Gameboy advance sp launch price

Gameboy advance sp launch price DEFAULT

Nintendo drops GBA SP price, launches new bundles.

Following on the heels of a similar price cut in the United States earlier this month, Nintendo of Europe has today announced that the GBA SP is set to drop to UKP 69 from September 24th, giving the handheld a pre-season boost.

The UKP 20 price drop will be followed by the launch of two key bundle deals in the run up to Christmas - with a Zelda: Minish Cap limited edition pack arriving on November 12th, followed by a Mario vs. Donkey Kong limited edition pack on November 19th.

Both packs - which feature a golden GBA SP and a red-topped GBA SP respectively - will retail for UKP 89, the same price that the GBA SP alone sells for at the moment.

"With Game Boy Advance SP now available at this great new price, we are making it much more accessible to a broader range of gamers, especially our younger fans," explained Nintendo's senior director of European marketing, Jim Merrick.

"With so many fantastic games available on the Game Boy Advance and plenty more to come in time for Christmas we want everyone to be able to have a Game Boy Advance SP," he concluded.

The Game Boy Advance has sold over four million units in Europe since it launched here in March 2003, making it into the fastest selling console of all time in this territory. Nintendo hopes to build upon that success this Christmas, and is launching two new Pokemon titles - Pokemon Leaf Green and Pokemon Fire Red - as well as Zelda: The Minish Cap and Mario vs. Donkey Kong in one of the strongest first-party line-ups yet seen for the platform.


Game Boy Advance

Handheld game console by Nintendo

"GBA" redirects here. For other uses, see GBA (disambiguation).

Gameboy advance logo.svg

An indigo Game Boy Advance

Also known asiQue Game Boy Advance (China)
DeveloperNintendo R&E
Product familyGame Boy Advance family
TypeHandheld game console
GenerationSixth generation
Release date
Introductory priceUS$99.99[5]
  • JP: Q4 2006
  • PAL: Q4 2008
  • NA: May 15, 2010
Units sold81.51 million (as of June 30, 2010[update])[6]
MediaGame Boy Advance Game Pak
CPUARM7TDMI @ 16.78 MHz, Sharp LR35902 (8080-derived) @ 8.388 or 4.194 MHz
Memory32 KB internal, 256 KB external, 96 KB VRAM
DisplayTFT LCD, 240×160 pixels, 40.8×61.2 mm[7]
Power2 × AA batteries
Dimensions82 x 144.5 x 24.5 mm
Best-selling gamePokémon Ruby and Sapphire, 16.22 million units[8]
Game Boy, Game Boy Color
(GBA and GBA SP only)
PredecessorGame Boy Color[9]
SuccessorNintendo DS
Related articlesGame Boy Advance SP

The Game Boy Advance[a] (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlit screen, the Game Boy Advance SP, in 2003. A newer revision of the redesign was released in 2005, with a backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005.

As of June 2010, 81.51 million units of the Game Boy Advance series have been sold worldwide.[6] Its successor, the Nintendo DS, was released in November 2004[10] and is backward compatible with Game Boy Advance software.


Contrary to the previous Game Boy models, which have the "portrait" form factor of the original Game Boy (designed by Gunpei Yokoi), the Game Boy Advance was designed in a "landscape" form factor, putting the buttons to the sides of the device instead of below the screen. The Game Boy Advance was designed by the French designer Gwénaël Nicolas and his Tokyo-based design studio Curiosity Inc.[11][12]

News of a successor to the Game Boy Color (GB/GBC) first emerged at the Nintendo Space World trade show in late August 1999, where it was reported that two new handheld systems were in development. An improved version of the GBC with wireless online connectivity was codenamed the Advanced Game Boy (AGB), and a brand-new 32-bit system was not set for release until the following year.[13] On September 1, 1999, Nintendo officially announced the Game Boy Advance, revealing details about the system's specifications including online connectivity through a cellular device and an improved model of the Game Boy Camera. Nintendo teased that the handheld would first be released in Japan in August 2000, with the North American and European launch dates slated for the end of the same year.[14] Simultaneously, Nintendo announced a partnership with Konami to form Mobile 21, a development studio that would focus on creating technology for the GBA to interact with the GameCube, Nintendo's home console which was also in development at the time under the name "Dolphin".[15] On August 21, 2000, IGN showed off images of a GBA development kit running a demonstrational port of Yoshi Story,[16] and on August 22, pre-production images of the GBA were revealed in an issue of Famitsu magazine in Japan.[17] On August 24, Nintendo officially revealed the console to the public in a presentation, revealing the Japanese and North American launch dates, in addition to revealing that 10 games would be available as launch games for the system.[18] The GBA was then featured at Nintendo Space World 2000 from August 24 to 26[19] alongside several peripherals for the system, including the GBA Link cable, the GameCube - Game Boy Advance link cable,[20] a rechargeablebattery pack for the system, and an infrared communications adaptor which would allow systems to exchange data.[21] In March 2001, Nintendo revealed details about the system's North American launch, including the suggested price of $99.99 and the 15 launch games. Nintendo estimated that around 60 games would be made available for the system by the end of 2001.[22][23]

Project Atlantis[edit]

In 1996, magazines including Electronic Gaming Monthly,[24]Next Generation,[25] issues 53 and 54 of Total!,[citation needed] and the July 1996 issue of Game Informer[citation needed] featured reports of a successor to the original Game Boy, codenamed Project Atlantis. Although Nintendo's expectations of releasing the system in at least one territory by the end of 1996[24][25] would make that machine seem to be the Game Boy Color, it was described as having a 32-bit ARM processor,[24][26] a 3-by-2-inch (7.6 cm x 5 cm) color screen,[24][25] and a link port[24] — a description that more closely matches the Game Boy Advance. Electronic Gaming Monthly reported the processor to be an ARM710, clocked at 25 MHz,[24] while Next Generation claimed it to be a StrongARM SA-110, possibly supporting 160 MHz.[26] Both were designed by Advanced RISC Machines (ARM), which also created the CPU for the Game Boy Advance (and all Nintendo handhelds until the Nintendo Switch). In terms of software, it was announced that Nintendo of Japan was working on a game for the system called Mario's Castle, ultimately unreleased.[24] Nintendo suspended the Atlantis project sometime in 1997, since the original Game Boy's 80% of the handheld market share was considered too high to merit the release of a successor.[27]

During a panel discussion at 2009's Game Developers Conference, a cancelled "Game Boy Advance predecessor" was shown on-screen, which looked like a bulky Game Boy Color. While not named, Joystiq concluded this device was most likely Project Atlantis.[28]


Technical specifications[edit]

The technical specifications[29][30][31] of the original Game Boy Advance are, as provided by Nintendo:[32]

Size Approximately 145 mm (5.7 in) x 82 mm (3.2 in) x 24 mm (0.94 in) (WxHxD)
Weight Approximately 140 g (4.9 oz)
Screen 2.9 inch reflective thin-film transistor (TFT) color liquid-crystal display (LCD)
Display size40.8 mm (1.61 in) by 61.2 mm (2.41 in)
Framerate59.727500569606 Hz[33]
Power 2× AA batteries[34]
Battery life Approximately 15 hours on average while playing Game Boy Advance games (varies depending on the Game Pak being played, volume setting and any external peripherals being used such as a screen light[35])
CPU 16.8 MHz 32-bit ARM7TDMI with embedded memory; 8.388 or 4.194 MHz Sharp LR35902 (8080-derived) for Game Boy and Game Boy Color backward compatibility
Memory 32 kilobyte + 96 kilobyte VRAM (internal to CPU); 256 kilobyte DRAM (external to CPU)
Resolution 240 × 160 pixels (3:2 aspect ratio)
Color support 15-bit RGB (5 bits depth per channel), capable of displaying 512 simultaneous colors in "character mode" and 32,768 (215) simultaneous colors in "bitmap mode"
Sound Dual 8-bit DAC for stereo sound (called Direct Sound), plus all legacy channels from Game Boy. The DACs can be used to play back streams of wave data, or used to output multiple wave samples processed or mixed in software by the CPU, facilitated by AMP IR3R60N
  • Eight-way control pad
  • Six action buttons (A, B, L, R, Start, Select)
  • Volume slider
  • Power switch
  • Serial I/O ("Link cable")
  • Cartridge I/O

Backward compatibility for Game Boy and Game Boy Color games is provided by a custom 4.194/8.388 MHz 8080-based coprocessor (Game Boy Advance software can use the audio tone generators to supplement the primary sound system), while a link port at the top of the unit allows it to be connected to other devices using a Game Link cable or GameCube link cable.[20] When playing Game Boy or Game Boy Color games on the Game Boy Advance, the L and R buttons can be used to toggle between a stretched widescreen format (240×144) and the original screen ratio of the Game Boy (160×144). Game Boy games can be played using the same selectable color palettes as on the Game Boy Color. Every Nintendo handheld system following the release of the Game Boy Advance SP has included a built-in light and rechargeable battery.

The Game Boy Advance 2D graphics hardware has scaling and rotation for traditional tiled backgrounds in its modes 1 and 2 and scaling and rotation for bitmaps in modes 3 through 5 (used less often on the GBA because of technical limitations).[36] On each machine supporting this effect, it is possible to change the scaling and rotation values during the horizontal blanking period of each scanline[clarification needed] to draw a flat plane in a perspective projection. More complex effects such as fuzz are possible by using other equations for the position, scaling, and rotation of each line. The "character mode" supports up to 4 tile map background layers per frame, with each tile being 8x8 pixels in size and having 16 or 256 colors. The "character mode" also supports up to 128 hardware sprites per frame, with any sprite size from 8x8 to 64x64 pixels and with 16 or 256 colors per sprite.[36]

Color variants[edit]

See also: List of Game Boy colors and styles § Game Boy Advance

The Game Boy Advance has been available in numerous colors and limited editions throughout its production. It was initially available in Arctic, Black, Orange, Fuchsia (translucent pink), Glacier (translucent blue/purple), and Indigo. Later in the system's availability, additional colors and special editions were released, including: Red, Clear Orange/Black, Platinum, White, Gold, Hello Kitty edition (pink with Hello Kitty and logo on bezel), The King of Fighters edition (black with images on bezel and buttons), Chobits edition (translucent light blue, with images on bezel and buttons), Battle Network Rockman EXE 2 (light blue with images on bezel), Mario Bros. edition (Glacier with Mario and Luigi on bezel), and Yomiuri Giants edition (Glacier with images on bezel).

A number of Pokémon-themed limited-edition systems were made available in Pokémon Center stores in Japan. These editions include: Gold Pokémon edition (Gold with Pikachu and Pichu on bezel), Suicune edition (blue/grey with greyscale Pikachu and Pichu on bezel, and a Pokémon Center sticker on the back), Celebi edition (olive green with Celebi images on bezel), and Latias/Latios edition (pink/red and purple, with images of Latias and Latios on bezel).


Main article: List of Game Boy Advance games

See also: List of best-selling Game Boy Advance video games and List of cancelled Game Boy Advance games

With hardware performance comparable to the Super Nintendo Entertainment System, the Game Boy Advance represents progress for sprite-based technology. The system's library includes platformers, SNES-like role-playing video games, and games ported from various 8-bit and 16-bit systems of the previous generations. This includes the Super Mario Advance series, as well as the system's backward compatibility with all earlier Game Boy titles. While most GBA games employ 2D graphics, developers have ambitiously designed some 3D GBA games that push the limits of the hardware, including first-person shooters like a port of Doom , racing games like V-Rally 3, and even platformers, like Asterix & Obelix XXL.

In Japan, the final game to have been released on the system is Final Fantasy VI Advance on November 30, 2006, which is also the final game published by Nintendo on the system.[37] In North America, the last game for the system is Samurai Deeper Kyo, released on February 12, 2008. Lastly, in Europe, 2 Games in 1: Columns Crown & ChuChu Rocket! is the last game for the system (and also the last one released on the system overall), released on November 28, 2008. The Japan-only Rhythm Tengoku, the first game in what would eventually become known outside Japan as the Rhythm Heaven/Rhythm Paradise series, is the final first-party-developed game for the system, released on August 3, 2006.

Compatibility with other systems[edit]

An accessory for the GameCube, known as the Game Boy Player, was released in 2003 as the successor to the Super Game Boy peripheral for the Super Nintendo Entertainment System. The accessory allows Game Boy Advance games, as well as Game Boy and Game Boy Color games, to be played on the GameCube. However, some games may have compatibility issues due to certain features requiring extra hardware. For example, games with built-in motion sensors (such as Yoshi's Topsy-Turvy) would require players to manipulate the console itself.

The GBA is the last of the three Nintendo handheld systems to bear the Game Boy name, games developed for it are incompatible with older Game Boy systems, and each game's box carries a label indicating that the game is "not compatible with other Game Boy systems". However, games designed for older Game Boy systems are conversely compatible with the Game Boy Advance, with options to play such games on either their standard aspect ratios or a stretched fullscreen.

Game Boy Advance games are compatible with Nintendo DS models that support them with a dedicated GBA cartridge slot beneath the touch screen, (specifically the original model and the Nintendo DS Lite), although they do not support multiplayer or features involving the use of GBA accessories because they do not have the GBA's external peripheral port that these features require to function. The Nintendo DSi and Nintendo DSi XL do not have backward compatibility with the GBA and a few DS games that use the GBA slot.

Virtual Console[edit]

See also: Virtual Console

As part of an Ambassador Program for early adopters of the Nintendo 3DS system, ten Game Boy Advance games, along with ten Nintendo Entertainment System games, were made available free for players who bought a system before the price drop on August 12, 2011.[38] Unlike the other Virtual Console games for the system, features such as the Home menu or save states are missing, since the games are running natively instead of in emulation. 3DS systems that have custom firmware installed can also install the ten available games available to Ambassador Program members. Many other Game Boy Advance games can also be played via custom firmware by injecting a different game into one of the released Game Boy Advance games.[citation needed]Satoru Iwata stated Game Boy Advance games will be available on the Wii U's Virtual Console sometime during April 2014.[39] On April 3, 2014, the first of the announced GBA games, Advance Wars, Metroid Fusion, and Mario & Luigi: Superstar Saga, were released for the Wii U's Virtual Console.[40] A Virtual Console library of Game Boy Advance games was launched for the Wii U console. Similar to the original DS and DS Lite, all of the Virtual Console releases are single-player only, as they do not emulate multiplayer features enabled by Game Link cables.



The Wireless Adapter was packed in with Pokémon FireRedand LeafGreen

Nintendo released various addons for the Game Boy Advance, which include:

  • Wireless Adapter: Released in 2004, this adapter hooks up to the back of the Game Boy Advance. It replaces link cables and allows many people to link together. It marketed for US$20 and came included with Pokémon FireRed and LeafGreen. Because it was released so late in the Game Boy Advance's life, fewer than 20 games support this hardware. The adapter's usefulness is most evident in Pokémon, as FireRed/LeafGreen and Emerald feature a "Union Room" where up to forty people can enter to battle or trade Pokémon. A Game Boy Micro version was released interacting fully with both models of the Wireless Adapter.
  • Game Boy Advance Infra-Red Adapter: This adapter was included with the game Cyberdrive Zoids, as it is only compatible with this game. The adapter was not sold separately. This is also currently the only Game Boy Advance accessory that has not been remade for the Game Boy Micro.
  • Nintendo GameCube – Game Boy Advance link cable: The link cable is used to connect the Game Boy Advance to the GameCube for interoperability between corresponding games.[20] There are not many compatible games; notable games are Final Fantasy Crystal Chronicles, Pac-Man Vs, and The Legend of Zelda: Four Swords Adventures, allowing up to 4 players to use their Advance or SP handheld as a controller that has additional information on the screen, as well as The Legend of Zelda: The Wind Waker, allowing additional content to be unlocked through Tingle, one of the characters in the game. When using the cable in the game "Animal Crossing", players would be greeted by the in-game character Kapp'n at the dock who would transport them to a previously inaccessible island. The device works for Pokémon Colosseum and Pokémon XD which lets you trade Pokémon back and forth to its GBA iterations (Pokémon FireRed, LeafGreen, Ruby, Sapphire, and Emerald), also allowing you to transfer Jirachi to Pokémon Ruby and Sapphire using the Pokémon Colosseum Bonus Disc. In addition, it can be used to transfer Chao between Sonic Adventure 2: Battle, Sonic Adventure DX Director's Cut, Sonic Advance, and Sonic Advance 2. Finally, it can be used to unlock the "Fusion" skin for Samus (that was introduced in Metroid Fusion) for use in Metroid Prime, provided that the player has also met certain conditions in both Fusion and Prime.
  • Play-Yan: The Play-Yan is an MP3/MPEG4 player for the Game Boy Advance and Nintendo DS. The cartridge is slightly broader than a normal Game Boy Advance cartridge and includes a built-in headphone port as well as an SD Card slot. Music or videos that users have downloaded from the Internet can be transferred onto an SD Card and slotted into the Play-Yan device. Nintendo has released several mini-games for the Play-Yan that can be downloaded from their website, although Nintendo later removed all minigame functionality through a firmware update. The Play-Yan was initially available in Japan only but was released in Europe as the Nintendo MP3 Player on December 8, 2006, with the MPEG4 functionality removed. The Play-Yan was never released in North America.
  • e-Reader: The e-Reader is a scanning device that plugs into the game cartridge slot of the Game Boy Advance. Specialized cards with codes along the side and bottom are slid through the slot, scanning the card into the Game Boy Advance. Many ideas for the e-Reader include cards that scan classic games like Donkey Kong and Excitebike onto the handheld ready to play, as well as a collaboration with Super Mario Advance 4 and Pokémon Ruby and Sapphire to have cards that unlock the content. GameCube games like Animal Crossing have cards with unlockable content as well, and the Pokémon Trading Card Game playing cards also adopt the e-Reader codes. The e-Reader works with the Game Boy Player and Game Boy Advance SP, but cannot fit into the Nintendo DS's Game Boy slot (however it can fit into the Nintendo DS Lite's Game Boy slot). Though it failed to catch on in the US, it proved to be very popular in Japan. It was not released in Europe.
  • Game Boy Advance Video: These cartridges contain two episodes of thirty-minute cartoon programs. First released in North America in May 2004, these cartridges included cartoons such as Dragon Ball GT, Pokémon, SpongeBob SquarePants, Sonic X, Teenage Mutant Ninja Turtles, and Yu-Gi-Oh!. The movies Shrek, Shrek 2, and Shark Tale are also available for Game Boy Advance Video and all three are full movies. Due to the Game Boy Advance screen ratio, the three movies are in their widescreen format. These cartridges display an error when inserted into a GameCube via a Game Boy Player.
  • Cleaning cartridge: A white cartridge that has a soft cloth inside so that it cleans the connectors of the Game Boy Advance when inserted. It can also be used to clean Slot 2 of the Nintendo DS or DS Lite.
  • Mobile Adapter: The device works with Game Boy and Game Boy Advance systems to connect to mobile phones for remote play. It was released in Japan and was compatible with Pokémon Crystal.[41][42][43]


Other accessories for the Game Boy Advance include:

  • Afterburner: The Afterburner is an internal front-lighting system manufactured by Triton Labs and released in mid-2002.[44] The installation consists of disassembling the system, removing some plastic from the interior of the case, attaching the lighting mechanism to the screen, and soldering two wires to the motherboard for power. Optionally, a potentiometer or an integrated circuit could be added to allow adjusting the brightness of the light. When the initial version of the Game Boy Advance SP was released, it included a very similar integrated lighting system. This was replaced in the subsequent version of the Game Boy Advance SP with a backlit display. According to Triton Labs, the Afterburner achieved considerable success during the lifespan of the GBA, with many gamers buying it though the kit voids the system's warranty, and the company had minor trouble keeping up with demand for the accessory during the 2002 holiday season.[44]
  • Worm Cam: This device by Nyko attaches to the top of the Game Boy Advance and connects to the link port of the GBA. This device functions as a digital camera which allows digital pictures to be taken. The snapshots can then be uploaded to a PC with the USB cable and software provided. This camera's strange shape prevents it from being used with the GBA SP.[45][46]
  • Glucoboy: This is a blood glucose monitor with built-in games released in Australia in 2007 for children with diabetes.[47]


Game Boy Advance SP[edit]

Main article: Game Boy Advance SP

In early 2003, Nintendo introduced a new form-factor for the handheld, known as the Game Boy Advance SP (model AGS-001). The redesigned unit resembles a pocket-size laptop computer, including a folding case approximately one-half the size of the original unit. It also supports a rechargeable lithium-ion battery, a significantly brighter LCD screen, and an internal front-light that can be toggled on and off. The redesign was intended to address some common complaints about the original Game Boy Advance, which had been criticized for being somewhat uncomfortable to use, especially due to an overly dark screen.[citation needed]

Backlight model (AGS-101)[edit]

Main article: Game Boy Advance SP § Backlit model (AGS-101)

Game Boy Advance SP (model AGS-101)

Around the same time as the release of the Game Boy Micro, Nintendo released a new backlit version of the SP (model AGS-101). The switch that controls the light now toggles between "normal" (which itself is already brighter than the original Game Boy Advance SP's screen), and "bright", an intense brightness level similar to an LCD television.

Game Boy Micro[edit]

Main article: Game Boy Micro

In September 2005, Nintendo released a second redesign of the Game Boy Advance. This model, dubbed the Game Boy Micro, is similar in style to the original Game Boy Advance's horizontal orientation, but is much smaller and sleeker. The Game Boy Micro also allows the user to switch between several colored faceplates to allow customization, a feature which Nintendo advertised heavily around the Game Boy Micro's launch. Nintendo also hoped that this "fashion" feature would help target audiences outside of typical video game players. Unlike the previous Game Boy Advance models, the Game Boy Micro is unable to support Game Boy and Game Boy Color titles. The Game Boy Micro did not make much of an impact in the video game market as it was overshadowed by Nintendo's other portable, the Nintendo DS, which also played Game Boy Advance cartridges.[48]


Upon its North American release, IGN praised the Game Boy Advance's graphical capabilities and battery life, but criticized the system's shoulder button placement and noted the system's high price tag which "may be a tad bit too high to swallow," ultimately scoring the system with an "8.0" out of 10. They also pointed out the system's lack of a backlight which occasionally got in the way of playing games.[49]ABC News praised the Game Boy Advance's graphics, grip and larger screen, stating that "You've never had as much fun playing old games."[50]

Reviewing for CNET, Darren Gladstone scored the system with a 7.0 out of 10, praising its graphical performance and backwards compatibility, but being considerably critical of the system's lack of a backlit screen, noting that it makes it "nearly impossible" to play in normal lighting conditions. Gladstone ultimately suggested the sleeker and backlit Game Boy Advance SP over the system despite noting that its cheaper price may "appeal to gamers on a lower budget."[51] Despite ending support in 2010, many games mostly ROM hacks, fan games and Homebrew games are still being developed by communities for the GBA.


Nintendo hoped to sell 1.1 million Game Boy Advance units by the end of March with the system's Japanese debut, and anticipated sales of 24 million units before the end of 2001; many marketing analysts believed for this to be a realistic goal due to the company's lack of major competition in the handheld video game market.[52] Within the first week of its North American launch in June, the Game Boy Advance sold 500,000 units, making it the fastest-selling video game console in the United States at the time. In response to strong sales, Nintendo ordered 100,000 units to ship to retail stores, hoping to ship another half million of them by the end of June.[53] The Game Boy Advance also became the fastest-selling system in the United Kingdom, selling 81,000 units in its first week of release and beating the PlayStation 2's previous record of 20,000 units.[54] In 2004, the system's sales in the United Kingdom surpassed one million units.[55]

On December 1, 2006, Nintendo of America released launch-to-date information indicating that the company had sold 33.6 million units of the Game Boy Advance series in the United States.[56] In a Kotaku article published on January 18, 2008, Nintendo revealed that the Game Boy Advance series had sold 36.2 million units in the United States, as of January 1, 2008.[57] As of December 31, 2009, the Game Boy Advance series has sold 81.51 million units worldwide, 43.57 million of which are Game Boy Advance SP units and 2.42 million of which are Game Boy Micro units.[58]

After the Game Boy Advance's support lessened, the most popular software became mostly games oriented to younger gamers.[59]

See also[edit]



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  2. ^"Game Boy Advance: It's Finally Unveiled". IGN. August 23, 2000. Retrieved July 19, 2014.
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  12. ^Van Tilburg, Caroline (2002). Curiosity: 30 Designs for Products and Interiors. Birkhauser Verlag AG. ISBN .
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  17. ^Famitsu gets a hold of the Game Boy Advance Early - IGN, August 22, 2000, retrieved July 27, 2020
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  20. ^ abcIGN Staff (September 14, 2001). "Connecting to the Cube". Retrieved August 7, 2020.
  21. ^The Peripherals of the Game Boy Advance - IGN, August 28, 2000, retrieved July 27, 2020
  22. ^Ahmed, Shahed (March 7, 2001). "Nintendo announces North American GBA launch details". GameSpot. Retrieved July 27, 2020.
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  24. ^ abcdefg"Nintendo's 32-Bit Color Portable "Project Atlantis" to Be Ready in Fall"(PDF). Electronic Gaming Monthly. No. 83. Ziff Davis. June 1996. p. 18.
  25. ^ abc"Nintendo's New Color Handheld". Next Generation. No. 18. Imagine Media. June 1996. p. 20.
  26. ^ ab"Nintendo's Atlantis Emerges". Next Generation. No. 19. Imagine Media. July 1996. p. 16.
  27. ^"The Lost Portable of Atlantis"(PDF). Electronic Gaming Monthly. No. 97. Ziff Davis. August 1997. p. 116.
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  36. ^ abKorth, Martin. "GBATEK: LCD I/O Display Control". Archived from the original on June 21, 2009. Retrieved January 2, 2014.
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  47. ^"Top 10 Strangest Health Gadgets". PCMag. February 22, 2008. Archived from the original on January 17, 2016. Retrieved September 30, 2012.
  48. ^"Nintendo Co., Ltd. - Corporate Management Policy Briefing – Q&A". Nintendo Co., Ltd. p. 3. Retrieved December 6, 2008.
  49. ^"Game Boy Advance: System Review". IGN. June 11, 2001. Retrieved December 6, 2017.
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  59. ^Kohler, Chris (January 18, 2009). "Top 10 Games of December 2008, By Platform". Retrieved January 19, 2009.

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The Game Boy Advance, released in 2001 for $99.99 USD would set Nintendo fans back about $123 USD today. The GBA SP also launched at the same price in 2003. One Nintendo platform not on this list is the doomed Virtual Boy, which launched in 1995 for about $180 USD.

Click to see full answer

People also ask, how much is a Gameboy Advance?

Based on the average price of units sold on eBay, here is what GBA consoles are actually selling for: Game Boy Advance: $30. Game Boy Advance SP (AGS 001): $49. Game Boy Advance SP (AGS 101): $86.

Beside above, when was the Gameboy Advance released? March 21, 2001

Likewise, how much does an original Gameboy sell for?

?Title ? ?? ? Price2015-01-11Original Nintendo Gameboy B&W Console - NEW SEALED NEAR-MINT, RARE!$499.992014-12-25Original Gameboy With tetris Brand New Sealed Game Console Game Boy$549.002014-12-02Original Nintendo Gameboy B&W Console - NEW SEALED NEAR-MINT, RARE!$499.99

Is a Gameboy Advance worth it?

The original is useless imo, even if you have direct sun light it creates a glare and it's hard to see So just go for the sp, you won't regret it. You wont have to buy batteries either, so in the end you will save money.

Why Is The Gameboy Advance SP So Expensive?

Buying or selling – it doesn’t matter; it’s important to know what a Game Boy Advance (GBA) is worth either way. And with three very different models – Game Boy Advance, Game Boy Advance SP, and Game Boy Micro – it can be quite difficult to get an idea of what the GBA is actually selling for.

How much is a Game Boy Advance worth today? The original Game Boy Advance sells for $50 on average, according to recently sold eBay listings. While the redesigned Game Boy Advance SP (model AGS 001) goes for $82 and the brighter backlit SP (model AGS 101) sells for $94. Additionally, the Game Boy Micro – the GBA’s final redesign – sells for $161 on average.

ModeleBay (average sold price)Amazon (lowest price)GameStop (used price)
Game Boy Advance (original)$50$57$80 (refurbished; currently unavailable online)
GBA SP (AGS 001)$82$84$100 (refurbished; currently unavailable online)
GBA SP (AGS 101)$94$105$90 (refurbished; currently unavailable online)
GBA Micro$165$210N/A

As you can see, GBA prices vary quite drastically. And this is based largely on several key factors, including the model, the condition the console is in, whether or not the system comes with its original box and manual, and even the retailer used to buy or sell.

There are a small handful of new GBA consoles on sale online at retailers like eBay. However, like other retro consoles, there isn’t a “going rate” for new, in-the-box GBA consoles because they are so rare. That being said, expect to pay hundreds of dollars for a factory-sealed unit.

(Please note: Prices and information below are accurate as of January 18, 2021. This article has been and will continue to be updated to reflect current rates, but prices can fluctuate. Additionally, the information provided is based on the models released in the United States. Models released in other regions may differ from the prices shown below.)

What is a Game Boy Advance worth?

GBA opening screen

Price Overview:

  • Used: $27-$105
  • Refurbished: $80
  • New: N/A

Pricing At Popular Retailers:

The eBay prices above are calculated using the retailer’s data of units sold within two months previous to when this article was last updated (January 18, 2021).

What is a Game Boy Advance SP (AGS 001) worth?

GBA SP red console

Price Overview:

  • Used: $37-$175
  • Refurbished: $100-$190
  • New: N/A

Pricing At Popular Retailers:

The eBay prices above are calculated using the retailer’s data of units sold within two months previous to when this article was last updated (January 18, 2021).

What is a Game Boy Advance SP (AGS 101) worth?

GBA SP AGS 101 in box

Price Overview:

  • Used: $38-$182
  • Refurbished: $90
  • New: N/A

Pricing At Popular Retailers:

The eBay prices above are calculated using the retailer’s data of units sold within seven months previous to when this article was last updated (January 18, 2021).

What is a Game Boy Micro worth?

Game Boy Micro console

Price Overview:

  • Used: $105-$295
  • Refurbished: N/A
  • New: N/A

Pricing At Popular Retailers:

The eBay prices above are calculated using the retailer’s data of units sold within eight months previous to when this article was last updated (January 18, 2021).

What are the differences between the Game Boy Advance, the Game Boy Advance SP, and the Game Boy Micro?

GBA console family

All of the handheld systems in the GBA family of consoles look quite different from one another, but there are a handful of important, non-obvious distinctions to note as well.

Game Boy Advance

  • The Game Boy Advance is the original model in Nintendo’s GBA line of handheld consoles.
  • The unit has a comfortable ergonomic design.
  • The original GBA plays Game Boy Advance, Game Boy Color, and original Game Boy games.

Game Boy Advance SP

  • The Game Boy Advance SP’s screen is much brighter than the original model (thanks to its backlit screen for the 101 model, or the frontlit screen for the 001 model).
  • The SP switched over to a clamshell design.
  • The SP still plays GBA, GBC, and original Game Boy games.
  • The SP requires an adapter to connect standard headphones.

Game Boy Micro

  • The Game Boy Micro is the final console in the GBA family.
  • It is by far the smallest of any of the GBA consoles.
  • It features an extremely bright and vivid backlit screen.
  • The Micro can be customized with swappable faceplates.
  • The console can only play GBA games.
  • It requires an adapter to connect to other GBA consoles.

This is just a brief overview of the essential differences between the different GBA consoles. For an in-depth breakdown with pros and cons, check out our complete comparison: Game Boy Advance vs GBA SP vs Game Boy Micro.

What is the difference between the Game Boy Advances SP AGS-001 and the AGS-101?

GBA SP AGS 101 vs AGS 001

The two SP models have important differences but are actually incredibly similar – making it difficult to differentiate between them. So, how can you tell the difference between the AGS-001 and the AGS-101? Well, the main difference between the Game Boy Advance SP AGS-001 and the AGS-101 is the screen brightness.

The AGS-001 is the first of the two SP models, and it was a major step up from the display of the original GBA thanks to its frontlit screen. The AGS-101 took it one step further with its backlit screen and by adding an option for an additional level of brightness resulting in a march sharper display than the AGS-001.

It is important to note, though, that both models will look very similar upon startup, but the 101 has another brightness level that is unlocked by pressing the backlight button a second time. The AGS-001, on the other hand, only has the ability to turn the front light on or off.

Even without even turning the consoles on, there are actually a few other ways to tell the two models apart. The first (and perhaps most obvious way) is to look for the serial number on the back of the system. In the top-left corner, the Model No. will either read “AGS-001” or “AGS-101”. Also, the 001 will have a grey screen when the power is turned completely off while the 101 screen will appear more black.

Lastly, the AGS-101 came in the following colors: Pearl Blue, Pearl Pink, Graphite, Surf Blue, Pink, and Tribal. Also, the AGS-101 came in a couple of limited edition models featuring both SpongeBob SquarePants and Pikachu.

To see more about the differences between the two SP models and how to tell them apart, check out our complete comparison: Game Boy Advance SP AGS-001 vs 101.

What about limited editions and color variants?

GBA SP limited editions

Like most modern handheld consoles, the GBA family of systems had its fair share of limited editions. The original GBA came in a wide variety of colors, and the SP had its share of color variants as well. For the most part, colors don’t appear to affect pricing too much, but there are a couple of limited edition consoles that can bump up the unit’s value considerably.

For the original GBA, the Pokémon Center New York system seems to be the only model that goes for significantly more than the other original units – about $25 or more on average. Notably on the SP side, the NES Game Boy Advance SP, the Gold Game Boy Advance SP, and the Zelda Edition Game Boy Advance SP are worth at least $20 more, on average, than the other models. And, as for the Game Boy Micro, the 20th Anniversary Edition goes for about $50 more than the standard model.

Related Questions

Does GameStop buy Game Boy Advance consoles?

No, according to GameStop’s website, they are no longer buying the Game Boy Advance family of consoles.

Does GameStop carry Game Boy Advance systems in-store?

GameStop are offering Game Boy Advance and Game Boy Advance SP consoles in-store. However, they are only selling them in very limited locations, and they do not carry Game Boy Micro consoles currently. With GameStop offering more and more retro products moving forward, they will probably add more consoles and locations, but this change is still slowly taking place.

Where else can I buy and sell Game Boy Advance consoles and games?

Local used game stores, flea markets, and pawnshops are all good places to buy and sell used games. Garage sales and stores like Goodwill are also really underrated places to find some hidden gems if you’re looking to buy.


Price sp launch gameboy advance

NEW YORK (CNN/Money) - Faced with declining sales of its strongest product, Nintendo unveiled an enhanced GameBoy Advance Tuesday, which it hopes will reinvigorate interest in the portable gaming market.

The GameBoy Advance SP will feature an internal light, allowing users to play games in dimly lit or dark areas. It's a feature GameBoy Advance owners have clamored for -- and the company has been criticized for ignoring -- since the machine's launch in June 2001. The device will also have a rechargeable battery.

The machine will go on sale in the U.S. on March 23, with a retail price of $99.

Nintendo's GameBoy Advance SP 
Nintendo's GameBoy Advance SP

The new machine is much more compact than the existing GameBoy, measuring just 3.5 x 3.5 inches. Additionally, it uses a flip-top design (similar to many cel phones) that is only 1 inch thick when shut. Nintendo said the lithium-ion powered battery will last for up to 10 hours when the system's light feature is used - and up to 18 hours when the light is turned off. The company estimates the battery life to be approximately three years

The current GameBoy Advance (which sells for $70) will continue to be sold at its current price. Nintendo said it had no plans to discontinue the GBA, but Mike Wallace of UBS Warburg said he expects the company will eventually begin to phase those out. All existing GameBoy Advance and titles for other GameBoy systems will play on this new machine.

The GBA has been a hot seller for Nintendo, with more than 9 million systems sold in the U.S. In the past year, those U.S. sales have stagnated significantly, dropping roughly 20 percent, which is cause for concern at Nintendo. Its other console system, the GameCube, has not performed as well as expected against Sony's PlayStation 2 and Microsoft's Xbox.

Until today's announcement, the Afterburner was the only way to get a backlight for your GBA. 
Until today's announcement, the Afterburner was the only way to get a backlight for your GBA.

The decision to leave a backlight out of the original GameBoy Advance was an intentional one by Nintendo, which said at the time that such an enhancement would drive the machine's cost above $100 and would significantly drain battery life. Gamers complained loudly, however. Many had hoped the company would hear their complaints about the lack of a backlighting feature on the GameBoy Color (the machine's previous generation).

Third-party hardware companies quickly offered "worm lights" and other lighting alternatives that were close cousins to the Itty Bitty Book Light, but the end result was a glare on the screen that made it even more difficult to see what was happening in the game.

In mid-2002, technically adept GameBoy Advance owners were offered a solution with the Afterburner, which let you install your own internal lighting system to the GameBoy. Though installing the device voided the GBA warranty and required technical skills beyond the ability of most gamers, it has been a big hit, according to TritonLabs, which makes the Afterburner.

"Business has not slowed down one iota," TritonLabs CEO Adam Curtis said in December. "In fact, we have been having great trouble keeping up this holiday season, and signs are pointing to next year being even bigger than this year."

The GameBoy Advance SP could have ripple effects in the software industry. Several game publishers, including THQ (THQI: Research, Estimates) and Capcom, release dozens of GameBoy titles per year. A surge of demand for the hardware could spur software sales – and have a modest effect on publishers' bottom lines.

At the very least, it will earn Nintendo some goodwill with gamers – not to mention parents of small children on the road at night.  Top of page

Morris is Director of Content Development for CNN/Money. Click here to send him an e-mail.

Buying a GameBoy Advance SP In 2020

*This post may contain affiliate links. As an Amazon Associate we earn from qualifying purchases.

Have you recently gone to purchase the Gameboy Advance SP and found out it was way more expensive than what you thought it would be? While some people try to get good deals on older gaming equipment, sometimes it only goes up in price which is confusing to a lot of people.

So why is the Gameboy Advance SP so expensive? 

The Gameboy Advance SP came out in 2003, but there are still many people who want to play it today as well but there are not many available on the market. Because the demand for the Gameboy Advance SP far outnumbers the supply, the price stays relatively high.

This is a common thing with many different Nintendo consoles as well as all of them hold their value quite well especially as they age and people start to get a little nostalgic about the way that games used to be and how much simpler the consoles were then. Because of this and the popularity of many of Nintendo’s games the Gameboy Advance SP’s price is still quite high and will likely not go down anytime soon if ever.

If you want to see the current prices for a variety of different SP models you can find them by clicking here.

If you want to know more about the Gameboy Advance SP and why they are expensive, you will want to keep reading. You can also watch this video below as well.