Behemoth monster hunter

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A fearsome beast from another world


A powerful beast from another world. Its large horns and muscular frame defy nature. Hunters will need to utilize some unique strategies to battle it.

Weapons and armor to make your hunter look like a Dragoon!

This update features special collaborative weapons and armor from FINAL FANTASY XIV! Obtain the new "Drachen" armor set, along with the "Gae Bolg" insect glaive and "Dragon Soul" Kinsect, to look just like a Dragoon!

New Palico equipment will make your Palico look just like a moogle!

Palico Armor Set: Moogle α

Cactuars, too?!

Cactuars are appearing on the scene, as well—and they can even be used as environmental traps! You might even run into cactuar cuttings or flowering cactuar cuttings!

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Monster Hunter World: Iceborne Wiki Guide

How to Unlock Behemoth

To fight Behemoth, you must first complete the following requirements: 

  • Be HR 16 (complete the story)
  • Complete the Special Assignment "Visitor from Another World," which pits you against a giant Kulu-Ya-Ku
  • Accept the Special Assignment "The Legendary Beast," which requires you to ward off the behemoth. 
  • Then, you will have access to "He Taketh it With His Eyes." 

Behemoth is weakest to Dragon element, and is moderately weak to Ice and Water. Make sure to read the Behemoth Strategy before entering. Also be sure to check out our Drachen Armor Section to see the awesome armor you can create once you defeat him.


A powerful beast from the world of Final Fantasy, Behemoth is a hulking giant beast that harnesses the powers of many elements. It will be one of the hardest tests taken by any hunter, and may even require some strategies taken from the Final Fantasy universe to defeat.

Behemoth Strategy

Behemoth is no joke. Unlike many monsters within Monster Hunter World, Behemoth scales to multiplayer health and damage regardless of player count, and the makeup of your team should reflect the universe from which the monster hails. Make sure one member of your party is running a tank build, and another is running healing. Trust us, you'll need it. When building a set to tackle this guy, prioritize health, defense and health regeneration to help out your healers with the massive damage he deals. Also make sure to eat food centered around elemental resistance. 

We recommend a Bow/Bowgun, Lance to tank, some sort of other damage like Dual Blades or Insect Glaive, and a Wide-Range build Sword and Shield or Hunting Horn user.

Effective Skills for All Hunters:

Useful Items to Bring:

  • Whetfish Fin+ for quick sharpening
  • Great Sushifish Scale if you don't have Bleeding Resistance to help with bleeding
  • Flash Pods
  • Lots of Max, Mega, and regular Potions
  • Cool Drink
  • Mega Demondrug
  • Mega Armorskin

Behemoth features several different elemental attacks to throw your way. It harnesses lightning attacks similar to Kirin, volcanic eruptions like something we'd see from Teostra, and wind tornados straight out of Kushala Daora's playbook. He also has several melee attacks including a devastating tail 360 hit. Most of its attacks are directed in front of the beast, so keeping underneath him and on his back legs is generally a safe bet. 

Behemoth's tornadoes initially lock onto you before coming down. Try and center them all into one area away from the fight to avoid a map littered with stun locks.

As mentioned earlier, you will also get more effective damage by running a tank and healer on your team. The damage he deals is massive, and can quickly overwhelm you without the help of a hunting horn user or someone running a Wide-Range build. One person (ideally the tank) will attempt to draw enmity, or aggro for those of you non-FF people, by hitting Behemoth in the face.

While his face glows blue in the animation for summoning tornadoes (as seen above), armor resistance on his head is lessened allowing for easier gain of enmity for the tank.

Behemoth will then only direct its attention and attacks towards that person, indicated by a red line pointing at the character as seen above, leaving everyone else to attack at its legs uninterrupted. While in this state of aggro, Behemoth will refrain from using some of its elemental attacks, instead focussing on physical damage on whoever has drawn its gaze.

The healer, while able to do damage, should be looking out for teammate's health bars dropping too low and keep everyone afloat, as, like any standard Monster Hunter fight, only 3 deaths are allowed here.

It should be noted that you CAN use flash pods on Behemoth. However, they will interrupt Enmity on the tank. Flash pods are best used on Behemoth's attack where he grabs a hunter and does large damage, also inflicting bleeding.

The final and most important mechanic to be aware of in a fight with this monstrosity is the Comet and Ecliptic Meteor system.

During the fight, Behemoth will call down comets upon the hunters. Should you be targeted, move them away from the monster and place them spaciously about the map, avoiding the map's boundaries and allowing full range of movement around them. These are your only protection from Behemoth's Ecliptic Meteor, an attack that, should you not put a Comet between you and it, will immediately kill anyone not protected, regardless of where you are on the map. Thankfully, he will normally issue 3-4 Comets before initiating the Ecliptic Meteor.

This attack will be heavily telegraphed with a dialogue cue (as seen below) and you should have time to get behind a Comet if you are fairly close to one. There will be a massive red glow where the Meteor will impact so put a Comet between you and that glow and you'll survive to keep fighting the good fight.

WARNING: Behemoth can do damage and destroy these Comets. Should he destroy all of them on the map, you will be out of luck and your whole team will die. Make sure to guide him away from them and keep them intact. 

If all that wasn't enough, his final encounter takes place in Teostra's home in Elder's Recess, meaning lots of lava and extra chances to get damaged. Keep your head up hunter, what's hunting monsters without a good challenge!?

Behemoth Weaknesses

Effective Element(s) (strongest to weakest) Dragon(3), Ice(2), Water(2), Thunder(1), Fire(1)
Effective Ailment(s) (strongest to weakest) Paralysis(2), Poison(2), Sleep(2), Blast(2), Stun(2)
Resistance(s) None
Weak Points Head, Tail
Breaks and Severs Horns, Front legs, Tail Severable

Behemoth Rewards

Here you will find all the information on the material gained from Behemoth, most of which can be used to make Weapons and Armor. 

Frequency relates to rarity of items. 1 will be more rare than 5, etc.

Carves & CaptureFrequency
Behemoth Mane** 5**
Behemoth Bone** 4**
Behemoth Tail** 3**
Behemoth Shearclaw** 3**
Behemoth Great Horn** 2**
Behemoth Bone** 5**
Behemoth Mane** 4**
Behemoth Shearclaw** 3**
Behemoth Tail** 2**
Behemoth Great Horn** 1**
Aetheryte Shard** 4**

breakable parts and drops

These are the extra materials you can carve by breaking certain pieces off a monster, and the bonus rewards you'll have an increased chance of receiving if you break the following. 

If a part is noted as "carved," you can carve the piece if you break it off. If it says "broken" you will earn increased rewards when you complete the quest if it is broken. 
Monster Part
Carve / Increased Reward Chance
Horn Broken Behemoth Great Horn**
Forelegs Broken Behemoth Shearclaw**
Tail Carved Behemoth Tail**
Dropped Material Behemoth Mane**
** indicates High Rank specific items and information
  1. Spectralink phone
  2. Small decorative garden flags
  3. Hammer clip art

How to defeat Behemoth in Monster Hunter World (seriously) | Technobubble

Final Fantasy's Behemoth in Monster Hunter World.

Final Fantasy’s “legendary beast” Behemoth has finally dropped like a fiery meteor on Monster Hunter World and, well, it’s been cart-a-palooza out there, folks.

I’ve failed the mission with bad teams. I’ve failed the mission with good teams — with some of those fails being totally my fault (I am so, so sorry, guys). I don’t even want to think about how much harder his tempered version will be when it pops up. Goosefraba...

Anyway, Behemoth’s only been out less than a day as I write this so the community is still getting used to the monster. As such, I’ve decided put together some quick tips to help folks take down the muscular meathead or at least make the hunt more manageable. Admittedly, you can do well and still fail the special mission if others in your team cart one too many times. Still, one less cart for you means more breathing space for the entire team.

On that note, here are my pointers when battling Behemoth.

Prepare your, well, you-know-what

A Behemoth battle is kinda’ like a visit to Mordor. One simply does not walk into it. No siree, you gotta be ready as things can go south in a heartbeat. Some stuff to bring off the top of my head include:

  • Maxpotion: For topping off quickly if your life is reduced to a sliver.
  • Farcaster: For a quick escape in case healing takes too long or you sustain serious damage while you’re out of healing items.
  • Lifepowder: For healing teammates in a pinch.
  • Nulberries: For curing Thunderblight from his lightning attack.
  • Flash Pods: For canceling spells like Charybdis.
  • Immunizer: Speeds up the rate of recovery for red health. Works great with Wide Range.
  • Whetfish Fin+: For quick sharpening mid-battle if you don’t have the fast sharpening skill. Regular Whetfish Fin is OK, too, if you don’t have the “+” version.
  • Astera Jerky: To cure bleed status in case you get gored by Behemoth.
  • Cold Drink: For times when Behemoth goes to the hot area of Elder’s Recess. The supply box actually has four sets of two Cold Drinks in case you forget to bring it.
  • Temporal Mantle: It won’t save you from Ecliptic Meteor but it’s great for dealing damage or surviving aggro while it’s active.

As always, you can bring stuff like powders and drugs for buffing attack and defense as well as basics like Mega Potions and what have you. You can also bring either a Vitality Mantle or a Health Booster if you’re tanking — basically, whatever you feel helps you get the job done.

As far as skills, this can change from hunter to hunter based on your preferences but some useful quality-of-life options to consider include:

  • Health Boost: That extra 50 points of Health has saved me more times than I can count.
  • Earplugs: In addition to the increased attack windows, they can also save you from being frozen by a roar then carted by a subsequent heavy attack. That is, unless you’re a roar-countering or dodging savant. Then, by all means, pick another skill.
  • Tremor Resistance: This one is self-explanatory. Not super crucial but can be nice to have.
  • Partbreaker: Great to have when farming mats as you can still receive parts like Greathorns and Shearclaws even if you fail the mission.

Hit ‘em where it hurts

Hitting weak points for increased damage is Monster Hunter 101 and there are three spots I typically like to hit when fighting Behemoth.

For Blademasters who use cutting damage, attacking Behemoth’s tail is pretty much killing not just two but three birds with one stone because:

  • You do more damage and, for melee, your weapon doesn’t bounce.
  • Cutting it reduces the range of not just his tail swipe but that annoying full-body spin attack that does big damage.
  • Cutting it nets an extra carve.

When using a weapon like the Great Sword, I’ve found it easiest to hit the tail by standing just behind its tip while facing Behemoth’s well-endowed glutes of steel. This pretty much aligns my strike with the length of Behemoth’s tail, which I find to be more accurate than, say, hitting the tail from a perpendicular position. Even if I’m the only hunter focusing on the tail, I’m usually able to cut it in the first area — and it's most likely gonna get cut by the second area if I don't get it on the first one. Behemoth’s little tail stubble also continues to be a weak point even after the tail gets lopped off.

Once the tail is cut, I switch to his front arms, which receives larger damage than his hind legs. If you want to draw aggro, you can hit his face, which is a weak spot, too. Just be mindful of your position if you’re using a melee weapon as being too deep into the face might make you hit the horns or the chest, which will cause you to bounce. Behemoth’s front area is also a dangerous spot as that’s where a lot of his attacks hit.

Note that breaking his claws and horns nets you a chance for items at the end even if you fail the mission. I’ve gotten 5 Greathorns and a couple of Shearclaws, for example, after five or so failed missions just from breaking parts.

For Gunners and Hammer users, Behemoth's face is the main weak point. The monster still has a two-star weakness from both weapons with its tail but suffers from a three-star weakness to its face. Bullets and arrows also don't bounce on the horns, making them ideal for attacking the head. During my first successful hunt, for example, we had one Bow user, one Heavy Bowgun user, a Charge Blade user then me on Great Sword. The two ranged hunters focused on the head while the CB user mostly focused on the front paws and I stuck to the tail. All of those body parts were pretty much broken by the time Behemoth ran away from the second area.

The enmity of my enemy is my friend

Hitting Behemoth’s handsome mug allows a player to draw enmity from the monster, something indicated by the telltale red line from monster-to-player borrowed from Final Fantasy XIV.

This comes with several benefits. One is that it allows the three other players to attack Behemoth without having to worry as much about being attacked. The other is that it stops Behemoth from using certain attacks. Maybe it’s just me but I could almost swear that I don’t see Behemoth spamming those tornadoes when its aggro is drawn by a player. Drawing aggro also allows the tank to lead Behemoth away from the comet rocks so they don’t get destroyed while still maintaining a close enough distance to get to them should the monster cast Ecliptic Meteor.

Do note that whoever draws enmity has to be careful. Ideally, you’ll want it to be someone who can guard as a tanking player can die in a couple of hits otherwise. For melee, Lance or Gunlance is especially good due to their meaty shields. A Gunlance Wyrmstake to the face is also a good way of drawing aggro super fast. Otherwise, a Charge Blade user with a charged shield or a Heavy Bowgun user with a Shield attachment can work as well. In addition to guarding, the tank can counter his attacks as well. Just be careful when using something like the Great Sword shoulder tackle, for example. I remember tackling through a regular Meteor attack and it still took off a nice chunk of my health. If you draw enmity while using a weapon that doesn't have a shield or does not counter, you can also save your Temporal Mantle and use it to survive once you get aggro.

Rock and sock ‘em

Behemoth starts out at Area 8 of Elder’s Recess, which provides a couple of opportunities for free damage via the destructible crystal boulder formations. As soon as you walk into the area, make a beeline for either the Stone or Crystalburst gathering spots and equip either one to your slinger. Use those to shoot down the crystals when Behemoth is underneath them and you’ll deal some nice damage — even more so if you manage to do it while the monster is asleep.

Get flashy

Behemoth’s Charybdis tornado spell doesn’t seem too bad at first. Once the monster gets four or five of those going at the same time, though, it can turn a hunt that was going well into a windy hot mess. I’ve also died to the super meteor move a couple of times because the closest comet boulder in reach was, yup, surrounded by tornadoes. Ungh. As such, you’ll want to cancel it when you get the chance.

An easy way to do that is by chucking a Flash Pod in his face, or at least the general vicinity in front of him. If you happen to have chat going on with your team, it might be a good idea to indicate who’s flashing so you don’t waste pods. Trust me, you’ll need all of your team member’s pods as Behemoth really starts spamming the move once it moves to its second area. Also, Behemoth tends to just stand there when channeling Charybdis. This is a great time to attack his weak points without fear. A good strategy is to have three team members attacking the monster while it's channeling and then have one person do the flashing. The flasher (that kind of sound, uh, bad but you know what I mean) should also wait a few seconds before throwing the flash pod so other folks can get more damage in.

The one caveat is that flashing him resets his enmity or aggro, which can be bad or good depending on the situation. Then again, reseting aggro is better than having a bajillion tornadoes clogging up your zones like an artery that's about ready to lead to a full-blown heart attack. You can also use the aggro-canceling mechanic to your advantage if you notice that your tank is struggling and likely to cart while Behemoth is locked on to him or her. And if you run out of Flash Pods and can't restock or craft, peppering Behemoth with Slinger ammo like Crystalburst or Dragon Pods can flinch the monster, too, if you hit it enough times.

Final Fantasy's Behemoth in Monster Hunter World.

Bait and switch

So your team is out of Flash Pods and you see the dreaded “Behemoth is casting Charybdis” message. The good news is that whoever gets targeted by the move has time to lead it to an area where it will do the least harm. Once you see the telltale wind gust developing around you, run toward a spot like the exterior walls or corners of the area you’re in to make Behemoth cast the tornado to that specific spot. You definitely want to lead it away from any comet boulders that you will need to hide in. The same goes true for the middle or open areas of the map, which you want to keep clear so the tornadoes don’t restrict your movement options. By the way, this also works when Behemoth casts Comet to send down a boulder. This is indicated by a glowing circle under whoever is being targeted, which you can use to your advantage by leading the incoming comet boulder to an ideal spot. Ideally, you’ll want the boulders scattered throughout the map instead of being clumped together in one spot so they’re easier to get to regardless of where you are. Heaven knows how many times I’ve seen hunters die — including myself —  because the nearest boulder was too far to get to.

Apopleptic with Ecliptic Meteor?

When I faint in a Behemoth hunt, it’s usually due to five reasons:

  • Getting zoned by tornadoes
  • Getting massacred after drawing aggro
  • Ecliptic Meteor
  • Ecliptic Meteor
  • Ecliptic Meteor

Well, you get the hint. I mean, even when you know how to deal with it, you can still die from it due to one reason or another.

Typically, Behemoth will do this move three times. The first is when it moves from its second area to the third. The second time is when it moves from the third area to its final area. The third time is when you deal enough damage in the final area and cause him to go nuclear one more time.

Ecliptic Meteor is unique in Monster Hunter World as it negates pretty much all of the safety moves and crutches that you’ve relied on before.

The panic dive, also known as the “Superman dive?” Doesn’t work.

The Temporal mantle? Nope.

Farcaster back to camp? Item is disabled.

Heck, even when you’re in camp, you can still die from Ecliptic Meteor if you aren’t inside a tent or sitting at the camp canteen if Behemoth happens to be close by. In the aforementioned first successful hunt, our poor Bow user carted after drawing enmity and then carted a second time shortly after that just as he or she started leaving camp. And don’t even think of even outrunning the move by moving to a different zone because the thing has crazy wide range, pun so totally intended. Believe, me I’ve tried.

Instead, the easiest way to survive is to stand behind the boulders that are left on the field after Behemoth’s Comet attack. Just make sure to look where the glowing spot is when Behemoth channels, which indicates where the attack will land. Basically, you want to have the boulder between you and that. Otherwise, you’ll end up like these poor guys who thought they were hiding behind a boulder, only for the Ecliptic Meteor to drop right behind them. It’s like the boulder was hiding behind them instead.

Now, you'll want to pay attention once Behemoth drops about three comet rocks because that signals it's about to go Ecliptic. This is especially important if you have a weapon that sheathes slowly or has slow lumbering combos. I've probably died to the attack three times because I was mid-True Charge slash as it starts and couldn't make it to a rock or bring up the Jump gesture in time by the time my attacks was over. 

Also keep in mind that the boulder can get destroyed by either Behemoth’s attacks or yours. This is a lesson I learned the hard way after playing with a great team and making it to Behemoth’s final area without any carts. Then he does his final Ecliptic Meteor and we look around and realize that all the boulders have been destroyed. The only thing I remember before the Ecliptic Meteor dropped was three of us standing around while our poor Lancer put up his shield in desperation. Needless to say, there were four bodies on the ground while my camera was rotating during the mission fail screen. If only we knew that we could do the next tip...

Final Fantasy's Behemoth in Monster Hunter World.

Jump, man

The first time you repel the Behemoth, the Mog you rescued will tell you, “Oh yes, let me teach you a gesture that might come in handy.”

After that, you will learn the “Final Fantasy XIV Jump” gesture.

What makes this move, which mimics that famous Dragoon Jump from Final Fantasy, “handy?” The move actually allows you to dodge Behemoth’s Ecliptic Meteor. Seriously. Talk about a fitting homage to the Final Fantasy series.

The catch is that you have to time it right. Basically, you’ll want to hit that Jump as the Ecliptic Meteor itself shows up onscreen and is about to hit the ground. You might wnt to save it to your Radial Wheel as well for easier access. For a visual guide, here’s a YouTube video of someone using the Jump emote or gesture to avoid the Ecliptic Meteor.

Zone ender

As Behemoth switches zones, he can take on of two paths.

One path has him moving through the lava zone, which requires you to pop a Cold Drink. The initial lava zone will be tight and narrow but the last zone will be nice and wide, giving you more freedom of movement.

The second path has Behemoth going toward Nergigante’s lair. The second-to-last zone is actually nice and wide and provides several pillars for air attacks and mounting. Nergigante’s nest, however, is cramped and narrow, making it especially important that you stay on top of canceling those tornadoes. I remember flying back to camp to get more flash bombs, for example, but by the time I entered the nest, it was filled with three or so tornadoes because my teammates didn’t cancel them. One guy ended up carting twice and another guy carted once, causing us to fail what was an otherwise great hunt up to that point.

Also, if you see that Behemoth is going the Nerg nest route, I recommend saving up your Temporal mantle for that last room.

Go wide?

You don’t need a teammate with Wide Range to take down Behemoth. But boy, does it make the hunt easier for the team. The most enjoyable hunt I had involved one teammate with Wide Range who healed when needed and also buffed and gave us increased health recovery. That, combined with everyone bringing Lifepowders made the hunt go smoothly.

It’s OK to retreat camp

If you find yourself running low on items or materials, don’t hesitate to go back to camp and restock. Even if you’re still OK with supplies, it’s not a bad idea to pop a Farcaster and fly back to camp if you find yourself in a tough spot and risk getting carted.

If you do go back to camp, just be careful when re-engaging. You don’t want to waltz back into a fight just as Behemoth casts Ecliptic Meteor and you’re too far to get to a boulder or can’t see the attack to properly time your Jump.

Anyway, those are my tips for doing the Behemoth hunt. Have tips of your own? Feel free to share them by dropping a comment or sending me an e-mail!

Technobubble covers games, gadgets, technology and all things geek. Follow Technobubble poobah Jason Hidalgo’s shenanigans on Twitter @jasonhidalgo or his Tabiasobi Youtube channel.

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The toughest beast in Monster Hunter: World isn’t actually from the Monster Hunter… world. Behemoth is a crossover creature introduced to World in update 5.0,in collaboration with the (excellent) MMO Final Fantasy XIV. It carries many of that game’s dungeon mechanics with it, as well—including the ability to tank and a one-hit-kill attack that will wipe your entire hunting party if you’re not careful. Mastering those unique facets also makes Behemoth one of the most rewarding hunts in Monster Hunter: World. So let’s go over how to beat this beast and craft the amazing gear he leaves behind.

Before You Start

Any good hunter knows that preparation is half the battle. That’s doubly true against Behemoth. The massive monster will hit you with wind, fire, lightning, bleeding, and strong physical attacks; making it hard to prepare for every eventuality. But there are some simple precautions you can take.

The first should be obvious. Bring Armorskin and Demondrugs to boost your defense and attack stats. You can further enhance these into Mega Armorskin and Mega Demondrugs with Nourishing Extract via crafting. The extract is easy to farm by killing Paolumu, Odogaron, and Dodogama. If you don’t want to take the time to hunt them, however, you can send Tailraider Safaris after any of those creatures for a chance to snag the important material. The Argosy might also have some for you, but that’s entirely up to chance.

You also need Flash Pods. Lots of Flash Pods. Technically you can only hold three at a time, but if you bring Flashbugs you can craft more in the field. At the very least, make sure to have a stockpile in your item box. That way you can fast travel to camp between phases of the fight to stock up on more. Speaking of which, a Farcaster will let you escape to camp—and restock much-needed items—mid-battle.

Another helpful, but time-consuming way to prepare is to complete the Lunastra quest-line that begins with the mission “The Blazing Sun.” That unlocks the incredibly useful Temporal Mantle: an item that makes you automatically dodge large monster attacks. It’s arguably the best hunter tool in the game and perfect for juking Behemoth.

Crafting the Empress Alpha armor, one of Lunastra’s sets, doesn’t hurt, either. It offers great defense, solid fire and some lightning resistance, plus higher maximum health and stamina. Wearing four pieces also nets you the Mind’s Eye/Ballistics skill. This prevents attacks from being deflected at all, while making ranged weapons more powerful at shorter distances. The armor’s Wide-Range skill is also perfect for healing your teammates (which we’ll address later in the guide).

Finally, Felyne Insurance is a godsend if you can get it. It basically acts as a free life during the fight. Unfortunately, the buff is a “daily” meal skill—meaning it only has a random chance of appearing at the Canteen between missions. You can mix certain alcohol into a custom dish to increase the skill’s chance of activating, though. That might keep you from the full health and stamina boost you otherwise gain from fresh ingredients. Make sure to bring an Ancient Potion to max yourself out if that’s the case.


The Behemoth battle isn’t like others in Monster Hunter: World. It encourages you to split a party of four into distinct roles: tank, DPS, and support. Each has its own quirks and responsibilities. We’ll try to tackle them one-by-one.


Hitting Behemoth on the head raises your “enmity,” or aggro with the beast. Do it enough and he’ll eventually turn red, lock onto you with a visible “laser” that marks you as his target, and focus his attacks on you. This is a good thing.

Earning Behemoth’s enmity keeps him from using some of his most devastating attacks. It also frees up the rest of the team to pour on the damage while you block, dodge, and run away.

The tricky part is getting and keeping his attention. Behemoth is a big, big boy. So his head is often out of reach of most attacks. Ranged weapons work wonders for hitting him, but don’t offer a lot of protection when he attacks. Weapons with shields generate enmity faster, however, so you don’t have to land as many hits to get his attention.

Once you have his attention, the Temporal Mantle (or Vitality Mantle in a pinch) are great ways to stay safe. And remember that being knocked flat on your back in Monster Huntermakes you immune to damage until you stand up. That’s a great trick to avoid follow-up attacks—giving your teammates time to heal you.


This role is pretty straightforward monster huntin’. Behemoth is a big target with slow, telegraphed animations that make it easy to launch hard-hitting combos. He’s particularly weak to dragon damage. So grab your Nergigante and Xeno’Jiva gear for this one.

The monster is also vulnerable to every type of ailment, from poison to paralysis, so you can pick your favorite. Unlike other monsters, though, Behemoth doesn’t naturally go to sleep when critically wounded. Causing sleep damage is the only way to open him up to barrel bomb stacks.

Reliable mounting attacks also help a good deal. An insect glaive or sword & shield are your best bets here. The idea isn’t to topple Behemoth, like usual, but to maintain your mount as long as possible. This keeps the creature distracted and opens him up to incredible damage. Just remember to jump from spot to spot using the left stick when he tries to buck you off.


Support is the trickiest role to play during the Behemoth fight, but doing it well is your best bet at winning—especially if you’re playing with strangers. That’s because, thanks to World’s shared death system, your allies can be your worst enemies in this particular battle.

Without Felyne Insurance you get just two shared deaths across your entire party before it’s game over. So if one person dies three times, or if three people die once, or one person dies twice and another dies one time… you all lose.

It’s incredibly frustrating to get to the very end without a scratch, only for xXCountWeedula13Xx to die three times and ruin it for everyone. That’s why playing support is so important. Too few players actually do it, but everybody needs it.

As a support, the Wide-Range skill is your best friend. This applies your healing and buff items to everyone in, well, a wide range around you. You can even drink a potion while at full health to heal your allies across the field. And the higher your Wide-Range skill, the more benefits your party receives at greater distances. Try to max it out with decorations and the Friendship Charm.

Empress Alpha armor is perfect for this. Besides coming with Wide-Range, it has several skills that reduce the cooldown on tools—like the healing Health Booster. Its high defense and Mind’s Eye/Ballistics skill also make it great for supplementing tank and DPS roles.

The big bottleneck on playing support is healing items. You’ll chew through Mega Potions like candy. Carry spare herbs and honey to craft more while you’re in the field. As a support, it’s more important than ever to fast travel to camp and restock between phases of the fight.

Medicine Jewels also increase the potency of your healing items. So even weak ones like standard potions and lifepowder can become incredibly effective. The jewels also boost healing done with the hunting horn. So, if you can master that complex weapon, it’s absolutely perfect for playing support.

Special Attacks

Behemoth has some of the most unique and devastating attacks in Monster Hunter: World. They’re a treat to see, but not so much to get hit with. Luckily, most of them are easy to dodge or otherwise cancel out if you know how.

Before we go over them, however, there’s something vital to note. All of Behemoth’s special attacks are shown on the right-hand side of the screen. During battle, you need to watch these notifications as they appear. It’s not just useful. It’s downright make-or-break for certain phases of the fight.

Now let’s take a look at all of Behemoth’s special moves.


This is one of Behemoth’s most common attacks. It’s also one of the most dangerous, if handled poorly. He’ll rear his head back and begin targeting a specific member of the group. You can tell that you’ve been targeted by the gusts of wind that periodically appear at your feet. After a few seconds Behemoth will summon a long-lasting tornado at your location that knocks back and damages anyone who touches it.

The best way to avoid it changes throughout the fight. Early on, when you’re in wide open spaces, let Charybdis fire. You can simply run to the edges of whatever room you’re in and place the tornadoes there. That leaves your teammates free to wail on the monster while he’s locked into his spell-casting stance.

Later on, use Flash Pods to break Behemoth’s concentration before he finishes casting. That will stop the tornado from forming completely. That’s vital when Behemoth moves into smaller combat areas—leaving you less room to safely position the tornadoes.

The problem with using Flash Pods on the monster is that it also resets his enmity. So the tank will have to draw his ire all over again.


Meteor is pretty much what it sounds like. Behemoth will target several party members and try to drop meteors on them. You can tell where by looking for the scorched areas that appear on the ground. The rocks have a much wider radius than the scorch marks indicate, however, so it’s often best to sprint away from them, rather than try to dodge.


Thunderbolt is also pretty straightforward. The ground will crackle with electricity before Behemoth launches lightning strikes in completely different spots. So you can’t use the warning crackle to predict where Thunderbolt will strike.

Even so, the lightning strikes are pretty predictable. Behemoth launches them in lines from the front of his body, and at roughly 45 degree angles to either side. If you can get behind him, or even just reach his flanks, you’re safe.


This isn’t really a special attack (it’s not listed on the side of the screen like Behemoth’s spells), but is worth knowing about. Behemoth will occasionally pounce on hunters to cause bleeding damage. That’s a real pain when you need to be on the move at all times. Astera Jerky will quickly cure you of the status effect.


Comet works an awful lot like Charybdis. You’ll notice periodic red flashing beneath your feet, followed by a comet from the sky that lands wherever you were standing. The comet will stay behind as a large, solid rock on the ground.

Despite its similarities to the tornado skill, make sure the Comets land near the center of the battlefield. The entire party will need to be able to reach these rocks at a moment’s notice. Try to keep them in easy reach, away from tornadoes and spread out from one another to increase the odds of getting behind them quickly.

If you’re tanking, you also want to keep Behemoth away from the comets after they land. His physical attacks can break the stones. That can ultimately lead to your entire party wiping because of his next attack…

Ecliptic Meteor

This is Behemoth’s final, most powerful attack. The camera will pull back to reveal a portal in the sky that drops a massive meteor. Anyone in the combat area not standing behind a comet to block the impact will die instantly. That’s why the boulders are so important.

Behemoth typically drops Ecliptic Meteor just before moving on to the next phase of the fight. If he starts using Comet more frequently, that’s your cue that he’s about to leave his parting gift. Crucially, though, this applies to the final phase of the hunt as well. Behemoth drops a final Ecliptic Meteor just before he dies. If the team runs out of deaths at that point, even if Behemoth dies a second later, it doesn’t matter. You’ll still lose and miss out on the rewards.

Hiding behind comets is the best way to avoid instant death. There is, however, one last-ditch trick to dodge it without the rocks. You can use the Final Fantasy XIV jump emote, which you received earlier in the quest-line, to dodge Ecliptic Meteor.

The timing is tricky, but absolutely manageable if you equip the emote to your item wheel and hold it at the ready. Try to launch the jump just before the meteor hits the ground. When you see the Ecliptic Meteor reach head height with Behemoth, that’s your cue to launch.

Seriously, though… Try to use the comets. Nobody wants to lose to one of the toughest creatures in the game when he’s already dead. Once you do dodge that death knell, however, it’s time to celebrate! You’ve finally killed Behemoth. Don’t forget to carve him for materials—which you can put towards the amazing Estinien-themed gear from Final Fantasy XIV.


Monster hunter behemoth

Behemoth is a Large Monster in Monster Hunter World (MHW). ベヒーモス (Behīmosu) in Japanese. It was added as a special free DLC in summer 2018 (August 2nd) for a Final Fantasy XIV collaboration event. 


 A powerful beast from another world. Its large horns and muscular frame defy nature. Unique strategies are required to battle it.  

Behemoth Details & Locations

Talk to the Serious Handler in Astera after defeating the main story to add the new special mission “A Visitor From Another World”. Players will go to Wildspire Wastes and follow the Cactuars. The Cactuars can be caught and are worth 85 points. This will lead the players to slay a powered up Kulu-Ya-Ku. Afterwards, players will enjoy a cutscene leading them to Elder’s Recess to undertake another Special Assignment.

Notes: Monster can  be mounted, but is immune to traps. If it lands on the player it will deal heavy damage. It will be a guaranteed giant crown. Several moves, such as the standard meteor and charybdis attacks, can be interrupted by a flash pod. Temporal mantle is recommended as many attacks are unblockable and others result in heavy chip damage, even with guard level 4. 

Polar Behemoth Event Quest
“A Visitor from Eorzea (Extreme)” 

  • 9 ★ located in the Elder Recess
  • Players must be HR 50 or higher
  • Player must slay a Tempered Behemoth
  • Players will obtain Behemoth Ticket to forge the new Drachen/Dragoon Layered Armor.
  • This mission last from August 23rd to September 6th.

Behemoth Combat Info

  • Deals mhw-thunder-damageThunder and fireblightFire Element Damage, and is resistant to both
  • A Tank or Evasion Tank is absolutely essential to the run
  • Lance, IG and shield users should tank the monster: Let the tank start to get aggro first. Do not engage until the tank has enmity confirmed by the combat text.
  • Weak to mhw-dragon-damageDragon, mhw-water-elemental-damageWater and mhw-ice-damage_sIce.
  • Status weak to paralysis Paralysis and Sleep (gunners should have these two elements)
  • The Horns and Tail, and claws can be broken
  • Ecliptic meteor can be avoided by using the Dragoon Jump emote given to you, count 1 second as soon as behemoth twitches from finalizing it's EM summon. Note however, that timing varies slightly depending on your distance from EM's epicenter. In general however, the above rule should provide enough leeway for you to time it right for medium distance (between 4 rolls to 10 rolls distance from epicenter)
  • Ecliptic meteor CAN be avoided via farcaster, but beware, as item usage of any kind is locked as soon as behemoth casts EM. It is possible to use a farcaster before the items lock and still be invincible as the EM hits.
  • Bring healing items to help your teammates such as Lifepowder. 3 on hand and 10 combination reserves will ensure everyone stays alive.
  • Bring Mega Barrel Bombs to place when it falls asleep.
  • The boss summons COMETS. Your team should drop them in accessible areas of the arena.
  • When the large meteor AOE comes, put the COMET between you and the middle of the arena where the large meteor will land. The floor turns red and the boss glows red as a signal.
  • When Charybdis is cast, a player will be selected with a gust of wind similar to the starting of a Kushala Tornado. Move closer to a wall if possible to ensure that the team isn't affected during combat. 
    • If you are playing with randoms and your teammates are dropping tornados everywhere, you can use a Flashpod to stop the cast.
    • Be aware that flashpods reset Enemity (aggro), so they should be used sparingly
  • If you have played FF14 before you will notice that Behemoth has distinct skills that have areas to position your team in. - For example the Thunderbolt, standing either on the side, behind or in the spaces between his head and arm are the safest places to stand. If you are his target it is better to stand in the spaces between his hand and arm or you risk wiping your team if he turns around suddenly on a teammate.
  • Similar with Thundaga, his Eruption is the same 3 directions however it is telegraphed more clearly and is not used more than once at a time.
  • Meteor can be blocked but chunks for a lot, it is better to super man dive or avoid completely.
  • The player with Enmity should move Behemoth away from any tornadoes and comet.
  • If it stumbles, everyone focuses the same weak point they focused before, repeat until broken. If it sleeps, sleep bomb and have your range special shot the barrel if no GS/Hammer is present.

Behemoth Battle

  • Phase 1- The battle will start in the cave with 2 destructible stalactites each doing about 1.7k, this will be the easiest and quickest phase if you manage to get even one of them to hit behemoth, he will only use Meteor and Charybdis in this phase.
  • Phase 2- He will run to the next zone, where the first person who enters with be met with a Charybdis cast or a meteor and most of the Enmity. in this phase he will use his skills more often and sometimes in rapid succession and his meteor will now target all hunters. he gains two new moves Thunderbolt and Comet. Thunderbolt can and usually is used 3 times in a row, but its possible to blind him and stop the triple cast. Once Comet falls you MUST make sure that at least one rock stays up to hide behind when he uses ecliptic meteor at the end of the phase or you will instantly be carted.
  • Phase 3 - He will run again and there you will be met with objects that can be used to mount without an IG (Its not confirmed but I'm almost positive they cannot shield you from ecliptic meteor then even if they manage to stay up). same as phase 2 you must make sure at least one rock is up to have any chance of surviving at the end of the phase.
  • Phase 4 - He will run one last time to the nergi nest, there here will stand waiting for you, both destructible walls are already broken down. similar to phase 2-3. you must survive yet again and this time finally kill him and carve from the remains.
  • It is worth noting that if everyone leaves the zone he is currently in he will begin to regenerate health.
  • He may flee into the zone with heat hazard, so bring cold drinks, if he does run to this zone, he may run back to his previous zone after the 3rd phase.
  • The ecliptic meteor, while not map wide, is far enough to reach all adjacent zones, you will not be able to run from the blast nor can you escape by any conventional means such as fast-traveling to camp (be it via farcaster or wingdrakes). Item usage is locked as soon as Behemoth casts ecliptic meteor, likewise anyone who are foolish enough to try and stay in camp area's tent will be booted out of the tent automatically, rendering any of these options obsolete. It is, however, possible to bypass ecliptic meteor's effect by eating in the canteen should one be close enough to a canteen table.
  • you can control how the behemoth moves while mounted, depending on which section you're clinging to. If you aren't familiar with these patterns, it's highly inadvisable to mount behemoth for prolonged periods of time (ergo infinite mount strategy) as Behemoth will continue to thrash around more erratically the longer it is mounted

  • It is highly recommended to put the Behemoth to sleep under a boulder in Phase 1. The boulder's damage will be doubled as a wake up hit akin to any other source of damage, surpassing several Mega barrel bomb worth of damage combined. Likewise, using both boulders in Phase 1 will essentially allow for a faster run overall.
  • Do not assume any of your random party members will flash to cancel Charybdis; always assume your due diligence/ responsibility of flashing a Charybdis aimed at you personally and be proactive on finding an area's edge to go to in case Behemoth's head clips through a wall thus rendering flash cancelling Charybdis impossible. Sole focus on damage dealing is neither useful nor helpful; do not be "that guy".
  • Always do a head count prior to starting a random hunt; if there is a support tank in there (e.g. barroth lance user with guard up/ guard 5, etc) then let them gain enmity. If and when the system works, this will cause behemoth to cast Charybdis on a much lesser frequency as well as ensuring Behemoth only casting meteor on said tank.

    Any IG or S&S hunters in the midst should always aim to finish mounting as soon as possible, instead of the mythical infinite mount strategy as enmity resets after a few minutes. Wasting enmity active time would only cause more sporadic Charybdis and meteors being cast on the long run. Stay on your lanes.

Kinsect Spots

  • Green: Neck, Torso, and Back
  • Red: Forearms
  • Orange: Head and Tail
  • White: Hind(back) legs

Behemoth Weaknesses

Each ⭐star shown below represents more weakness to each ailment


Each ⭐star shown below represents more weakness to each damage type

Weak Pointcut-damage-mhwblunt-damage-mhwammo-damage-mhw
Horns (Breakable)⭐⭐⭐ ⭐⭐⭐⭐⭐⭐
Claws (Breakable)⭐⭐⭐⭐⭐⭐⭐⭐⭐
Tail (Severable)⭐⭐⭐⭐⭐⭐⭐


Detailed weakness information(Legend Explanation: here)



Credits to AsteriskAmpersand, Deathcream and MoonBunnie.


Behemoth Low and High Rank Carves

Defeating this monster allows the player to carve the following items:



Behemoth Weapons & Armor

Armor and Weapons related to the Behemoth Monster. 



Behemoth Armor


Notes & Trivia

  • Behemoth is a Free DLC update in collaboration with Final Fantasy XIV. The Behemoth is a monster that has recurred since its first appearances as a boss in Final Fantasy II, and typically appears towards the end of the game as a very powerful enemy.
  • It is known as the "Demon Beast."




HARDEST HUNT IN THE GAME - Behemoth: Monster Hunter World


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