at a local mall, before they are given another job by the Butcher. One of her ships in the Caribbean was sunk by the local Sosa cartel, so she has them travel to Miami and assassinate the cartel's boss, Ernesto, who resides in the old mansion of Cuban drug lord Tony Montana. At this time, Montana (André Sogliuzzo) joins the gang.

In early 2017, the Continental requests the gang's help. An employee, Charon (Lance Reddick), has been ambushed by mobsters in Brooklyn. After saving his life, Charon repays the gang by tipping them off about an amount of illegal money kept hidden on a yacht owned by Mayor McKendrick in New York harbor. In retaliation for his betrayal, the gang infiltrate the yacht while it is used as a venue for a re-election fundraiser, stealing the money along with a hard drive containing the passwords to McKendrick's offshore bank accounts.

In April, Locke contacts the gang, informing them of the existence of a mysterious organization which seeks to destroy them. Locke tells them that an informant of this organization can be located downtown, and the gang set off to meet them. Upon arrival, the informant is revealed to be Matt Roscoe, a former driver who betrayed the gang two years ago. Roscoe escapes in a van, while the gang pursue him on foot, mirroring the scenario of Roscoe's previous betrayal. The van crashes into a nearby construction site, where the gang set the van on fire to force Roscoe out, which succeeds after a prolonged firefight. As Roscoe is forced out of the van, he offers information about Kento, Jiro's son, in exchange for his life. Jiro interrogates Roscoe for the information, and it is revealed that a member of the Yakuza, known only as 'Kazuo', may know something about Kento's whereabouts. Using his contacts, Bain engineers a prison riot to necessitate a prison transfer. During the transfer, the gang ambush the convoy on Green Bridge, free Kazuo, and escape. Shortly afterwards, Mexican Cartel member Sangres (Joseph Balderrama) joins the gang, introduced to the Payday gang by Gage.

In October, Duke (Nicholas Colicos) joins through unknown means. Locke contacts the gang to help with a weapons deal. He is smuggling weapons to the Butcher, and needs some extra muscle to back him up. When the train arrives in Alaska, he double-crosses both the Payday gang and the Butcher. Heavily armed police forces arrive on the scene, and apprehend the Butcher's mercenaries and attempt to take the Payday gang into custody. The Payday gang manage to fight their way out and free the Butcher's mercenaries, allowing both groups to escape on a ship. Seeking revenge, the Payday gang steal diamonds from the Garnet Group, who are linked to Locke, and put a dent into Locke's financial resources by crippling the Garnet Group.

In December, Bain teams up with the Cabots and insiders Ethan and Hila to rob the Garnet Group boutique located in LA. After entering the store, they immediately find out that it was a police ambush when Mr. Brown is killed by a sniper. During the heist, Bain remarks about how he is encountering "odd interference" while hacking through the systems. After fighting their way out of the ambush and successfully securing the diamonds with Mr. Blonde, the gang creates a distraction to allow him to escape. However, when the Payday gang reaches their escape van, Bain is attacked and his transmissions encounter heavy interference before he tells the gang to "trust Locke". The next day, Locke reveals that his "betrayal" was coordinated with Bain as a ruse to quickly get the gang out of DC and into Alaska because somebody had been searching for the gang in DC. He takes over for Bain temporarily and helps them escape. He then officialy introduces Joy (Siu-See Hung) to the gang to deal with Crime.net while not heisting; she helped the gang infiltrate the Garnet Group before she officially joined the crew. Working off of clues Bain has left behind, he helps the Payday crew rob a bank in Brooklyn and steal a medallion containing important information buried under the foundation of the bank.

Sometime later, the Elephant is arrested through the use of falsified evidence, catching the attention of the gang. Locke orders the group to retrieve an item that the Elephant possessed before his incarceration. The gang perform a silent break-in on the FBI headquarters, the same building the gang raided immediately after Hoxton was freed. The gang discover the item, a box with an uncanny resemblance to the one found in the Golden Grin Casino, and secure it. Duke's study of the box reveals that the Dentist's box, along with a third box, is located at Henry's Rock, a Murkywater warehouse and research outpost located in the desert. The gang infiltrates the warehouse via shipping crates, and recovers the two boxes. However, as the gang leave, Jiro's son Kento, now a Murkywater officer, appears behind bulletproof glass, along with a broadcast of a bound, gagged and bloodied figure, suspected to be Bain, with the Dentist standing behind him. The revelation that his long-lost son is working for the very mercenary group he opposes horrifies Jiro. Back at the safehouse, Duke manages to open the boxes with the medallion, revealing the contents to be several ornately crafted rings, and an orb with a similar pattern, although the third box is empty.

The Elephant is freed from his incarceration, and provides a tip for the gang. The fictional Shacklethorne expedition to Antarctica, thought lost, was recently discovered quite a distance away from its intended destination, along with a sled containing numerous artifacts buried beside a mutilated corpse. The recovered artifacts are being auctioned off at an exclusive party in Salem, along with an item that is supposedly connected to the contents of the three boxes. The gang enters the auction and retrieves the item, which is revealed to be a black hexagonal tablet, the missing item from the third box.

Finally getting a lead on Bain's location, Locke assists the gang in infiltrating a Murkywater prison facility in order to break him out. Before they can successfully sneak in however, the Dentist reveals over the prison's intercoms that the entirety of the prison was already aware of their presence, also effectively revealing to the gang that he himself was in fact the one who orchestrated Bain's kidnapping and provided information to Murkywater. The gang then fight through the ambush and manage to successfully free Bain from his cell. Following the trail of death and destruction left behind as he made his way to the rooftop, they find Bain, bloodied and bandaged, having strangled Kento to death with his bare hands. Bain then suddenly collapses, before Locke appears and helps carry him to an escape helicopter. After Locke has some hired professionals inspect Bain, he informs the gang that Bain has been infected with a man-made virus, which was ironically stolen by the Payday gang from Mercy Hospital in the first game. Meanwhile, another team of the gang is tasked with launching an attack on a Murkywater compound in Mexico in order to diminish and cut off their supplies. Soon later, the same team robs a bank on Mexico as a favor to Vlad and afterwards, frees his brother-in-law from the Mexican Authorities.

Having retrieved Bain, the gang now plan to carry out "the heist to end all heists"; infiltrate the White House and steal presidential pardons. Thanks to Locke, the gang manage to get into the White House and successfully escape with all of the pardons in hand. A dying Bain congratulates them on managing to pull off such a monumental heist, before he finally succumbs to the virus and dies.

Somewhere in Mexico, Locke and the gang hold a solemn ceremony for their fallen mentor. Standing around an open grave, they all take off their masks (except Jacket, who throws in his tape recorder) and throw them in, save for Dallas, and begin to quietly disperse. Locke gives a final salute to Bain, silently nodding at Dallas as he walks away. After a few moments, Dallas finally takes off his mask and takes a long look at it, before he too turns away to leave.

Secret ending[edit]

If the player manages to fulfill certain requirements spread throughout the game, a secret "true" ending that wraps up the remaining loose ends of the Payday 2 storyline will be unlocked.

In this ending, the gang breaks into a secret vault hidden underneath the White House. After decoding a series of ciphers and completing a puzzle that unlocks the vault door, the gang enters a large open chamber that houses a machine called the "Ark of the Watcher". However, once they make it inside, the Dentist arrives. He demands entry from outside of the vault door, with Bain and Locke held at gunpoint and a bag full of Mayan gold. The gang open the door for him, but manage to kill the Dentist before he has a chance to shoot Bain and Locke. The gang then proceed to take the gold and place it into specified slots in the Ark. Bright lights suddenly shoot from the machine, as the entire room lights up. Bain then thanks the gang for all that they have done, before supposedly dying.

Somewhere on an unspecified beach, the gang and some of their associates now relax and have fun at a party, thanks to their offshore PAYDAY. Most of the gang have already set off to other parts of the world to live their own private lives. Turning on a television, Dallas, Hoxton, Chains and Wolf watch as Commissioner Garrett is awarded a Public Safety Officer Medal of Valor by the President for his service and role in reportedly taking down the gang. As the President finishes giving a speech, the four men celebrate and raise their drinks. Locke wanders over, asking what he missed. Dallas simply replies: "the greatest heist of all". It is implied by the President's final line "Let's do this." that the Ark's power allowed Bain to switch bodies with him and thus "steal" the entire country with the general populace none the wiser.

Downloadable content[edit]

Since release, over thirty downloadable content (DLC) packages have been released for the game including new heists, weapons and game mechanics. The weapon pack DLCs are usually named after the gang's arms dealer, Gage,[16] who was introduced in the Payday webseries used to promote the game.[17] Three weapon packs were later introduced through a new character, the Butcher, though lately most weapon packs have been issued by Gage again.

Payday 2: Hotline Miami is a collaborative project between Dennaton Games and Overkill which includes a heist influenced by Hotline Miami. The John Wick pack is a collaboration between Lionsgate and Overkill to bring the titular character from the John Wick movie to Payday 2.[18] In 2015, a second Lionsgate collaboration featuring Point Break was released containing two heists ("Beneath the Mountain" and "Birth of Sky")and Bodhi, a character inspired by the film.[19] The Goat Simulator Heist was added on 14 January 2016, in collaboration with Coffee Stain Studios.[20] The Hardcore Henry Packs were added to Payday 2 on 24 March 2016. The Packs were split up into two DLCs; the Jimmy Character Pack, and The Hardcore Henry Heists.[21]

On 31 January 2017, Payday 2 released a crossover with Shadow Warrior 2, which included a Steam sale on both games, sale on some DLC for Payday 2, and new masks, and melee weapons.[22]

Development of further Payday 2 content was halted in December 2018, amid financial troubles at Overkill parent company Starbreeze Studios. After Starbreeze had gone through a lengthy restructuring process, it announced in October 2019 that Overkill would resume previously halted work on the game, and produce new paid DLC's. As of 2021, 6 DLC heists have been added: Border Crossing, San Martín Bank, Breakfast in Tijuana, Buluc's Mansion, Dragon Heist, and the final being Ukrainian Prisoner along with additional content packs such as weapon packs and other cosmetics.[23]

Crimewave Edition[edit]

Announced for the Xbox One and PlayStation 4, the Crimewave Edition of Payday 2 includes many features and add-ons from the PC version of the game. It was released in June 2015.[3] It includes all of the aforementioned DLC and graphical enhancements such as an improved framerate and texture quality. The developers have stated that future updates will not arrive on the PlayStation 3 and Xbox 360 citing hardware limitations as the reason. In 2016, Payday 2: The Big Score was released for the PS4 and Xbox One, containing all of 2015's DLC.[24]

Reception[edit]

Critical reception[edit]

Reception

Payday 2 has received generally positive reviews from critics with general praise from the cooperative elements but heavy criticism for the friendly AI. Vince Ingenito of IGN praised its cooperative gameplay, stealth mechanics and sound design, but was not as impressed at graphical quality.[28] David Hinkle of Joystiq was impressed at the depth of customization, level progression and random elements.[10] Dan Whitehead of Eurogamer described it as "When all its clunky gear suddenly align, the result remains phenomenal: a combination of Left 4 Dead's randomly generated mayhem and the muscular precision of a hardcore shooter, topped off with the big screen frisson of being the smart-suited, fright-masked guy with the AK, ordering the hostages onto the floor or standing in the street, holding off the SWAT team in a flurry of cordite and thunder."[11] Craig Owens of PC Gamer concluded that this game is a "smart co-op shooting slightly undermined by poor stealth mechanics and dogged insistence on withholding the best toys".[29]

Microtransactions[edit]

On 15 October 2015 as part of Overkill's second annual Crimefest celebration, Overkill announced the addition of safes to the card drop system that contained weapon skins, some of which modified weapon statistics. The safes needed to be opened with drills which were only available for purchase with real world currency, leading a fan backlash to their inclusion.[42] On 20 October 2015 the aforementioned drills were added to the card drop system, however this did not quell the backlash and Overkill was criticized for poor management of the controversy and silence to the press.[43][44]

On 11 November 2015 Overkill announced the contents of a previously sold DLC investment called the "Completely Overkill Pack" would be a single random skin unique to said pack with a special EXP or Money boost for the team, after promising originally that the contents of the pack will be completely cosmetic. They also announced that seven other DLC packs would be made available for free to owners of the pack, but again, fans backlashed against this seemingly unfair revelation, including the people who bought the Completely Overkill Pack, as the store page for the pack declared it would not contain one of the DLC packs it ultimately contained, and it left the people who bought both the Completely Overkill and Overkill packs feeling short-changed. In response, Steam community moderators for Payday started a protest against this treatment abuse by fans by refusing to moderate the community until granted an interview with Almir Listo, producer of the game.[45][46]

On 30 May 2016 Starbreeze Studios announced that they have acquired the rights to the Payday franchise. They also stated that future safes would be completely free to open.[47]

Sales[edit]

Payday 2 is Overkill's first game to have a boxed retail release. The director of Payday 2, David Goldfarb, stated that "Payday 2 has become just too big to reserve release on Xbox Live and PlayStation Network alone." Reports of strong sales in the first week and shortages led 505 Games to work with retailers in distributing more copies of the game.[48] The game was still distributed through the PlayStation Network, Xbox Live and Steam services as planned.[49]

On 8 August 2013, just under a week before launch, Starbreeze Studios confirmed that the game was profitable from pre-orders, covering all of the money invested by the publisher 505 Games. All new profit will be divided between the studio and publisher.[6]

The game has sold 1.58 million copies as of September 2013. 80% of those sales were digital.[50] As of 1 November 2014, Payday: The Heist and Payday 2 together have sold more than 9 million units.[51]

As part of its reported restructuring plan following financial difficulties in 2018, due to Overkill's The Walking Dead commercial failure and costly development, Starbreeze stated that they plan to release Payday 3 by 2022–2023.[52][53]

Esports[edit]

A Payday 2 esports tournament was held at DreamHack Summer 2016.[54]

References[edit]

  1. ^Clay, Sam (13 August 2013). "Music to heist to: Payday 2's musical masterpiece". VG247. Retrieved 15 November 2016.
  2. ^"WALKING DEAD DEVELOPER ACQUIRING VALHALLA ENGINE".
  3. ^ ab"Payday 2 Brings More Cops-Versus-Robbers Shooting to Xbox One and PS4". gamespot.com. 12 June 2014. Retrieved 13 June 2014.
  4. ^"PAYDAY 2™ coming to the Nintendo Switch System in February". 12 December 2017. Retrieved 12 December 2017.
  5. ^Gauntlett, Adam (6 June 2013). "Payday 2 Live Action Web Series Cracks Its First Vault". The Escapist. Retrieved 28 August 2014.
  6. ^ abMudgal, Kartik (8 August 2013). "Gamechup Payday 2 profitable before launch". gamechup.com. Archived from the original on 3 July 2017. Retrieved 12 August 2013.
  7. ^"PAYDAY 2: Crimewave Edition brings the ultimate heist experience on June 21st". Made For Gaming. Archived from the original on 3 August 2017. Retrieved 10 May 2015.
  8. ^"Starbreeze enters co-publishing agreement with Koch Media for 2023 PAYDAY 3 launch – Starbreeze". Retrieved 19 March 2021.
  9. ^ abcdefBertz, Matt (13 August 2013). "Payday 2". Game Informer. GameStop. Retrieved 13 August 2013.
  10. ^ abcdefHinkle, David (13 August 2013). "Payday 2 review: Take the money and run". Joystiq. AOL. Retrieved 13 August 2013.
  11. ^ abcWhitehead, Dan (13 August 2013). "Payday 2 Review". Eurogamer. Eurogamer Network. Retrieved 13 August 2013.
  12. ^"Payday 2 Skill Calculator". Retrieved 23 May 2014.
  13. ^"The Fastest Online Skill Tree for Payday 2". Retrieved 5 October 2014.
  14. ^Dransfield, Ian (25 March 2016). "Payday 2 adds Jimmy: your new, free psychopath". PC Gamer. Retrieved 15 November 2016.
  15. ^Martin, Liam (13 June 2016). "Ron Perlman will feel right at home in Payday 2's Biker Packs DLC". Digital Spy. Retrieved 15 November 2016.
  16. ^Sarkar, Samit (5 December 2013). "Payday 2 gets first weapon pack on PC, PS3 patch out now". Polygon. Retrieved 2 September 2014.
  17. ^McDonald, Tim (4 October 2013). "Payday 2 web series Episode 6 is more entertaining rubbish". Inc Gamers. Retrieved 2 September 2014.
  18. ^"Keanu Reeve's 'John Wick' film content will be woven into a Payday 2 online game episode - GamesBeat - Games - by Dean Takahashi". VentureBeat. 21 October 2014.
  19. ^"PAYDAY 2: Point Break Heists". OVERKILL Software.
  20. ^"PAYDAY 2: Day 3 of The Goat Simulator Heist and Update 94 is live!". OVERKILL Software. 14 January 2016.
  21. ^"PAYDAY 2: Hardcore Henry Packs - Jimmy Character Pack - OVERKILL Software". OVERKILL Software. Starbreeze. 24 March 2016. Retrieved 24 March 2016.
  22. ^"Payday 2 partners with Shadow Warrior 2 in latest unlikely crossover". pcgamer. Retrieved 2 February 2017.
  23. ^Taylor, Haydn (25 October 2019). "Starbreeze restarts Payday 2 content production ten months after pulling the plug". GamesIndustry.biz.
  24. ^"PAYDAY 2: Crimewave Edition coming to Xbox One and PlayStation 4!". OVERKILL Software. 26 February 2015. Retrieved 25 June 2015.
  25. ^Kelly, Andy (13 August 2013). "Payday 2 review: A vast improvement over the original... if you're playing with friends". Computer and Video Games. Future plc. Retrieved 13 August 2013.
  26. ^ abcRoth, Alex (13 August 2013). "Payday 2 review". GamesRadar. Future plc. Retrieved 13 August 2013.
  27. ^ abDom Reseigh-Lincoln on 11 June 2015 (11 June 2015). "PayDay 2: Crimewave Edition review". GamesRadar. Retrieved 30 November 2015.
  28. ^ abcdIngenito, Vince (13 August 2013). "PayDay 2 Review". IGN. Ziff Davis. Retrieved 13 August 2013.
  29. ^ abCraig Owens (11 September 2013). "Payday 2 Review". PC Gamer. Retrieved 19 May 2015.
  30. ^"Payday 2 for PC". GameRankings. CBS Interactive. Retrieved 25 February 2014.
  31. ^"Payday 2 for PlayStation 3". GameRankings. CBS Interactive. Retrieved 25 February 2014.
  32. ^"Payday 2: Crimewave Edition for PlayStation 4". GameRankings. 16 June 2015. Retrieved 30 November 2015.
  33. ^"Payday 2: Crimewave Edition for Xbox One". GameRankings. 16 June 2015. Retrieved 30 November 2015.
  34. ^"Payday 2 for Switch". GameRankings. 26 February 2018. Retrieved 10 March 2018.
  35. ^"Payday 2 for Xbox 360". GameRankings. CBS Interactive. Retrieved 25 February 2014.
  36. ^"Payday 2 for PC Reviews". Metacritic. CBS Interactive. Retrieved 13 August 2013.
  37. ^"Payday 2 for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved 13 August 2013.
  38. ^"Payday 2: Crimewave Edition for PlayStation 4 Reviews". Metacritic. Retrieved 30 November 2015.
  39. ^"Payday 2: Crimewave Edition for Xbox One Reviews". Metacritic. Retrieved 30 November 2015.
  40. ^"Payday 2 for Switch Reviews". Metacritic. Retrieved 10 March 2018.
  41. ^"Payday 2 for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved 13 August 2013.
  42. ^"Payday 2 Players Up-In-Arms Over Newly-Added Microtransactions [Update]". Retrieved 9 December 2015.
  43. ^10/21/15 1:05pm. "How A Game Studio Totally Bungled A Controversy And Lost All Good Will". Kotaku.com. Retrieved 30 November 2015.
  44. ^10/26/15 1:00pm. "Payday 2's Microtransaction Nightmare Just Got Worse". Kotaku.com. Retrieved 30 November 2015.
  45. ^Phillips, Tom (13 November 2015). "Payday 2's latest update has players in uproar all over again •". Eurogamer.net. Retrieved 30 November 2015.
  46. ^"Moderators refusing to work. :: PAYDAY 2 General Discussions". Steamcommunity.com. 18 November 2015. Retrieved 30 November 2015.
  47. ^"Payday 3 Confirmed, Microtransactions Eliminated as Starbreeze Buys Franchise Rights". GameSpot. Retrieved 31 May 2016.
  48. ^Sarah LeBoeuf (19 August 2013). "Payday 2 More Popular Than Retailers Planned, Causing Shortages | The Escapist". Escapistmagazine.com. Retrieved 25 June 2015.
  49. ^Goldfarb, Andrew (14 May 2013). "UK IGN interview". uk.ign.com. IGN. Retrieved 12 August 2013.
  50. ^Yin-Poole, Wesley (13 September 2013). "Payday 2 sells 1.58 million". Eurogamer. Gamer Network. Retrieved 13 September 2013.
  51. ^"Starbreeze AB : Press release November 13th 2014 : Interim Report July 1st - September 30th 2014". Yahoo! Finance. Yahoo!. 13 November 2014. Archived from the original on 25 June 2015. Retrieved 25 June 2015.
  52. ^"Starbreeze Provides Estimate of Future Cash Flows" (Press release). Starbreeze Studios. 11 October 2019. Retrieved 11 October 2019.
  53. ^McWhertor, Michael (13 October 2019). "Payday 3 coming by 2023, Starbreeze says". Polygon. Retrieved 13 October 2019.
  54. ^DreamHack AB. "ESPORT". Dreamhack.se. Retrieved 20 September 2016.

External links[edit]

Sours: https://en.wikipedia.org/wiki/Payday_2
[Payday 2] I lose MILLIONS in Cleaner Costs - No Russian Heist
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Why are 90% of the voice actors in Payday 2 ♥♥♥♥?
Like it says in the tile, most of Payday 2´s actors are really ♥♥♥♥♥♥ and I wanted to know if it´s on porpuse or Overkill is just really bad at hiring voice actors/ has a tight budget
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Sours: https://steamcommunity.com/app/218620/discussions/8/1744480966987146350/

2 actors payday

FBI Description

FBI Files: If this one isn’t actually the leader, he’s definitely the trusted lieutenant. Dallas is one of the original four that emerged in 2011. He appears to be the Mastermind of the gang, and his calm demeanor under fire suggests both great experience and cunning intelligence.

Security footage notes his hair is greying, possibly indicating he is one of the oldest members of the gang.

His smiling clown mask with the American pattern has become the face for the Payday gang.

"Eat this, asswipes!"
—Dallas when throwing a grenade.

Nathan Steele, a.k.a. Dallas, is a 44-year-old chain smoking American Mastermind. He wears the American flag mask during heists, and is voiced by Simon Kerr.

Background[]

PAYDAY: The Heist[]

Dallas worked for a Chicago mob when he was young. He later climbed the ladder and went from club bouncer to hitman. He has a brilliant mind disguised behind the face of a common thug. When he was thirty he tried to turn two Chicago mobs against each other, resulting in the deaths of policemen and mobsters. A hit was placed on Dallas by the mob leaders, but he managed to survive.

While he was in hiding he ran an underground gun range. He also performed hits against drug dealers, wishing to harm the American drug trade. After ten years in hiding, he had what Bain calls a criminal's version of a "what am I doing with my life?" kind of crisis. He then decided to steal a shipment of weapons and try to find a criminal crew.

PAYDAY 2[]

Dallas appears to also have an official occupation while not being a criminal, where he uses the name "Nathan Steele". In the web series, he was the bank manager of the First World Bank, which allowed the crew to rob with his inside help. In the Dentist trailer, he claims to be in "financial transfers". Whether or not this is a euphemism for his career as a bank robber or he is a real, professional financial consultant, remains to be seen. Although given he managed to attain the position of manager in a major bank, which would require him to know a lot about financing; Dallas may in-fact, be a legitimate consultant.

By the time of PAYDAY 2, Dallas was revealed to have a younger brother, who briefly took up the mantle of Hoxton when the former heister was arrested by the police.

Achievements (Payday 2)[]

Trivia[]

General[]

  • Dallas is the most iconic character in the whole PAYDAY series, appearing as the main character on almost every media. He is described officially as "the face that everyone fears", referencing to his position as the Mastermind/leader of the PAYDAY crew.
    • He is most often considered to be the leader, or "head" of the crew in promotional media as well as his personal Crew Chief Perk Deck, despite not making any tangible impact on gameplay with his presence/absence. Hector also notes that Dallas is the leader of the PAYDAY Gang in one of the voice tapes in the Hoxton Revenge heist.
    • In Slaughterhouse of PAYDAY: The Heist, Bain gave Dallas the honor to signal the ambush on the Murkywater convoy. However, this is not seen again in the remake, surely because of the increased amount of heisters in the second game.
  • He is modeled after Karl Lakner, the art director at Overkill Software. In PAYDAY 2, the actor who portrays him in the web series, Eric Etebari, provides his likeness for the character in-game.
  • He shares his name with a large city in the state of Texas, USA.
  • During development, the following nicknames were scrapped: Cowboy, Touchdown, and Chief.[1]
  • Dallas was apparently intended to be a Russian during the earlier stages of development, as assets related to him are indexed as such in the game files.
  • Dallas' voice actor (Simon Kerr) also provides the voice for the Bulldozer in the first game.[2]

PAYDAY: The Heist[]

  • He is depicted as the "Assault" in the "Upgrades" menu.
  • The Clown, Beeef, and Alienware masks for Dallas have red and white stripes with stars imprinted on a blue layer, which represents the United States flag. The "Secret" mask for Dallas has a similar red, white, and blue color scheme, but it lacks stars and the vertical orientation of the bands of color makes it more similar to the French flag than the United States flag. The golden mask does resemble the United States flag as well, though the mask is entirely made of gold. The "Soundtrack" mask for Dallas also is colored red, white, and blue.

PAYDAY 2[]

Sours: https://payday.fandom.com/wiki/Dallas
BTS #FREEHOXTON with Damion Poitier Payday2's Chai

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