Human racial wow classic

Human racial wow classic DEFAULT

A racial trait, commonly referred to as a racial, is a special ability or power granted to a character based on race. These traits come in both active and passive forms. Each race receives at least 4 traits (several passive and at least one active trait per race).

Alliance Crest Alliance

Dwarf

  • Stoneform: While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec. 3 min cooldown.
  • Gun Specialization: Guns skill increased by 5.
  • Find Treasure: Allows the dwarf to sense nearby treasure, making it appear on the minimap.

Gnome

  • Escape Artist: Escape the effects of any immobilization or movement speed reduction effect. 1 sec cast. 1 min cooldown.
  • Expansive Mind: Intelligence increased by 5%.
  • Engineering Specialist: Engineering skill increased by 15.

Human

  • The Human Spirit: Increases spirit by 5%.
  • Mace Specialization: Skill with Maces and Two-Handed Maces increased by 5.
  • Sword Specialization: Skill with Swords and Two-Handed Swords increased by 5.

Night elf

  • Shadowmeld: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.
  • Quickness: Dodge chance increased by 1%.
  • Wisp Spirit: Transform into a wisp upon death, increasing speed by 50%.

Horde Crest Horde

Orc

  • Blood Fury: Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec. 2 min cooldown.
  • Hardiness: Chance to resist Stun effects increased by an additional 25%.
  • Axe Specialization: Skill with Axes and Two-Handed Axes increased by 5.

Tauren

  • War Stomp: Stuns up to 5 enemies within 8 yds for 2 sec. 2 min cooldown.
  • Endurance: Total Health increased by 5%.
  • Cultivation: Herbalism skill increased by 15.

Troll

  • Berserking: Increases your casting and attack speed by 10% to 25%. At full health the speed increase is 10% with a greater effect up to 25% if you are badly hurt when you activate Berserking. Lasts 10 sec. 3 min cooldown.
  • Regeneration: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
  • Beast Slaying: Damage dealt versus Beasts increased by 5%.
  • Throwing/Bow Specialization: Skill with Throwing/Bow Weapons increased by 5.

Undead

  • Will of the Forsaken: Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec. 2 min cooldown.
  • Cannibalize: When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
  • Underwater Breathing: Underwater breath lasts 300% longer than normal.

Patch Notes

Patch 1.1.0: Added

External Links

barrens.chat Web tool detailing racial trait differences for any class and race combination for a quick side-by-side comparison

Sours: https://vanilla-wow-archive.fandom.com/wiki/Racial_trait

Race Guide to Humans

The Humans of Stormwind are a resilient breed, having survived an invasion by the savage Orcs during the First War. During the Second War, the armies of Stormwind rallied with the Alliance to reclaim their homeland of Azeroth. After the success of the Second War, Stormwind was rebuilt and Human civilization began to flourish once again throughout the southlands. With the recent invasion of the Burning Legion - which left the northern kingdom of Lordaeron in ruins - Stormwind now stands as the last bastion of human civilization. Following the heroic examples of the legendary Sir Lothar and King Llane, the defenders of Stormwind are considered to be among the fiercest warriors in the land. They stand resolute in their charge to maintain the honor and might of humanity in an ever-darkening world.

The racial mounts of the Humans are horses and can be purchased from Gregor MacVince in Dustwallow Marsh, Katie Hunter in Elwynn Forest, Merideth Carlson in Hillsbrad Foothills, and Unger Statforth in the Wetlands. There are 7 available in Classic, with each vendor having different ones available.

Three of the vendors, the ones in Dustwallow Marsh, Elwynn Forest, and Hillsbrad Foothills have the following 6 mounts available:

The final vendor in the Wetlands has the 3 rare mounts available, as well as an additional mount that no other vendor sells, the Black Stallion Bridle IconBlack Stallion Bridle.

Humans can be played as the following classes in Classic.

  • Mage — Human Mages are weaker than Gnomes in almost every aspect, so they should only be chosen based on the aesthetic of the race.
  • Paladin — For PvE and PvP, Humans are the best choice for Paladins hoping to play as Retribution or Protection, mainly due to Mace Specialization IconMace Specialization and Sword Specialization IconSword Specialization. For Holy, they are worse than Dwarves.
  • Priest — Human Priests are generally worse in PvE and PvP for both DPS and Healing than Dwarves. You can still choose Human, as their Level 10 Priest ability Desperate Prayer IconDesperate Prayer is solid, but Dwarves also have this, along with more useful other abilities and racials.
  • Rogue — For PvE, Human Rogues are a very good choice, as Sword Specialization IconSword Specialization is very good for the Combat Swords build. For PvP, they are outclassed by every other Alliance race.
  • Warlock — Warlocks are given no benefit from rolling as a Human, so it is likely better to play as a Gnome instead from a performance point of view.
  • Warrior — Humans can be a solid choice for both tank and DPS Warriors, as the Mace Specialization IconMace Specialization and Sword Specialization IconSword Specialization benefit them both greatly. They are worse than other options on the Alliance for PvP, however.
  • 23 Aug. 2019: Guide added.
Sours: https://www.icy-veins.com/wow-classic/race-guide-to-humans
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World of Warcraft The Burning Crusade Classic has 10 playable races in the game, with each race having different classes available and different abilities. The races are divided into two factions that at war, AllianceAlliance and HordeHorde.

The 10 playable classes in TBC Classic are:

  • Draenei
  • Dwarves
  • Gnomes
  • Humans
  • Night Elves
  • Blood Elves
  • Orcs
  • Tauren
  • Trolls
  • Undead
TBC Classic Blood Elf

AllianceAlliance

Draenei

Dranai, frequently referred to by players as Space Goats, fled to Azeroth aboard their great ship Exodar from the ravaged world Outland.

  • Starting Location: Azuremyst Isle
  • Home City: Exodar
  • Racial Mount: Elekk
  • Available Classes: Hunter, Mage, Paladin, Priest, Shaman, Warrior
Tbc Races Draenei
Racial Traits
  • Gemcutting (Passive) – Jewelcrafting skill increased by 5.
  • Gift of the Naaru (Active) – Heals the target 50 + 15/Level over 15 sec – 40 yd range – 1.5 sec cast – 3 min cooldown.
  • Inspiring Presence (Passive) – Increases chance to hit with spells by 1% for you and all party members within 30 yards. (Mages/Priests/Shaman only)
  • Heroic Presence (Passive) – Increases chance to hit by 1% for you and all party members within 30 yards. (Hunters/Paladins/Warriors only)
  • Shadow Resistance (Passive) – Shadow Resistance increased by 10.

Dwarves

Dwarves, mostly found in mountainous regions, are short but robust members of the Alliance. They are known to be fierce fighters as well as treasure hunters and explorers.

  • Starting Location: Dun Morogh
  • Home City: Ironforge
  • Racial Mount: Ram
  • Available Classes: Hunter, Paladin, Priest, Rogue, Warrior
Tbc Races Dwarves
Racial Traits
  • Stoneform (Active) – While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 10%. Lasts 8 sec. – 3 min cooldown
  • Gun Specialization (Passive) – Dwarves get an additional 1% Critical Strike Rating when a gun is equipped
  • Frost Resistance (Passive) – All Dwarves get +10 Frost Resistance
  • Find Treasure (Passive) – Activate to see treasure chests on mini map – lasts until canceled – no cooldown

Gnomes

Gnomes had to flee their home of Gnomeregan. Masters of technology, gnomes are able to make up the difference of their tiny stature.

  • Starting Location: Dun Morogh
  • Home City: Ironforge
  • Racial Mount: Mechanostrider
  • Available Classes: Mage, Rogue, Warlock, Warrior
Tbc Races Gnomes
Racial Traits

Humans

Humans are the most populous of the Alliance although one of the youngest races on Azeroth.

  • Starting Location: Elwynn Forest
  • Home City: Stormwind
  • Racial Mount: Horse
  • Available Classes: Mage, Paladin, Priest, Rogue, Warrior, Warlock
Tbc Races Humans
Racial Traits
  • Perception (Active) – Activate to dramatically increase stealth detection – Lasts 20 sec – 3 min cooldown
  • The Human Spirit (Passive) – Increase Spirit by 10%
  • Diplomacy (Passive) – 10% bonus to faction point gain
  • Sword Specialization (Passive) – Humans get +5 to Expertise when a sword is equpped
  • Mace Specialization (Passive) – Humans get +5 to Expertise when a mace is equipped

Night Elves

Night Elves were secluded from others until recently joining the Alliance. They are one of the oldest races in Azeroth.

  • Starting Location: Teldrassil
  • Home City: Darnassus
  • Racial Mount: Nightsaber
  • Available Classes: Druid, Hunter, Priest, Rogue, Warrior
Tbc Races Night Elves
Racial Traits
  • Shadowmeld (Active) – Activate while immobile and out of combat to enter stealth mode – lasts until canceled – 10 sec cooldown
  • Quickness (Passive) – Dodge chance increased by 1%
  • Wisp Spirit (Passive) – Become a wisp when dead with movement speed increase of 50% (25% faster than normal ghost)
  • Nature Resistance (Passive) – All Night Elves get +10 Nature Resistance

HordeHorde

Blood Elves

Blood Elves, renamed after the Third War are former high elves. They joined the Horde seeking to find more sources of magic to drain to maintain their power.

  • Starting Location: Eversong Forest
  • Home City: Silvermoon City
  • Racial Mount: Hawkstrider
  • Available Classes: Hunter, Mage, Paladin, Priest, Rogue, Warlock
Tbc Races Blood Elves
Racial Traits
  • Arcane Affinity (Passive) – Enchanting skill increased by 10
  • Arcane Torrent (Active) – Silences all enemies within 8 yards for 2 sec. In addition, you gain 5 + 1/Level Mana restored per Mana Tap charge currently affecting you – Instant – 2 min cooldown. (Hunters/Paladins/Mages/Priests/Warlocks only)
  • Arcane Torrent (Active) – Silences all enemies within 8 yards for 2 sec. In addition, you gain 10 Energy for each Mana Tap charge currently affecting you – Instant – 2 min cooldown. (Rogue only)
  • Magic Resistance (Passive) – All resistances increased by 5
  • Mana Tap (Active) – Reduces target’s mana by 51 and charges you with Arcane energy for 10 min. This effect stacks up to 3 times. Amount of mana reduced is 50 + 1/Level – 30 yd range – Instant – 30 sec cooldown.

Orcs

Orcs are the most populous of the Horde. Previously corrupted by the Burning Legion, Orcs rebelled and achieved freedom from their captors and then moving to Kalimdor.

  • Starting Location: Durotar
  • Home City: Orgrimmar
  • Racial Mount: Wolf
  • Available Classes: Hunter, Rogue, Shaman, Warlock, Warrior
Tbc Races Orcs
Racial Traits
  • Blood Fury (Active) – Increases attack power by about 4 per character level (282 at 70), but reduces healing effects on you 50%. Lasts 15 sec.
  • Hardiness (Passive) – 15% resistance to stun and knockout effects.
  • Command (Passive) – Pet melee damage increased by 5%.
  • Axe Specialization (Passive) – Orcs get +5 Expertise when an axe is equipped.

Tauren

Tauren are a nomadic and shamanistic culture, originating in Kalimdor.

  • Starting Location: Mulgore
  • Home City: Thunder Bluff
  • Racial Mount: Kodo
  • Available Classes: Druid, Hunter, Shaman, Warrior
Tbc Races Tauren
Racial Traits
  • War Stomp (Active) – Activate to stun up to 5 opponents within 8 yards – lasts 2 sec – 2 min cooldown
  • Endurance (Passive) – Max Health increased by 5%
  • Cultivation (Passive) – 15 skill bonus to Herbalism
  • Nature Resistance (Passive) – All Tauren get +10 Nature Resistance

Trolls

Trolls are an ancient race that can be found in every part of Azeroth. The Darkspear tribe are allied with the Horde.

  • Starting Location: Durotar
  • Home City: Orgrimmar
  • Racial Mount: Raptor
  • Available Classes: Hunter, Mage, Priest, Rogue, Shaman, Warrior
Tbc Races Trolls
Racial Traits
  • Berserking (Active) – Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.
  • Regeneration (Passive) – 10% health regen bonus, 10% active in combat
  • Beast Slaying (Passive) – 5% damage bonus to Beasts
  • Throwing Specialization (Passive) – +1% Critical Strike when using a thrown weapon
  • Bow Specialization (Passive) – +1% Critical Strike when using a bow

Undead

The Undead were part of the Scourge but with the help of Sylvanas Windrunner, they were able to break away and join the Horde.

  • Starting Location: Tirisfal Glades
  • Home City: Undercity
  • Racial Mount: Skeletal Horse
  • Available Classes: Mage, Priest, Rogue, Warlock, Warrior
Tbc Races Undead
Racial Traits
  • Will of the Forsaken (Active) – Activate to become immune to Fear, Sleep, and Charm effects. Can also be used while already afflicted by Fear or Sleep – lasts 5 sec – 2 min cooldown
  • Cannibalize (Active) – Activate to regenerate 7% of total health every 2 sec. by consuming Humanoid or Undead corpses within 5 yds – lasts 10 sec – 2 min cooldown
  • Underwater Breathing (Passive) – Underwater breath lasts 300% longer than normal
  • Shadow Resistance (Passive) – All Undead get +10 Shadow Resistance
Sours: https://www.warcrafttavern.com/tbc/guides/races/
Priest Racials Guide Classic WoW - Vanilla World of Warcraft

WoW Classic: Alliance Races Explained

WoW ClassicAlliance races are in an interesting position heading into Blizzard's nostalgic look back at one of the most important MMORPGs ever created. With the state of WoW today, players can basically assemble whichever combination of racial traits and classes that they desire - or, at the very least, there are so few restrictions now that it ultimately doesn't matter.

That isn't the case in WoW Classic, however. With an extremely limited pool of races to choose from and heavy restrictions placed on which races can choose specific classes, choice is both less varied and more important. This isn't Battle For Azeroth - racial abilities sometimes matter in WoW Classic, and some of them genuinely complement class choices to the point that they can make significant differences in both PvE and PvP performance. WoW Classic has bugs and all of its design choices ripped straight out of game design that's over a decade old, and that means players will need to re-familiarize themselves with what was acceptable back then.

Related: Some WoW Classic Realms Are Already Getting Too Full

In general, the WoW Classic Alliance races explained make a lot of sense to anyone who has looked into the base stats and passives that make up each choice. It's a lot of data to process, though, and many players simply want to jump back in. Here's a quick run-down of each race and what they offer future Alliance players.

WoW Classic Alliance Race: Dwarves

Dwarves are, predictably, a hardy, hard-drinking Alliance race in WoW Classic. They come from Khaz Modan in the Eastern Kingdoms, and are actually mutant versions of Earthen servants of the Titans who were afflicted by the Curse of Flesh, which changed them into mortals. Dwarves typically end up setting up camp in Ironforge, one of the most popular cities in Alliance lands.

Dwarf Racials

  • Find Treasure - Allows the player to sense nearby treasure, making it appear on the minimap.
  • Frost Resistance - Increases Frost Resistance by 10.
  • Gun Specialization - Guns skill increased by 5.
  • Stoneform - While active, grants immunity to Bleed, Poison, and Disease debuffs. In addition, Armor is increased by 10%. Lasts 8 seconds.

Of these options, Stoneform is the most tantalizing, as it's an excellent skill in PvP. Players looking for PvP specs will want to think hard about rolling a Dwarf as their WoW Classic Alliance race of choice.

Dwarf Classes

  • Hunter
  • Paladin
  • Priest - Dwarves get two class-specific racials as Priest: Fear Ward, which wards a friendly target against the next Fear effect used against them and lasts ten minutes; and Desperate Prayer, which instantly heels the caster.
  • Rogue
  • Warrior

Dwarves are one of two classes in the entirety of WoW Classic that can roll Paladin, an Alliance-specific class option.

Starting Dwarf Zone

Dwarves start WoW Classic in Dun Morogh, a mountainous region that is close to the radiation problem in Gnomeregan.

WoW Classic Alliance Race: Gnomes

Gnomes are perhaps the most famous WoW Classic race across both factions, notable for their presence in many early WoW memes. Gnomes are obsessed with technology and originally come from Gnomeregan, although radioactive fallout has caused that city to become inhospitable. Gnomes were also a product of the Curse of Flesh.

Gnome Racials

  • Arcane Resistance - Arcane Resistance increased.
  • Expansive Mind - Intelligence increased by 5%.
  • Engineering Specialization - Engineering skill increased by 15.
  • Escape Artist - Escape the effects of any movement speed reduction effect.

WoW Classic Gnome racials are actually pretty strong across the board. Expansive Mind makes Gnomes great choices as both Mage and Warlock, while Engineering bonuses matter more in WoW Classic thanks to the importance of that profession in both PvE and PvP content. Finally, Escape Artist is one of the better racial options in PvP play, allowing Gnome characters to circumvent many of the problematic movement reduction abilities that characterize WoW Classic PvP.

Gnome Classes

The big trade-off with Gnomes is that they're very restricted in terms of which classes they can choose. They also don't get any class-specific racials.

Starting Gnome Zone

Gnomes begin in Coldridge Valley, a smaller sub-area of Dun Morogh that also shares space with the Dwarven starting area.

WoW Classic Alliance Race: Humans

Humans are, obviously, one of the more popular WoW Classic Alliance race choices. Humans were also a product of the Curse of Flesh although they are descendants of the Vrykul, and they are the founders of the Alliance. Many WoW Classic Alliance quests involve Human politics as a primary focus as a result, as they are the ruling race of the Alliance and tend to make the most important decisions - including the creation of gigantic armies like the Knights of the Silver Hand.

Human Racials

  • Diplomacy - Reputation gains increased by 10%.
  • Mace Specialization - Skill with Maces and Two-Handed Maces increased by 5.
  • Perception - Dramatically increases stealth detection for 20 seconds.
  • Sword Specialization - Skill with Swords and Two-Handed Swords increased by 5.
  • The Human Spirit - Spirit increased by 5%.

Clearly, Humans are pretty notable for having a lot of different directions to take their WoW Classic racial spread. Human Priests are naturally a good fit thanks to The Human Spirit providing bonus mana regen when coupled with Spiritual Guidance. Human Rogues do well with Maces and Swords. Diplomacy is wonderful for hitting Exalted with reputation grinds faster, which could be a huge draw for someone looking to collect rewards. Finally, Perception is an okay PvP racial, but it's generally below the top-tier of options and shouldn't be a draw toward the WoW Classic Alliance race.

Human Classes

  • Mage
  • Paladin
  • Priest - Humans have two Priest-specific racials: Desperate Prayer, which instantly heals the caster; and Feedback, which burns 105 Mana and deals 1 Shadow damage for each point of Mana burned when a character casts a spell against the Priest. Feedback lasts for 15 seconds when procced.
  • Rogue
  • Warlock
  • Warrior

Humans have a diverse range of options for classes, another reason they're so popular as a choice among WoW Classic Alliance races. Humans are one of two races in the entirety of WoW Classic that can be Paladins.

Starting Human Zone

Humans begin in Elwynn Forest, perhaps the most famous starting zone in all of WoW Classic. Hogger resides here, and Elwynn Forest was also a central part of the infamous South Park episode that spoofed World of Warcraft. Players will also find the Defias, a gang that has one of the best early dungeons to play through revolve around them.

WoW Classic Alliance Race: Night Elves

Night Elves are an interesting race in the Alliance. Whereas the other races almost universally tend towards technological advancement and politics, the Night Elves are more interested in nature, cultivating a matriarchal culture. Night Elves have a natural affinity toward nature and magic, and are the only WoW Classic Alliance race that wasn't a recipient of the Curse of Flesh.

Night Elf Racials

  • Nature Resistance - Nature Resistance increased by 10.
  • Wisp Spirit - Transform into a wisp upon death, increasing movement speed by 50%.
  • Quickness - Dodge chance increased by 1%.
  • Shadowmeld - Activate to slip into the shadows, reducing the chance for enemies to detect the player's presence. Lasts until canceled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.

Well, WoW Classic Alliance racials are not all built equally. Night Elves have literally zero racials that really benefit professions or stats in any meaningful way. That said, Wisp Spirit is a godsend in a game that can be very punishing towards players who die, and Shadowmeld isn't completely useless in PvP when coupled with Rogue or Druid play. That said, Night Elves shouldn't be anyone's first choice if their main priority is gaining a WoW Classic PvE or PvP edge.

Night Elf Classes

  • Druid - this is the only Alliance race that can create Druids.
  • Hunter
  • Priest - Night Elf Priests have two class-specific racials: Starshards, which causes 936 Arcane damage over 6 seconds, and Elune's Grace, which reduces ranged damage taken by 95 and increases chance to dodge by 10% for 15 seconds.
  • Rogue
  • Warrior

Starting Night Elf Zone

Night Elves begin their journey in Teldrassil, where they will be informed of the threat of the Emerald Nightmare. Eventually they'll make their way to Darnassus, a city built in the branches of Azeroth's world tree.

Next: World of Warcraft Max Level Cap Might Be Shrinking Down

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About The Author
Cody Gravelle (1558 Articles Published)

Cody is Screen Rant's Game Reviews Editor. He joined the team in 2018 and has been reporting on games pretty well every day since - except on weekends, where he's typically playing them instead. Despite being in a field ostensibly about critiquing and enjoying quality games, his most played game of 2019 was Fate/Grand Order - something unlikely to change in 2020 and beyond.

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Classic human racial wow

Here are all of the racial traits in WoW Classic

WoW Classic reintroduces a whole list of racial traits — both old and new — in a far different context than the current game. There are racial traits that were incredibly powerful, and others that made little sense. Here’s a look at all of the racial traits that will be in WoW Classic, as well as some uses for each.

Humans

  • Diplomacy:Reputations Gains increased by 10%. A very useful trait for anyone looking to do some big reputation grinds and save some time.
  • Mace Specialization:Skill with Maces and Two-Handed Maces increased by 5.
  • Perception:Dramatically increases stealth detection for 20 sec. It has its uses in PVP against Rogues and Druids to catch them before they catch you, especially in an age of stun-locks.
  • Sword Specialization:Skill with Swords and Two-Handed Swords increased by 5.
  • The Human Spirit:Spirit increased by 5%. An essential trait for anyone looking to play a Priest, given that it combined nicely with Spiritual Guidance.

Dwarves

  • Find Treasure:Allows the Dwarf to sense nearby treasure, making it appear on the minimap.
  • Frost Resistance: Increases Frost Resistance by 10.
  • Gun Specialization:Guns skill increased by 5. Hunter players might find this useful but a lot of the best weapons in the game are bows.
  • Stoneform:While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec. This trait is great tool for PVP and could be used in PVE here and there to help with Rogues and Druids.

Night Elves

  • Nature Resistance:Nature Resistance increased by 10.
  • Wisp Spirit:Transform into a wisp upon death, increasing movement speed by 50%. In WoW Classic there will be a lot of running back from death, so this is surprisingly useful.
  • Quickness:Dodge chance increased by 1%.
  • Shadowmeld:Activate to enter stealth. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling. Dodge chance increased by 1%. This trait lets you drop out of combat like a Rogue Vanish. Don’t underestimate Shadowmeld!

Gnomes

  • Arcane Resistance:Arcane Resistance increased.
  • Expansive Mind:Intelligence increased by 5%. Anyone looking to play a Mage or a Warlock should consider Gnomes because of this trait because mana in WoW Classic isn’t plentiful.
  • Engineering Specialization:Engineering skill increased by 15.
  • Escape Artist:Escape the effects of any immobilization or movement speed reduction effect. This is very useful for PVP against Rogues and Druids especially. If you avoid the right stun, it can be the difference between a won and lost fight.

classic character creation

Orcs

  • Axe Specialization: Skill with Axes and Two-Handed Axes increased by 5.
  • Blood Fury: Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec. This is the reason why most people argue that Orcs are one of the best melee DPS races. This ability is incredible for burst damage.
  • Command: Damage dealt by Hunter and Warlock pets increased by 5%. It’s a fantastic trait for pet classes in PVP or solo content. Any help in damage is appreciated when the enemies aren’t pushovers.
  • Hardiness: Chance to resist Stun effects increased by an additional 25%. Yet another reason why Orcs are so strong in WoW Classic. It helps you get the upper hand against classes like Rogues.

Undead

  • Cannibalize: When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yards.Any movement, action, or damage taken while Cannibalizing will cancel the effect. This is a neat thematic addition to the race even if it doesn’t have a huge amount of uses.
  • Shadow Resistance: Shadow Resistance increased by 10.
  • Underwater Breathing:Underwater breath lasts 300% longer than normal. Any current Undead player might wish they could have the newer version of this trait.
  • Will of the Forsaken:Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec. This will surely have a ton of uses in PVP to help you break free and escape or close the distance on a target.

Tauren

  • Cultivation: Herbalism skill increased by 15. This trait can help you get a head start on making some money. Remember, there aren’t any World Quests, so professions are important!
  • Endurance: Total Health increased by 5%. This could help anyone who is looking to play a tank and doesn’t have the best gear available.
  • Nature Resistance: Nature Resistance increased by 10.
  • War Stomp: Stuns up to 5 enemies within 8 yards for 2 sec. This stun can help a lot while tanking to manage pulling several enemies at once.

Trolls

  • Beast Slaying: Damage dealt versus Beasts increased by 5%. A great trait for solo PVE content. This lets your pet do most of the work.
  • Berserking: Increases your casting and attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.This trait alone makes Trolls one of the best races for the Horde in PVE content.
  • Bow Specialization: Skill with Bow Weapons increased by 5. Hunter players should seriously consider how impactful this trait is. The higher skill means you’ll hit higher levels enemy more and increase your overall damage output.
  • Regeneration: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
  • Throwing Specialization: Skill with Throwing Weapons increased by 5.

That’s all of them! They were a lot different back then, and if you want to min/max, knowing which race to pick is essential.

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Filed Under: Racial Traits

Sours: https://blizzardwatch.com/2019/06/25/seo-racial-traits-wow-classic/
WoW Classic Race Picking Guide - Alliance

The best WoW Classic race for each class

Wondering which WoW Classic race to choose? Whether you played the original World of Warcraft back in the day or you're keen to jump into Azeroth's past, having played through more recent expansions, there is a choice to be made when you hit that character creation screen in WoW Classic.

The release of Burning Crusade Classic introduces two new races to the world of Azeroth, making your choice just that bit more difficult. Of course, your chosen faction should help narrow things down a bit. But if you're stuck trying to decide between the different races, this guide has you covered. Read on to find out more about the original WoW Classic races, as well as the newest TBC Classic races: Draenei and Blood Elves.

WoW Classic races: What you should know

In the early days, World of Warcraft was very different to what we play now. Crucially, the decision of whether to go Alliance or Horde is a massive one. Once you take a side, that's it for that server. We'd suggest you stick with what your friends plan on doing. With no cross-realm chat and no cross-faction chat, you don't want to be cut off from your buddies. 

Thousands of words have been written about what race is best in World of Warcraft. Honestly? Much of it comes down to what you end up preferring. Experimentation is key. 

Consider this an overview of what to expect, giving you an idea of the pros and cons of each race, but don't expect any one race to be the best of the bunch. World of Warcraft Classic and TBC Classic are pretty well balanced and each race has its perks. 

Alliance

Draenei

After first fleeing their homeworld of Argus, these Eredar named themselves 'Draenei', meaning 'exiled ones' and, led by their leader Velen, settled on the world of Draenor. Following more persecution however, the Draenei found themselves in Azeroth and made their home on the Azuremyst Isles off of Kalimdor. Their ship the Exodar—also located on these islands where it crash-landed—is now their capital city. 

Draenei have the following racial perks:

  • Gemcutting: Jewelcrafting skill increased by 5.
  • Gift of the Naaru: Heals a target over time. Lasts 15 seconds.
  • Heroic Presence (Hunters, Paladins, and Warriors only): Increases chance to hit by 1% for you and all party members within 30 yards.
  • Inspiring Presence (Mage, Priest, and Shaman only): Increases chance to hit with spells by 1% for you and all party members within 30 yards.
  • Shadow Resistance: Shadow Resistance increased by 10.

Available classes for Draenei:

  • Hunter
  • Mage
  • Paladin
  • Priest
  • Shaman
  • Warrior

The Draenei are the only Alliance race that can play a Shaman so this is a solid pick for the new race.

The Gemcutting perk is useful if you're planning on giving the new TBC Classic profession a try. The Inspiring and Heroic Presence perks are useful for min-maxing group content, and it's always handy to have a healing spell when you're out and about questing or leveling. The extra Shadow Resistance could also be helpful in certain situations.

Dwarf

A hardy race of small yet tough folk from the Khaz Modan continent in the Eastern Kingdoms, Dwarves are ideal for players keen to embrace that Lord of the Rings feel that fantasy MMOs can easily encapsulate. 

Their main base city is Ironforge which has easy links to Stormwind—the biggest city within the Alliance. Either Ironforge or Stormwind are ideal places for newcomers to the game to learn more and feel part of a bustling world of players.

Dwarves have four varied racial perks: 

  • Find Treasure: This allows you to sense nearby treasure, making it appear on the minimap.  
  • Frost Resistance: This increases one's Frost Resistance by 10.
  • Gun Specialization: The Dwarf's natural guns skill is increased by 5.
  • Stoneform: An active skill, this grants immunity to Bleed, Poison, and Disease effects. Also, armour is increased by 10%. It only lasts 8 seconds, however.

Available classes for Dwarves are:

  • Hunter
  • Paladin
  • Priest
  • Rogue
  • Warrior

Thanks to Stoneform and Frost Resistance, the Dwarf is a solid choice for anyone keen to get involved in PvP regardless of which class they favour. Stoneform is a hefty advantage if you're trying to fend off an enemy Rogue or Warrior, for instance. Dwarves are fairly tough so they work well as Warriors or Rogues.

They also work reasonably well as Priests. While their intelligence isn't as naturally high as other Alliance races, they have two class-specific racial perks that are great for PvP. Fear Ward allows you to defend against Fear for 10 minutes, while Desperate Prayer instantly heals the caster saving you in a bind. I'm also partial to a Dwarf Hunter thanks to Gun Specialization providing a small advantage early on.

Gnome

Lore wise, Gnomes are obsessed with gadgets and technology and that's reflected in their racial perks as well as the classes you're able to choose from. 

They start out in a region nearby the starting area for the Dwarves, so they can easily reach the city of Ironforge and later Stormwind. 

Gnomes have four varied racial perks: 

  • Arcane Resistance: This increases one's Arcane Resistance by 10.
  • Expansive Mind: The Gnome's innate intelligence is increased by 5% thereby boosting their mana reserves.
  • Engineering Specialization: The Engineering profession is increased by 15.
  • Escape Artist: This allows you to escape the effects of any immobilization or movement speed reduction effect spells, which is useful in a fight. 

Available classes for Gnomes are: 

Gnomes work best as Mages and Warlocks. That's because of the Expansive Mind perk which boosts their intelligence as well as their mana reserves. The chance to critically hit with spells is further increased with higher intelligence. They're pretty weak as Rogues and Warriors, and there aren't really any discernible racial perks to make you consider this combo other than for the novelty factor. 

If you're keen to try Engineering as a profession, the Gnome is also a great choice. Escape Artist is pretty handy for getting you out of a jam in PvP too.

Human

Starting out in the Elwynn Forest, near the city of Stormwind, Humans are the safe bet for the Alliance player. Their starting area is easy to explore, and you can create a character to reflect your own look if you want. They also offer more perks and class choices than many others.

Humans have five varied racial perks:

  • Diplomacy: Reputation gains are increased by 10% with reputation affecting how NPCs react to you as well as the prices of shop goods.
  • Mace Specialization: Mace and Two-Handed Mace skills are increased by 5.
  • Perception: Activate this skill and your ability to spot stealthed creatures is dramatically increased for 20 seconds.
  • Sword Specialization: One's skill with Swords and Two-Handed Swords is increased by 5.
  • The Human Spirit: Humans benefit from a 5% increase in spirit which affects mana regeneration.

Available classes for Humans are:

  • Mage
  • Paladin
  • Priest
  • Rogue
  • Warlock
  • Warrior

Alongside Dwarves, Humans are the only other Alliance race that can play as Paladins. Humans are a pretty good all-round choice. The Human Spirit perk makes them good as Priests given their steady mana regeneration, with the class-specific perk Desperate Prayer allowing for a quick heal at the last second. Priests also have Feedback, a perk specific to Priests which causes the loss of any attacker's mana at a steady rate.

Weaponry specialisations also mean the Human is a great Rogue and Warrior.

When it comes to PvP, the Perception perk is a good one for spotting sneaky Rogues or Druids.

Night Elf

Formed from a matriarchal society, Night Elves are a solid combination of both mystical and tough qualities. Their lore is complex and fascinating, making them a fun choice for players keen to role play.

They start out in Teldrassil before moving to the Night Elf capital of Darnassus, so if you want to see the main hubs of the Alliance like Stormwind, you're going to have to travel quite far.

Night Elves have four different racial perks:

  • Nature Resistance: Nature Resistance is increased by 10.
  • Wisp Spirit: Upon death, you transform into a wisp, thereby increasing your movement speed by 50%
  • Quickness: The chances of dodging are increased by 1%
  • Shadowmeld: Activate this skill, and you can slip into the shadows, reducing the chance of enemies spotting you. It lasts until you cancel it or upon moving.

Available classes for Night Elves are:

  • Druid
  • Hunter
  • Priest
  • Rogue
  • Warrior

Night Elves are the only Alliance race that can be Druids. The Druid is a mixture of many other classes, encompassing the ability to fight as a tank, DPS, magic caster, and healer. It's very versatile and immediately makes the Night Elf an attractive proposition.

The Night Elf also makes a good Rogue given its racial perks like Quickness and Shadowmeld which ties into the sneaky nature of a well played Rogue. Either Druid or Rogue is a great choice for the Night Elf.

Thinking about becoming a Night Elf Priest? Class-specific perks include Starshards which causes significant damage over 6 seconds against your foe, and Elune's Grace which reduces ranged damage taken, while also increasing your chance to dodge by 10 percent.

Horde

Blood Elf

Descended from the High Elves that almost brought destruction to Azeroth thanks to Queen Azshara's plotting, the Blood elves named themselves such to honour their dead. Their capital city Silvermoon is in the far north of the Eastern Kingdoms, at the location of a Sunwell.

Blood Elves have four racial perks:

  • Arcane Affinity: Enchanting skill increased by 5.
  • Arcane Torrent: Silences all nearby opponents for 2 seconds. Also restores Mana and Energy (15).
  • Magic Resistance: All Resistances increased by 5.
  • Mana Tap: Reduces target's Mana by 50 and charges you with Arcane energy for 10min. This effect stacks up to 3 times.

Available classes for Blood Elves: 

  • Hunter
  • Mage
  • Paladin
  • Priest
  • Rogue
  • Warlock

As the only Horde race that can play as a Paladin, that might seem to be the obvious class choice. But the Arcane Torrent racial makes Blood Elves especially useful to have around. While any class benefits from this perk, it's especially useful for Protection Paladins when dealing with trash packs in dungeons. 

Magic Resistance is always welcome to aid with general survival and being able to reduce an enemy's mana can also have value in different situations.

Orc

Favouring physical combat over all things magic, the Orc's journey begins in Durotar before soon moving to the capital city of Orgrimmar. It's a fine starting place for anyone new to the Horde and keen to see what's what.

Orcs have four racial perks:

  • Axe Specialization: Skill with Axes and Two-Handed Axes is increased by 5
  • Blood Fury: An active skill, this increases your base melee attack power by 25% for 15 seconds, while reducing your healing effects by 50% for 25 seconds
  • Command: Any damage dealt by Hunter or Warlock pets is increased by 5%
  • Hardiness: The chance of resisting a Stun effect is increased by 25%

Available classes for Orcs are:

  • Hunters
  • Rogue
  • Shaman
  • Warlock
  • Warrior

Orcs are solid all-rounders for the Horde, much like how Humans are for the Alliance. Axe Specialization and Blood Fury makes them an appealing option for melee fighters such as Warriors and Rogues, but Command is a great perk for Warlocks and Hunters. Hardiness is a useful bonus for those looking to join a PvP server too as it can help substantially when duelling.

Tauren

Kind of like oversized cows, Taurens are smarter than they look, thanks to their Shamanistic background. Players start out in Mulgore before moving onto Thunder Bluff, a richer and more diverse city. Ultimately though, Taurens are meant to be reasonably nomadic so this is a race that requires a little more travel than others.

Taurens have four racial perks:

  • Cultivation: Herbalism profession skill is increased by 15.
  • Endurance: Total health is increased by 5 percent.
  • Nature Resistance: Nature Resistance is increased by 10.
  • War Stomp: An ability that stuns up to 5 enemies within 8 yards for 2 seconds.

Available classes for Taurens are:

If you're keen to develop your Herbalism skills then the Tauren is a perfect choice to make. Cultivation is a great perk for putting you in good stead here. Elsewhere, War Stomp is a good choice if PvP is your plan or if you want to tank frequently as a warrior during dungeons. Both stats wise and lore wise, it makes sense to go Tauren if you want to be a Shaman too.

Troll

Many different tribes of Troll exist in Azeroth, but only the Darkspear Tribe have become part of the Horde. They dwell in Durotar near the Orcs, and share Orgrimmar as their capital city. That makes travelling a fairly easy thing to do.

Trolls have five racial perks:

  • Beast Slaying: Damage dealt versus Beasts is increased by 5%
  • Berserking: This skill increases your casting and attack speed by 10% to 30% with the amount increasing by how low your health is. It lasts for 10 seconds.
  • Bow Specialization: Skill with a bow is increased by 5.
  • Regeneration: Health regeneration rate is increased by 10%
  • Throwing Specialization: Skills with Throwing Weapons is increased by 5.

Available classes for Trolls are:

  • Hunter
  • Mage
  • Priest
  • Rogue
  • Shaman
  • Warrior

If you're keen to solo then a Troll Hunter is a perfect combination of abilities. Beast Slaying, Bow Specialization, and Regeneration is a great mix of perks alongside tackling many PvE scenarios solo. It can make a huge difference.

Troll Priests benefit from class-specific perks including Hex of Weakness which weakens the enemy, reducing damage caused by 20 for 2 minutes, as well as Shadowguard which causes damage to the enemy every time they attack you. If you're keen to participate in PvP, a Troll Priest is a surprisingly difficult class/race combo to take down.

Undead

Looking part zombie, part skeleton, the Undead is unsurprisingly not very physically close to other Horde races. Located in Tirisfal Glades, it's going to take a while to get to other non-Undead players, but there are plenty of reasons why the Undead is a good choice to take.

Undead have four racial perks:

  • Cannibalize: Requiring you to be within 5 yards of Humanoid or Undead corpses, you can regenerate 7% of your total health every 2 seconds for 10 seconds.
  • Shadow Resistance: Shadow Resistance is increased by 10.
  • Underwater Breathing: Players can stay underwater for 300% longer than normal.
  • Will of the Forsaken: Immunity to Charm, Fear, and Sleep when activated. It lasts 5 seconds.

Available classes for Undead are:

  • Mage
  • Priest
  • Rogue
  • Warlock
  • Warrior

Cannibalize is a fantastic ability for solo players focused on levelling up. With Warlocks being probably the strongest solo choice here, an Undead Warlock is a good option, as well as great for roleplaying purposes.

Will of the Forsaken is a great ability when engaged in PvP with all the Undead classes being pretty reliable here.

A shout out has to go to Priest Class-specific perks, Touch of Weakness and Devouring Plague. The former means the next melee attack on the caster will cause extensive Shadow damage on the enemy, while the latter afflicts the target with a potent disease that causes substantial damage over time. Both means that an Undead Priest is pretty handy in a fight.

Sours: https://www.pcgamer.com/wow-classic-races-vanilla-horde-alliance/

Similar news:

This article is about the human playable race. For humans in general (including all human factions), see human.
Recent discoveries have shown that humans are descended from the barbaric vrykul, half-giant warriors who live in Northrend. Early humans were primarily a scattered and tribal people for several millennia, until the rising strength of the troll empire forced their strategic unification. Thus the nation of Arathor was formed, along with its capital, the city-state of Strom.

- Blizzard intro

The humans of Stormwind are one of the playable Alliance races in World of Warcraft. They are a resilient breed, having survived an invasion by the savage orcs during the First War. During the Second War, the armies of Stormwind rallied with the Alliance of Lordaeron to reclaim their homeland of Azeroth. After the success of the Second War, Stormwind was rebuilt and human civilization began to flourish once again throughout the southlands.

Background

The noble humans of Stormwind are a proud, tenacious race. They bravely fought the orcish Horde for generations as the patrons of the Grand Alliance. Just as they thought peace had at last settled over their war-torn kingdoms, an even darker shadow descended upon the world. The undead Scourge unleashed a foul plague of death upon humanity and succeeded in decimating the northern human kingdom of Lordaeron. The few humans who survived fled south to the protection of Stormwind.

Yet no sooner had the undead struck than the demonic Burning Legion began its cataclysmic invasion of the world. The warriors of humanity stood fast against the Legion and helped save the world from imminent destruction. Nearly six years later, the defenders of Stormwind stand vigilant against any who would threaten the sanctity of their lands. Situated in the foothills of Elwynn Forest, Stormwind City is one of the last bastions of human power in the world.

King Varian Wrynn rules the people of Stormwind, who remain steadfast in their commitment to the Grand Alliance. Backed by their stalwart allies, the armies of Stormwind have been called away to once again fight the savage Horde on distant battlefields. With the armies gone, the defense of Stormwind now falls to its proud citizens. They must defend the kingdom against those who encroach upon it, and hunt down the subversive traitors who seek to destroy it from within. Now is the time for heroes. Now humanity’s greatest chapter can be told.

Appearance

Humans’ skin ranges from dark to light, and may have tones of other colors. Their eyes are blue, brown, green, gray, or hazel. Human hair is brown, black, blond, or red. Humans look like exaggerated forms of real-life humans, with men usually keeping their hair short and women usually longer. Beards on men seem very popular or shaving is just not common. Humans average 6 feet in height and weigh about 180 pounds, with men noticeably taller and heavier than women.

Starting info

The humans start in Northshire Valley, a subzone located in northern Elwynn Forest.

Starting area intro voice-over

The noble Humans of Stormwind are a proud, tenacious race. Though the recent invasion of the demonic Burning Legion decimated their sister kingdom of Lordaeron, the defenders of Stormwind stand vigilant against any who would threaten the sanctity of their lands. Nestled in the foothills of Elwynn Forest, Stormwind City is one of the last bastions of Human power in the world. Ruled by the child-king Anduin Wrynn, the people of Stormwind remain steadfast in their commitment to the Grand Alliance. Backed by their stalwart allies, the armies of Stormwind have been called away to fight the savage Horde on distant battlefields. With the armies gone, the defense of Stormwind now falls to its proud citizens. You must defend the kingdom against the foul mongrels that encroach upon it and hunt down the subversive traitors who seek to destroy it from within. Now is the time for heroes; now Humanity's greatest chapter can be told.

- in-game voice-over

Starting attributes

Racial traits

NameDescription
[The Human Spirit]Spirit increased by 5%.
[Diplomacy]Reputation gains increased by 10%.
[Sword Specialization]Skill with Swords and Two-Handed Swords increased by 5.
[Mace Specialization]Skill with Maces and Two-Handed Maces increased by 5.
[Perception]Dramatically increases stealth detection for 20 sec.

Reasons for racial traits

Humans have long chosen Sword Specialization and Mace Specialization. These weapons have come to symbolize justice in human culture and human martial arts are built around their use.

One of the greatest advantages that humanity possesses is their aptitude for team work and leadership, therefore they are also well known for their skills in Diplomacy. Their leaders proposed forming the Alliance, and even ordinary citizens know that the right choice of words means the difference between leaving a good impression and leaving a great one.

The human tenacity is one of their best traits as a race. They will continue to fight through any level of adversity. Faced with invasions by the Orcs, Burning Legion, and even the Scourge, The Human Spirit remains unconquered.

Human societies tend to have more problems with crime than those of other races. This is perhaps best exemplified by the rise of the Defias and the Syndicate, though there are plenty of small time crooks as well. To cope, humans have developed their skills of Perception. When a human suspects something is up, they can look and listen extra carefully for hidden enemies. Other races, particularly night elves, find this odd, as humans are naturally handicapped against most known humanoid races in low-light conditions, lacking dark and low-light vision.

Reasons for classes

  • Mage: Humans have not always been aware of the power of sorcery. During the rule of Lordaeron, When the High elf population of Quel'Thalas was raided by armies of the Amani Trolls, the High Elves requested the help of the Humans to aid in the defense of the Elven kingdom. The humans agreed, and after successfully defending the land, the Elves taught a small number of humans the gift of magic. It spread, and the humans quickly mastered the arcane arts. Many great human wizards have both come and gone, taught apprentices, and even established the mighty magical faction of Kirin Tor.
  • Paladin: Many of the first Paladins were humans. With their stalwart faith in the Holy Light, the Knights of the Silver Hand purge evil from the Human kingdoms and seek to cleanse Lordaeron. However, Many Paladins of the Scarlet Crusade are crazed along with the rest of their faction, shaming the Holy Light and killing anything or anyone not aligned with their "righteous" ideology.
  • Priest: The Humans have always had a strong faith in the Holy Light and of course needed scholars to teach and spread it. They act selfless and just, giving charity to the needy and blessing the faithful.
  • Rogue: Not all human culture is noble and honorable. Much, if not all, of Human history is molded and shaped by betrayal, backstabbing, greed and deception. Thievery is common in the crowded streets of Stormwind City and the plains of Westfall and many civilians are forced to steal just to survive.
  • Warlock: Not all human sorcerers have the best intentions. Many have grown corrupt, seeking power and delving into the darker schools of magic. Their hearts are tainted by greed and selfishness, and the majority go insane and join the Shadow Council or allow themselves to be manipulated by horrid entities of the twisting nether.
  • Warrior: With a history of war, strife and honor, Many a human has picked up a sword or shield to defend their families, pride and lands.

Media

Images

Videos

Human In-Game Intro (World of Warcraft)

Human In-Game Intro (World of Warcraft)

See also

  • Human magic
  • Human technology

External links

Sours: https://vanilla-wow-archive.fandom.com/wiki/Human_(playable)


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